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Diablo IV

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,804
The character design is much more realistic in Diablo IV.
The barbarian female look perfectly natural, like a real tough woman with real proportions. Not huge like D3.
Even the male is muscular but not huge like D3. If feels more like real life proportions. I love that

Devs motto is:

"D1 theme, D2 complexity, D3 combat"
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
The character design is much more realistic in Diablo IV.
The barbarian female look perfectly natural, like a real tough woman with real proportions. Not huge like D3.
Even the male is muscular but not huge like D3. If feels more like real life proportions. I love that

Devs motto is:

"D1 theme, D2 complexity, D3 combat"

Which is the right direction, imho.
 

abija

Prophet
Joined
May 21, 2011
Messages
2,891
Telling people what they want to hear like a used car salesman is not the right direction.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,157
Doing what people want is the right direction, because the devs own tastes are now fucked beyond salvaging. If they want our money, they better start doing our bidding or they can just fuck off.
 

Deleted Member 16721

Guest
Bruh, the game looks like a high res Diablo 2 now. Seems some people will never be satsfied. I guarantee D4 is going to be a big hit and capture some of the magic of the early Diablos, just based off what we've seen so far.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,157
We are not complaining about the way it looks, there's just no point dropping our cynicism just yet when there's a dozen of other ways they can fuck it up.
 

Deleted Member 16721

Guest
We are not complaining about the way it looks, there's just no point dropping our cynicism just yet when there's a dozen of other ways they can fuck it up.

Why not believe it's going to be good? I'm sure I'll enjoy it, so that's incline for me. :)
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,157
possibly_retarded.png

fanboy.png
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,804
haha:



In mother head: This is sooo not diablo 3, wtf my kids are watching !
unknown.png


unknown.png


unknown.png
 
Last edited:

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,597
why are you even okay with d2 in 2019?
wheres the progress? whats stopping me from playing D2 over this clone?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,804
why are you even okay with d2 in 2019?
wheres the progress? whats stopping me from playing D2 over this clone?

Read my post earlier. This is not just copy paste D2 systems.
Runewords for example work much like POE socket system where you can have triggers and effects.
Skills can be modified by gear like teleport becoming insta cast spell instead of cooldown one etc.
There is whole plethora of changes.

Honestly speaking if 4.0 of POE will be another zoom zoom upgrade to zoom zoom zoom i will completely drop it and play D4 instead. I hope GGG does something great because if what D4 devs said is true D4 will eat POE launch much like POE did so for D3.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
56,157
That's a shit load of optimism you guys are displaying for a company that has produced nothing but garbage for years now.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,804
Also i noticed that when you hit a mob with weapon you get nice splash of blood and that blood gets on stuff. So you don't require to kill mob to paint everything in red.

That's a shit load of optimism you guys are displaying for a company that has produced nothing but garbage for years now.

Optimism is warranted if they perfectly hitting in what people wanted from Diablo. Just the notion that they know what they are doing is optimistic in itself. You can easily compare it to D3 where changes and interviews were not painting really great game.
That being said. It is still Blizzard so there is worry that suits will hover over the project and kill what people want.
 

hackncrazy

Savant
Joined
Jun 9, 2015
Messages
415
Let's just be honest: Is there any chance for this to be better than POE? I want it but really don't see it happening.

Also, is there any ARPG in existence that has challenging combat? Everything I've played sums up to spamming skills until endgame when things gets interesting.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,804
No point of playing this if it'll end up a "remastered" D3. Even now PoE, GD and Lost Ark has much more to do.

Lost ark ?

Let's just be honest: Is there any chance for this to be better than POE? I want it but really don't see it happening.

Also, is there any ARPG in existence that has challenging combat? Everything I've played sums up to spamming skills until endgame when things gets interesting.

To me it already looks better. Yes it has fewer build possibilities but it had decent amount of complexity and methodical combat which i like. If this was finished game looking like that i would drop POE instantly for this.

And it is not like i am small POE player (that is not counting time before steam lol):

unknown.png
 
Last edited:

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,450
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
No point of playing this if it'll end up a "remastered" D3. Even now PoE, GD and Lost Ark has much more to do.

Lost ark ?

Korean MMO-ish hack&slah. It was only released in Korea but nowadays it made its way to Russia so you can play it with Russian VPN.
Most fun combat in hack&slash I had. Classes and dungeons are fun but mostly another Asian grindfest.
 
Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
Reaction channels are fine if it's one person and it's genuine (which happens rarely, if ever), but once you start roping kids into it... I don't think it's healthy for their development, even if you take out any kind of creep factor and them seeing shit they are not supposed to, it's just a weird dynamic that most youngsters won't be able to handle properly.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,045
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
If everything they said is true and they won't reverse this, then true Diablo is back people.

CHARACTER PROGRESSION:
- Skills have levels much like D2. You unlock new tier of skills once you level up high enough.
- Those skill levels seems to increase damage and effects which means that at minimum damage is partially scaled from weapon rather than everything being scaled from weapon which was huge mistake in D3
- Talents are passive skills.
- Combined Skills and Talents pretty much are like D2 skill tree which had both skills and passives on those trees. - So not like D2 at all
- Overall there will be more stuff in D3 than in skills trees in D2. And this completely doesn't take into account itemization which can completely change how skills work.
- Each class has specific change that isn't just reskin of other class with just different abilites. For an example Barbarian can equip 4 weapons instead of 2. Which gives him the most slots to use enabling more builds.
- Skills and talents have max level which can be like in D2/POE/Grimdawn broken by equiping gear providing bonuses to skills and talents. so you can have 5/5 passive skill and equip stuff that will get you 10/5

ITEMIZATION:
- runewords are something like POE socket system. You have trigger runes and effect runes. For example you can trigger shield absorbing 500 damage when you freeze enemy etc.
- there will be normal affixes like more attack speed or crit but they focus now mostly on providing build capabilities. So you will have items that will have passive skill on them and more or affixes that will change how you are using some skills. - Same as D3 legendary items
- legendaries focus is on providing build capabilities. For example Teleport has cooldown normally but with one legendary item you can change it into normal spell you can cast as much as you want but it will now use mana. Then they showed few other legendaries where using teleport will give you shield, using teleport will create sphere in which you will have more crit damage etc.- Same as D3 items
- legendaries are equal or better in power than sets not worse. - They are better in D3, what makes them useless is the set bonus is so huge that it offsets the negative by tenfold
- mytic items are limited to 1 in equipment but they are really powerful.- This is second set bonus, but in one item

960x0.jpg



WORLD:
- world is mixed with random generation and hand made stuff. The idea is that reaching some dungeons etc will be static but dungeons or even parts of overworld will be randomized. - Same as D3
- No loading screens. If you go from LEVEL 1 of mine to LEVEL2 you will just take stairs and there will be no loadings. - There are a lot of loading screens in the demo like going into the level 1 mine is a loading screen, so that is flat out not true. The zones in D3 (and D2) also have no loading screens between them if they are connected, so not sure what is so new here. Also who cares about that lol
- Morph system. You can have dungeon that will go from cave into tomp finally to reach some woods and their random generation system support transforming environments and joining them together to look good. - This is in D3 already
- 100s of dungeons, some of those dungeons will have unique bosses. - Same as D3
- Once you reach end game keys will start to drop which will be D4 end game content. Those keys will have affixes and thanks to those keys you will be able to upgrade dungeons to their end game form. Those keys will have power level to them so difficulty of area will depend on key power. Those keys will be for specific dungeons. - Old Rift keys, all of this is the same in D3
- There will be random dungeon events. For example they have shown that there is random chance of getting Bishibosh summoning event in woods they were exploring - Same as D3 events
- World events. This time they won't be hidden but they will be something that multiple people can join in and fight. They have shown boss battle with huge monster where more than 4 people were attacking it. Those bosses can stagger and players can for example break talons of monster so it won't use some attacks. Looks to me like more interesting raid system from MMOS.- Absolute decline

ENEMIES:
- Enemies are now in logical groups. So if you go into cave you won't meet goat men and skeletons just hanging around. So each area of sanctuary will have its own enemies types or more prevelant than other so specialist builds can still play game instead of every build trying to be safe against everything. So if you specialize in poison defense you could just farm poison areas etc.- That sounds stupid and how would that work with randomized dungeons, nobody will farm leveling content.
- Elites will have much more interesting affixes and some of better D3 one will come back.- Non-statement and the current ones in D3 are not that bad, when the game was hard there were actually some very dangerous affixes you had to plan your builds for.
- Elites will have also "enchanced" type of affix which will improve their default abilities. So demon summoner instead of summoning one demon minion he will summor 3, Skeleton balista instead of 1 shot will do 3 etc
- Enemies are designed so they can complete each other. For example skeletons are trash mobs but they work with skeleton balista which will shoot at your from outside of screen forcing you too choose between handling first skeletons and dodging those bolts or going after those balistats but you could agro more enemies which can be fatal etc.

What is true Diablo and how is back, did you read this in some promotion material or press release? 90% of the stuff you wrote are the same in D3 and have nothing to do with old Diablo games. Even the biggest throwback the "skill tree" is not the same design wise as D2, you have 2 different skill trees that level separately and that is not the same as D2. The good and only big change I can see is going away from % based damage scaling for all skill D3 had, but that is a can of worms by itself as it needs constant and deep balancing.
 

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