I've been keeping reasonably busy, see signature.
Just Cause 3 wasn't great fun. It was alright, it was fine, it was okay, it was average. But like the few other games I played recently it was something I pretty much just ghosted through and wasn't too engaged by.
Trackmania 2 is Trackmania. It was good fun. I'll get back to it soon and try to grind for a few better times, then do Canyon and Valley.
Fallout 4 was alright. This was my second playthrough. I had enough fun with the looting and crafting side of things. As long as you forget the whole Fallout thing, you can enjoy it as a 7/10 looter-shooter. Also did Far Harbour, that was quite good.
Kingdom Come was alright. Oddly enough some of the recent patches have managed to ADD bugs to the game (getting tackled from the front) and the much slower progression that was also patched in I think are a net negative when it comes to the late-game I have whined about repeatedly.
Brothers in Arms: Road to Hill 30 was a game I had on my PS2 but never completed up until now. Enjoyable. My friend described it as Full Spectrum Warrior where you can shoot a gun, and I think that's a good thing. A few of the final missions were wonky. I'll have to do the later BiAs after this.
Aragami was a short stealth game. Much better than most other short indie stealth games, but only worth it on sale for like 5€ because of the shortness.
Doom 2016 was 5/10. People rave about this shit so much and I can't see where they're coming from. The level design sucks, the weapon dynamics suck, the glorykills suck, the cutscenes suck, the soundtrack sucks, the movement sucks. I say "sucks", but what I really mean is that it's so menially average and boring that I can't muster up many positive thoughts. The only good thing I will give to this game is visuals and performance, and that nightmare difficulty was reasonably difficult (despite being pretty bad for other reasons). I ran the game at a locked 200 FPS at max settings, a stellar showing honestly, but if I could have given up that performance for a less shit game I would have taken that trade.
This was another one of those games I ghosted through. I didn't put much thought into it, I just played it until it ended with usually Youtube bullshit running in the background.
Dishonored was good. I enjoyed it a fair bit more than Dishonored 2, it generally just feels a lot more tight and well rounded and designed. Dishonored 2 generally took a few too many extremes with the supernatural stuff and it felt a lot less grounded with a lot less character compared to Dishonored 1. The black woman's ship is no where near as fun or interesting of a hideout as the Hound Pits Pub, either, especially since the few characters you have there have no actual character. I didn't feel too involved with Dishonored 2, but it was a decent enough game.
I think someone here really liked Prey 2017, I forgot who that was but I found it decent enough. It was similar to Doom 2016, I mostly ghosted through it until it ended. Enemy designs were pretty bad (both gameplay and art wise) and combat was very unenjoyable. It feels like every enemy was designed to induce frustration. Imagine it as getting shotgunned in the back when an enemy spawns behind you in System Shock 2, it's that type of feeling much too often.
Maybe the highest difficulty made it less enjoyable with the bloated health pools but even then the combat mostly boiled down to just comboing too much. Psychoshock, shotgun, repeat until they die. I was fool enough to not get Psychoshock until a little later despite being the best combat power in the game, which made some enemies take a lot more ammo to kill than they should have. Telepath, Technopath and Weaver specifically were really bad, but Weaver became easy after you get Psychoshock while Telepath and Technopath was just too much of an ammo sink. I REALLY hated Cystoids.
The Q Beam gun was really bad. I barely used it, it just was too slow to kill with and the ammo was too pricey early on compared to shotgun, and later it just was too slow in DPS.
The Gloo gun was cool. Good idea, I like it, even if it trivialised some things. Same for the recycling system.
It feels as if the art design in Prey has a lot less character than Dishonored or System Shock 2. The enemies are all boring black blobs and the environments aren't that memorable.
Prey, similarly to Dishonored 1 and 2, had far too many readables as well. This is something Arkane is obsessed with for some reason. I never paid much attention to them but you kinda have to because you want to get those passwords and keycodes. They need to tone them down, they rarely add much to anything.