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Patreon for small independent studios

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Isn't it him and his brother? It's not a lot and less than he'd earn as an employee.
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
3,985
Location
Nedderlent
Agreed with OP, Stygian and ITS would be a no-brainer for me. Just set up some lame-ass "blog" every month consisting of 2 sentences or some shit, no one would care as long as games are being produced. Let's say a hundred people throw in 5 bux a month, that's a lot of free coffee.
 

deama

Prophet
Joined
May 13, 2013
Messages
4,416
Location
UK
Holy shit he's getting paid over $7000 a month now! + maybe even donations! Is it still just one guy working on it?

Isn't it him and his brother? It's not a lot and less than he'd earn as an employee.

Form Patreon info:
Hi! We're Tarn and Zach Adams, the brothers behind Bay 12 Games.
Not a lot less than he'd earn as an employee? What? They're earning at least 84k a year, split that in half to 42k per person, that's pretty damn good money for a niche game, that's like middle class income in America isn't it? Imagine moving to some backwater country, you'd be considered rich!
 

Citizen

Guest
1571464585939.jpg

Clown feet :lol::lol::lol: Fucking dead
 

baud

Arcane
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Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Nobody said the world is fair... But to be honest Trese Brothers make money by selling their product and not by provising patreon content.

I think it's astonishing, that they manage to live from what they are doing. They sell their games to a niche for a rather low one-off price and support them for many years with new content. In that case, Patreon as a way for dedicated fans with a high willingness to pay seems an alternative to selling DLC.


Really low margins and growing a dedicated fanbase is the name of the game for niche gamedevs. It's also about long tail sales, since games you put into market years ago still give you a small income if they're popular enough.


Apparently the continued updates helps for long tail sales:


(in the same thread)
 
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