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Diablo IV

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,013
Lost Ark is just going to be the usual korean pay to win whale farm. Which is a shame because it is pretty as fuck and like a lot of those games, actually has decent mechanics if you didn't have to pay for them.
PoE does have complicated mechanics, but you don't get to use them unless you're filthy rich. Everything else you said about it is true.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,013
Grim Dawn isn't shit.
I've tried to get into it a couple times but honestly can't see any appeal at all. Your character does nothing interesting until the endgame at which point he triggers a bunch of passive shit constantly, which still isn't that interesting. It's got pretty much all the usual problems of these games have and nothing really going for it. The constellation thing was a cool idea in principle but everything it actually does is lame. The only thing that makes combat interesting in these games is when positioning and timing the usage of your skills is important to your survival. The thing that makes builds interesting is when you have radically different ways of fighting that are viable. Grim Dawn does neither of these. All it's really got going for it is being offline.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,018
Divinity: Original Sin Divinity: Original Sin 2


I like this guy.
It looks he knows what's he talking about, not like Perkel :)


edit: OMFG! Who is this guy...
His comments and analysis are spot on.

He even brought out the subjects of map layouts!
 
Last edited:

Generic-Giant-Spider

Guest
GD is an overly safe entry into the Diablo-like field of ARPGs. It's not a shitty game, but be real if this game came out around the height of D2's popularity it would have came and went.

I'd still play it over POE.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,006
Pathfinder: Wrath
I've tried to get into it a couple times but honestly can't see any appeal at all. Your character does nothing interesting until the endgame at which point he triggers a bunch of passive shit constantly, which still isn't that interesting. It's got pretty much all the usual problems of these games have and nothing really going for it. The constellation thing was a cool idea in principle but everything it actually does is lame. The only thing that makes combat interesting in these games is when positioning and timing the usage of your skills is important to your survival. The thing that makes builds interesting is when you have radically different ways of fighting that are viable. Grim Dawn does neither of these. All it's really got going for it is being offline.
Have you only played a very passive build like a retaliation Soldier or a pet build? A lot of types of builds are viable and a lot of them have a lot of skills you need to use in appropriate times, especially defensive CDs. They actually increased the difficulty in the start of the game recently, so you might want to check it out again.
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
Haters gonna hate but nobody can deny that:

POE graphics is BAD and so is the combat feel and the story

Grim Dawn has bad characters animations and all the areas look copy pasted without variety

Torchlight is Disney, also almost no narrative

Lost Ark is classic asian over the top stuff with fairies and crap like that

Face the reality.
 

Swigen

Arbiter
Joined
Dec 15, 2018
Messages
1,014
Back to talking about what Lilith should be like...


NeighboringShyIndusriverdolphin-size_restricted.gif
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
His reasoning is dumb. You still have to consider which skill is better to use when they have cooldowns, and it's a more complicated decision because it has to account for not just what is best right now, but what will be best for the next 20 seconds or whatever is applicable to the cooldown.
You know what else does this?
Reliance on resource.
Another thing that also does this?
Casting delay.
Both of which actually make sense most of the time rather than only in rare corner cases.
Speaking of corner cases - cooldowns on potions might actually be a viable idea.
 

Artyoan

Arbiter
Joined
Jan 16, 2017
Messages
652
Cooldowns are almost always lazy design. The only time they make much sense to me is for defensive, situational abilities and even those can be tied into class resources so that tactical decision making could potentially be made. Instead, they keep resources for 'build and then dump' offensive, mindless behavior and slap cooldowns on a lot of other abilities so they make a rotation. This means most cooldowns are just used as soon as they become available and are marginally more powerful then non-cooldown abilities.

My biggest problem with cooldowns is that they require you to visually keep looking back between the combat and a skill bar. That gets highly annoying. If there are no cooldowns then you only need to glance at your resource that abilities are tied to. Keeping eyes on the gameplay itself and off of timers feels a lot better. If they want spamming of defensive abilities or anything else to stop then increase the resource cost if used again within a short time frame. The player won't need to check a timer, they will know they just used it and using it again is costlier.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,358
Location
Eastern block
Mazisky Daedalos No one is disputing that the production standard of Diablo IV outshines that of PoE & Grim Dawn. I'll always agree with that. Actually Lost Ark > Diablo 4 >>>>> everything else (PoE, GD, Wolcen, Van Helsing, Wolves of Midgard, etc).

That said, I cannot play a game where there are two stats, Attack and Defence. The numbers are astronomical too, clearly they are aiming for China. You can tell that by how saturated the screen is with feedback. Furthermore, I cannot stand the WoW-like inventory with small icons introduced by Diablo III. In Diablo II items had their... aesthetics and were pleasant to look at.
 

d1r

Busin 0 Wizardry Alternative Neo fanatic
Patron
Joined
Nov 6, 2011
Messages
3,636
Location
Germany
They know nothing, but WoW. So it's obvious that itemization will suck. They are clearly lacking talent in that department, and that probably won't change anytime soon.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
9,334
- Enemies are designed so they can complete each other. For example skeletons are trash mobs but they work with skeleton balista which will shoot at your from outside of screen forcing you too choose between handling first skeletons and dodging those bolts or going after those balistats but you could agro more enemies which can be fatal etc.
Sounds bad.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,762
Location
Frostfell
One mechanic that i really wanna to see in D4 is weather impacting your skills/spells.

Eg, a Wind Druid's Hurricane in the middle of desert should not be strong as a hurricane casted in south pole, the coldest and "humidest" region of the earth on Patagonia, during the winter, Hurricane should be stronger Sso IMO the hurricane should depending the weather
  • Deals more or less damage
  • Consume more os less mana
  • Increased or reduced radius
  • Chilling/Freezing chance and duration

Also they should bring immunities back.
 

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