Avierra
Novice
Regarding the companions, one thing I thought was pretty interesting was the fact that Ellie was the least developed companion out of all of them, despite her being the companion most shown in trailers and such. She also, as far as I am concerned, had the stupidest and flimsiest back story. Her character was morally and mentally juvenile, despite apparently being a talented medic. They could have taken that character in a number of interesting directions, but instead gave her mommy and daddy issues. She presented not a single argument to justify her thoughts (except the aforementioned mommy and daddy issues). This is very weird to me, as it would seem to me that there's actually a pretty strong case for selfishness under the circumstances presented in the game. Too bad she didn't present that at all.
Nyoka I thought had a pretty good backstory, and I enjoyed her companion quest, but it didn't result in any self-reflection or character development. She is just as much a drunk after her quest as before it, but I am probably biased against her because I think chronic drunks are a liability on any number of fronts, especially aboard a tin can in space (and in that vein: target practice in the cargo hold with Ellie? ) .
SAM is a robot, so meh.
Parvati's companion quest was kind of dumb, but at least it did result in some development. I did like her as a character, and thought she served pretty well as a moral compass type.
Unlike many here, I liked Felix (probably because he reminded me strongly of my youngest brother, the rebel without a pause). There was some development there as well after his quest. I thought he was done pretty well.
Vicar Max obviously was the best written and developed companion, as many have noted, although I was never clear if he had actually been a prisoner or just a guard at the prison).
So basically, I did not at all like two of the characters, one of whom was strongly pushed by Obsidian in promotional material. Speaking of which, I never saw or came across the encounter that was shown where the PC blows away a guy who is arguing with a woman.
Regarding the Marauders, I thought they were very strongly based on Firefly's Reavers. I can buy their existence, for various reasons spelled out in the game.
Nyoka I thought had a pretty good backstory, and I enjoyed her companion quest, but it didn't result in any self-reflection or character development. She is just as much a drunk after her quest as before it, but I am probably biased against her because I think chronic drunks are a liability on any number of fronts, especially aboard a tin can in space (and in that vein: target practice in the cargo hold with Ellie? ) .
SAM is a robot, so meh.
Parvati's companion quest was kind of dumb, but at least it did result in some development. I did like her as a character, and thought she served pretty well as a moral compass type.
Unlike many here, I liked Felix (probably because he reminded me strongly of my youngest brother, the rebel without a pause). There was some development there as well after his quest. I thought he was done pretty well.
Vicar Max obviously was the best written and developed companion, as many have noted, although I was never clear if he had actually been a prisoner or just a guard at the prison).
So basically, I did not at all like two of the characters, one of whom was strongly pushed by Obsidian in promotional material. Speaking of which, I never saw or came across the encounter that was shown where the PC blows away a guy who is arguing with a woman.
Regarding the Marauders, I thought they were very strongly based on Firefly's Reavers. I can buy their existence, for various reasons spelled out in the game.
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