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Diablo IV

Shadenuat

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uh, what's decline about huge monsters with targetable body parts?

There are a lot of loading screens in the demo
...cause it's a demo maybe?
 

Shadenuat

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As opposed to battle.net mobbing Bhaalruns?
It's just some socializing thing, and probably optional.
 

J1M

Arcane
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Messages
14,626
Odd that nobody has mentioned the part about spacebar being a dodge button. That seems like the only real change from Diablo 3.
 

BlackAdderBG

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As opposed to battle.net mobbing Bhaalruns?
It's just some socializing thing, and probably optional.

As opposed to well designed fights for a groups of 4 for example and not one shot attacks and health sponges.

Odd that nobody has mentioned the part about spacebar being a dodge button. That seems like the only real change from Diablo 3.

And looks like doesn't work, on Kripp's stream he couldn't dodge anything with it.
 

Shadenuat

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As opposed to battle.net mobbing Bhaalruns?
It's just some socializing thing, and probably optional.

As opposed to well designed fights for a groups of 4 for example and not one shot attacks and health sponges.
This is not a new thing though, if anything it's p oldschool, I remember Age of Camelot having something like that. So I don't see how it's "decline" in terms of decline of mmo genre.

So if you specialize in poison defense you could just farm poison areas etc.- That sounds stupid
Also standard mmo thing. Damn even in some single player action games you cap resists for particular dungeons: Grim Dawn.
 

BlackAdderBG

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It's decline as it's shit mechanic that makes any game worse.

Also standard mmo thing. Damn even in some single player action games you cap resists for particular dungeons: Grim Dawn.

"That sounds stupid and how would that work with randomized dungeons"
 
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BlackAdderBG

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Somehow works in PoE maps.

You still get your defenses up against everything, so you cap the resistances and get one form of damage mitigation no matter what. That makes builds that are good against everything...well the best, so saying you can make shit builds does sound stupid. I'll give you that all builds in D3 are good against everything so that is actually improvement. :lol:

And in PoE you specialize for set bosses/dungeon not random ones.
 

Shadenuat

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Buying reflect physical as pet master for example.
And Grim Dawn is example of game where it is hard to truly cap every resist for a while.
Plus, random map doesn't mean you get no information whatsoever about it. Maybe you generate key, and it has property like "poison/extra loot/ranged enemies" or whatsnot.
 

jaydee2k

Savant
Joined
Nov 3, 2016
Messages
449
Whats that shared world crap. No true singleplayer no buy. Fuck bLizard cucks.
 

Perkel

Arcane
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Mar 28, 2014
Messages
15,862
You still get your defenses up against everything.

And that is huge problem of POE. It doesn't allow for any specialized builds when it comes to resists. Basically you have to cap everything.

Korean MMO-ish hack&slah. It was only released in Korea but nowadays it made its way to Russia so you can play it with Russian VPN.
Most fun combat in hack&slash I had. Classes and dungeons are fun but mostly another Asian grindfest.

Bleh, fucking around with VPN just to play damn game is enough to scratch it off from list.
 

Lyric Suite

Converting to Islam
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3oWwogs.png

Stacy LORDing herself over the hordes of incels and the one Chad who happens to be a manlet.
 

Perkel

Arcane
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Mar 28, 2014
Messages
15,862
What is true Diablo and how is back, did you read this in some promotion material or press release? 90% of the stuff you wrote are the same in D3 and have nothing to do with old Diablo games. Even the biggest throwback the "skill tree" is not the same design wise as D2, you have 2 different skill trees that level separately and that is not the same as D2. The good and only big change I can see is going away from % based damage scaling for all skill D3 had, but that is a can of worms by itself as it needs constant and deep balancing.

"Combined Skills and Talents pretty much are like D2 skill tree which had both skills and passives on those trees. - So not like D2 at all"

Except it is like D2. Each skill have levels to them as well as passives. The difference between them is that passives are on tree while skills are locked behind leveling. It works exactly the same as in D2 sans you don't need to waste 1-3 points to get skill you actually want to use. Rest of your red stuff is also same misinterpretation or some garbage like:

"- legendaries are equal or better in power than sets not worse. - They are better in D3, what makes them useless is the set bonus is so huge that it offsets the negative by tenfold "

The whole point of this change according to devs is that sets are just baselines aka basic shit you wear rather than be end of all stuff.

"- world is mixed with random generation and hand made stuff. The idea is that reaching some dungeons etc will be static but dungeons or even parts of overworld will be randomized. - Same as D3"

Except whole campaign is static. Only expansion introduced rifts. Here only roads to dungeons and few places will be static while everything else will be randomized.
 

Shadenuat

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Well D2 also later introduced synergies. So it won't be D2 if by leveling cold attack skills you won't get better at every cold skill.
 

BlackAdderBG

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"- legendaries are equal or better in power than sets not worse. - They are better in D3, what makes them useless is the set bonus is so huge that it offsets the negative by tenfold "

They are better except they are worse is what you are. The whole point of this change according to devs is that sets are just baselines aka basic shit you wear rather than be end of all stuff.

Just like it is in D3. Legendary items with unique affix and better stated than set items. Set items are basic items that count towards a set.


"- world is mixed with random generation and hand made stuff. The idea is that reaching some dungeons etc will be static but dungeons or even parts of overworld will be randomized. - Same as D3"

Except whole campaign is static. Only expansion introduced rifts. Here only roads to dungeons and few places will be static while everything else will be randomized.

Campaign is not static, the maps have randomly mixed dungeons and events. You should play the game before commenting.
 

Shadenuat

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Nobody is obliged to play D3, but it is nice we have someone so knowledgeable and proud of enduring it for us.
 

EruDaan

Arcane
Joined
Jan 1, 2013
Messages
1,553
- mytic items are limited to 1 in equipment but they are really powerful..

Until they are nerfed because someone outdamages someone else in Multiplayer or deals "too much" damage in PvP because the latter is dominated by crybabies who yeall, scream and cry the moment something doesn't go their way that something is "unfair!"
 

Generic-Giant-Spider

Guest
Depends on how they define expansion for Diablo 4. I'm not expecting anything Lord of Destruction style which may as well be a new game with how much things change or are added to. New classes with a few more areas added on seems more feasible.
 

Daedalos

Arcane
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So many haters in this thread. It's hilarious.

D4 looks heaps and bounds better than Diablo 3, even after 6 years of patches and expansions. It's an entirely different beast, and very alike to D2, which is what everybody wanted.
The graphics, the gore, the world, items, everything sounds great.

To reiterate on the ARPG market.

PoE is dogshit, and is highly autistic end-game trading simulator and item craft simulator, where 1-2 drops are valueable and rest are shit, and theres literally so many fucking trash items that u have filters in the game for less autism.
It thinks its complicated, but it really isn't, not even the skill trees or whatever the fuck u wanna call them.

PoE's animations, combat and visuals are fucking bad. ALOT worse than D3, the story is worse, too.

Lost Ark obviously looks and plays great, but doesnt seem like a western release in 2020 or 2021, so.

Grim Dawn is shit

Wolcen is the only real competitor, and looks great, but still also has along way to release.

Things are looking up and up for the D4 devs.
 
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