Reinhardt
Arcane
- Joined
- Sep 4, 2015
- Messages
- 29,581
And now count how many pages are about game.Aaand we blew up past Disco Elysium thread page count in half the time, for a game that nobody is supposedly playing.
And now count how many pages are about game.Aaand we blew up past Disco Elysium thread page count in half the time, for a game that nobody is supposedly playing.
Kingdom Come was a mass market success despite launching with extreme mechanics like limited saves in the open world and hunger system. You seem to think audience that wants hardcore AAA RPG exists only on the Codex, but that's not the case at all. There's a huge fanbase that longs for a RPG with mainstream production values but deeper gameplay, and that's the fanbase TOW was marketed towards. And those people are certainly not praising the game to high heavens, there's plenty of bitching in all of the mainstream places, aside from TOW subreddit where all the fanboys decided to gaher.
Aaand we blew up past Disco Elysium thread page count in half the time, for a game that nobody is supposedly playing.
I cried enough when looking at TOW screenshots, I'm too afraid to play the game.Thread page count will be noted during this year's Codex RPGOTY poll.Aaand we blew up past Disco Elysium thread page count in half the time, for a game that nobody is supposedly playing.
Better solution for picking the GOTY is counting how many times Prime Junta cried while reading the dialogue.
The only forum populated by Russian Bioware fans I visit sometimes from pure scientific curiosity is utterly cold toward TOW. Like 200 posts/week cold.Interactivity and a decent amount of player choice & reactivity—they’re called BioWare fans.
I actually think that Codex, as well as most of the anti-SJW groups, often end up getting into too much paranoia about games, movies, or whatever product is being discussed at the moment.
That said... Now that I've finished the game, in retrospect, I can see how there is a lot of "weird" stuff in it. Let me be honest, while I played the game I didn't realize or think much about it, most of those moments went through my head without setting off any alarms. But now that I'm thinking and looking for it, I can notice a lot of things that actually sound strange.
I hadn't noticed this while playing, but most of the NPCs in a prominent position are women. And when they are men, they are often incompetent, or of questionable character. After you see this, it's practically impossible to unsee, because it's very explicit. I can't say that this was a big problem for me because, as I said, I hadn't noticed it when I was playing, it wasn't something that I consciously paid attention to. But on the other hand, looking back, it's really impossible not to notice that, yes, there is an agenda behind these choices, it's too obvious to be by chance.
- Essentially, there are only 2 engineers in the whole game who are responsible for the mechanical part of the spaceships with whom you have some contact. Both are women, in a gay/asexual relationship.
- So you have Groundbreaker. There are basically 4 noteworthy NPCs there: Lilya (SubLight, woman, head of organization), Gladys ("Broker", woman), Junlei (Captain of the ship, engineer, woman), Udom (representative of The Board, only man) and the only one who in theory defends a "questionable organization".
- On Terra 2, in Edgewater, you meet Reed Tobson. That he is essentially a "bad" capitalist who exploits his employees and dresses up like a member of the Mafia. But apart from that, to be fair, the variety of NPCs is even well distributed.
- In Monarch, you have two main groups. The town of Stellar Bay, and the anarchic group in Amber Heights. Interestingly, the two groups are led by a pair, where the man (Graham/Sanjar) is the "official leader" of the group, but the woman at his side is the most competent person, who organizes the institution and ensures that it works.
- In addition to it, in general, the number of women NPCs involved in quests is higher than that of men by far, it seems. There is the quest where you will kill a scientist (female) researcher (about that "alien" conspiracy), Max's quest where he will be enlightened by a (female) "monk", the (female) engineer who sends you to a satellite to adjust the communication, and oh, Lieutenant Mercer, the first woman you meet in the game, who is leading the 'group' of soldiers who observe the Unreliable.
Well, make of that what you will. I can only say that I can understand where some people who are talking about this are coming from.
Loverslab is really cold about TOW too.
I usually don't care about this shit, but it's hard not to notice from the very game start. Aside from obvious Rick then companion Max, male characters are crushed, shot by own gun, gravediggers, paranoid, hypochondriac or sleazy. While female characters are patrol leaders, sheriffs, fixers, foremen(?), mistreated sick lastly, companion Parvati. And that's just on first planet...I hadn't noticed this while playing, but most of the NPCs in a prominent position are women
Nah, it's one thread in general gaming, not even adult. 3 pages long.Loverslab is really cold about TOW too.
First thing we mod is some whitening lotion on Parvati
And then we NTR the fuck out of Junlei.
ugly as fuck.While femal characters are
Yes. It's veiled decline in the sense that the two directors were respected cRPG developers and what we got was
more akin to FO4 with a few more skilll-checks sprinkled in and, I must say, better NPC reactivity. Replace Moonman
and swap out bandits for the trillions of supermutants in FO4, remove the few more skill checks you have and there it
is.
Replace what's the best part of the game ( CnC and reactivy ) , remove skill checks and replace the setting of the game with Fallout and you got FO4..
Sorry, what..
Yes, líke I said, there are a few more in-dialogue skill checks than FO4. Not by much.
I said remove the bandits, replace them with all copy-pasted supermutants in FO4.
Remove those extra few skill checks. And then I praised companion NPC interactivity.
Do that and it's pretty much FO4 with less weapon variety in terms of how bare bones
an RPG it is.
ugly as fuck.While femal characters are
Yes. It's veiled decline in the sense that the two directors were respected cRPG developers and what we got was
more akin to FO4 with a few more skilll-checks sprinkled in and, I must say, better NPC reactivity. Replace Moonman
and swap out bandits for the trillions of supermutants in FO4, remove the few more skill checks you have and there it
is.
Replace what's the best part of the game ( CnC and reactivy ) , remove skill checks and replace the setting of the game with Fallout and you got FO4..
Sorry, what..
Yes, líke I said, there are a few more in-dialogue skill checks than FO4. Not by much.
I said remove the bandits, replace them with all copy-pasted supermutants in FO4.
Remove those extra few skill checks. And then I praised companion NPC interactivity.
Do that and it's pretty much FO4 with less weapon variety in terms of how bare bones
an RPG it is.
"Yes, líke I said, there are a few more in-dialogue skill checks than FO4. Not by much.". Ether your math teacher never taught you how to count, or your English teacher never taught you what "not by much" means.
You do realize that makes you an illegal alien on this forum, right?A guy on the Codex the other day reminded me that I never finished Gothic 2... mmmm
Gothic is overrated.You do realize that makes you an illegal alien on this forum, right?A guy on the Codex the other day reminded me that I never finished Gothic 2... mmmm
And if bethesda didn't shat the bed for last few years everyone everywhere else would care about it even less. They had dream team, dream window for release and result is... meh.Lets be honest people, if this game wasn't released by Obsidian, this thread would have 1/3 of the size it has now
That never stopped the codex mocking the few retarded fans here. Bloodline still have its retards and it will be fun discussing what pile of shit that game is.And then waiting for Bloodline 2 will start... Oh, wait, it's releases earlier.
Bloodline 2 and BG3....
Myeeah...I don't know. Bloodlines 2 could be fun but this IP is way more niche than Fallout-likes, so way less buzz and fanboyism to mock, plus I don't care about it that much either.
And I suspect Larian will please their fans with BG3. At least I don't think it's gonna be woke or botched enough to be memeworthy.
LoL you are dumb even for an obsidian deowner. The difference is that disco has 120 pages of people discussing the game and its good moments,while here we have 120 pages people spamming stupid one liners like yours....and mine too. In this thread maybe there are 20 pages of actually discussing the game while in the disco they are a 100.Aaand we blew up past Disco Elysium thread page count in half the time, for a game that nobody is supposedly playing.
One thing that I'm wondering about is whether we've all got corrupted by years of playing named, voiced protagonists in AAA games who already come out with their character fleshed out and having a hard time inhabiting a silent protag.