GentlemanCthulhu
Arbiter
- Joined
- Aug 10, 2019
- Messages
- 1,308
Fuckin' AGREED.Both nuDeus Exes are bleeding edge masterpieces next to this brainless goo you muppet.
Fuckin' AGREED.Both nuDeus Exes are bleeding edge masterpieces next to this brainless goo you muppet.
I'd say it's the best Sci-fi RPG I've played in a long time.
Both nuDeus Exes are bleeding edge masterpieces next to this brainless goo you muppet.
INSTANT CLASSIC
Its awesome buying this brand new computer and the only good game out there is the new Metro.
Makes sense, because as soon as you play it, you forget about the game for years to come!INSTANT CLASSIC
Deadfire C&C is quite meaningful and its not a feminist "essay" masking as a video game. So no.
Deadfire C&C is quite meaningful and its not a feminist "essay" masking as a video game. So no.
I usually mock the anti-SJW crusade some have on here, but I will say 25ish hours in that it's getting laughable how all the strong leaders are women and the few men in leadership positions are idiots. It's the American sitcom trend of "smart wife/dumbass husband" in video game form. The male companions are alright though.
I have two responses to this. The first is that if TOW is indeed some kind of financial success (be it on console or whatever) then they actually do cater to their audience. If you don't like what they are offering, then maybe you are not the target audience?Who is your audience? Who is making you money? If your paying audience wants asexuals, then give them asexuals. It is not political, or at least it doesn't look political from the developer's perspective.
If your paying audience doesn't give a fuck about asexuals, but you spend resources to give them asexuals, then there is probably something else going on.
Automatically including some people everywhere marginalizes and exoticizes (at best) others, though, and that's the whole SJW shtick. I kinda agree with them on this. But yeah, this is a pretty shit way of doing it, but like we've established Nubsidian has shit writers.That's a cute theory, but the way it works in practice is the same groups and the same character tropes are automatically included into every cultural product being made. Authors aren't in the process of choosing "what makes sense in this setting?" or "what does my audience want?." They're in the process of "which marginalized minority groups I need to include to avoid a Twitter mob?" or "which group I need to include to look superwoke to my Twitter bubble?."
I have two responses to this. The first is that if TOW is indeed some kind of financial success (be it on console or whatever) then they actually do cater to their audience. If you don't like what they are offering, then maybe you are not the target audience?Who is your audience? Who is making you money? If your paying audience wants asexuals, then give them asexuals. It is not political, or at least it doesn't look political from the developer's perspective.
If your paying audience doesn't give a fuck about asexuals, but you spend resources to give them asexuals, then there is probably something else going on.
I have two responses to this. The first is that if TOW is indeed some kind of financial success (be it on console or whatever) then they actually do cater to their audience. If you don't like what they are offering, then maybe you are not the target audience?Who is your audience? Who is making you money? If your paying audience wants asexuals, then give them asexuals. It is not political, or at least it doesn't look political from the developer's perspective.
If your paying audience doesn't give a fuck about asexuals, but you spend resources to give them asexuals, then there is probably something else going on.
No matter how successful it is, it would have been more successful if they didn't make all of the female NPCs look like bulldykes. Has everyone suddenly forgotten the age old advertising adage? Sex sells!
And if you for some reason don't want to include sexy women, then you could at least substitute normal looking women.
Try these insteadI'm still fairly early in the game, but it's the best Sci-fi RPG I've played in a long time. Of course that isn't saying much because the only other modern Sci-fi RPGs are Mass Effect, KotOR, and Borderlands (if you consider Borderlands an RPG).
i feel like at least greedfall have a point in doing all those back and forward questing. it have spiders usual problem with backtracking, but minimized with the fast travel and easily running away from trash mobs. but the quest feels like they are all interconnected with the main story. it doesn't have much options, much like TOW, but i dunno, they just feel worth doing. like helping the natives releasing their captured brethren, restructuring the church by finding the secrets of their foundation, and convincing the leader, catching rouge scientist, finding missing naut sailor, etc.weird because i enjoyed greedfall more than this so far.the loot gets boring.
I've only just reached Groundbreaker, and I'm already getting bored with the loot. The problem is that there's way too much of it, and it doesn't feel like I'm really earning most things.
Still enjoying this more than Greedfall though.
Did you finish it? I started out loving Greedfall, but the more I played the lower my opinion got. By the time I finished it, I was just relieved it was over.
The exploration sucked, and the amount of backtracking during quests was insane.
all of the Twiteratti would be writing critical essays about women's exploitation in the middle east
Try these insteadI'm still fairly early in the game, but it's the best Sci-fi RPG I've played in a long time. Of course that isn't saying much because the only other modern Sci-fi RPGs are Mass Effect, KotOR, and Borderlands (if you consider Borderlands an RPG).
i feel like at least greedfall have a point in doing all those back and forward questing. it have spiders usual problem with backtracking, but minimized with the fast travel and easily running away from trash mobs. but the quest feels like they are all interconnected with the main story. it doesn't have much options, much like TOW, but i dunno, they just feel worth doing. like helping the natives releasing their captured brethren, restructuring the church by finding the secrets of their foundation, and convincing the leader, catching rouge scientist, finding missing naut sailor, etc.weird because i enjoyed greedfall more than this so far.the loot gets boring.
I've only just reached Groundbreaker, and I'm already getting bored with the loot. The problem is that there's way too much of it, and it doesn't feel like I'm really earning most things.
Still enjoying this more than Greedfall though.
Did you finish it? I started out loving Greedfall, but the more I played the lower my opinion got. By the time I finished it, I was just relieved it was over.
The exploration sucked, and the amount of backtracking during quests was insane.
the outer worlds quest mostly dont give that feeling of being involved in events for me, but just doing checklist of task to advance the story because the setting don't really hook me i guess.
Slam dunk by Feargus, now all that's left is pumping one TOW instalment per year.
It just had to not have any technical issues (minimal crashes) and look good enough to sell.
Sci-fi is a creatively bankrupt setting for all media.