biggestboss
Liturgist
- Joined
- Feb 16, 2017
- Messages
- 528
Microprogress update:
Continuing my neverending desire to keep putting off turn based combat implementation, I have implemented NPC waypointing and states that trigger off of dialogue changes. Talking to the Debug NPC and choosing the correct dialogue will now trigger her to stop patrolling her waypoints and switch to ambient dialogue when you next talk to her.
I also renamed my test party NPCs to my three new favorite people.
Continuing my neverending desire to keep putting off turn based combat implementation, I have implemented NPC waypointing and states that trigger off of dialogue changes. Talking to the Debug NPC and choosing the correct dialogue will now trigger her to stop patrolling her waypoints and switch to ambient dialogue when you next talk to her.
I also renamed my test party NPCs to my three new favorite people.