Deleted Member 16721
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Yeah, let's all start talking spoilers freely. That makes for a great thread.
If you don't want to read spoilers then don't read about it until after you're finished, dumbass
It's been a shitpost thread for the last 100 pages already...Yeah, let's all start talking spoilers freely. That makes for a great thread.
While I think your point about choosing to do something more interesting rather than following the path of least resistance is an interesting one, I don't think this your characterization is particularly fair in this case.
I did turn off HUD quest markers right after this incident, but unfortunately it doesn't seem possible to turn them off in the compass. The attempt to do what you suggest, then, would literally be to constantly ignore a piece of visual information being given to me in a way that is meant to draw my attention, and in order to do what? I would basically have to pretend I didn't know where to go. There's the green marker, telling me exactly where I should be on my compass, and I say "No, instead I will climb a hill and look down into the valley and notice the river and act like I didn't see the compass was pointing me there the whole time". That's not exactly the same as refraining from using OP spells or hitting myself with a bat. Lol.
Also, it has a direct impact on the verisimilitude of the world. I am supposed to be investigating the location of a contraband book of philosophical thought that's location is a mystery, but as soon as I read a clue I can make a bee line direction for it. What reason is there for such a thing except to short circuit actually having to engage with both the world and the systems of the game?
I'm not sure if he does. He considers her idea to be "brilliant" when you tell him.
Workers getting sick reduces productivity, not something he would actually want.
Ohh when you bend the knee to fluent.....lol.Sorry bud, added spoiler tags.
Rosarium Boss did cared about the consequences of his experiments to the point he shoot himself when you told him what his corporation planned to do
Do you mean Anton Crane? This dude sounded like a total bitch that only cared about his own motives to me.
I'm not sure if he does. He considers her idea to be "brilliant" when you tell him.
Workers getting sick reduces productivity, not something he would actually want.
Exactly, he isn't outright evil, he is just an idiot! Like the majority of important males or board people, while the anti-board people are more or less all strong females and much less idiotic...
Junlei is essentially a mary sue girlfriend for the self insert characterThe only truly good leaders in the game—people who do the right thing for the right reason—are Zora and Junlei. I think this is one pure good guy too many.
While I think your point about choosing to do something more interesting rather than following the path of least resistance is an interesting one, I don't think this your characterization is particularly fair in this case.
I did turn off HUD quest markers right after this incident, but unfortunately it doesn't seem possible to turn them off in the compass. The attempt to do what you suggest, then, would literally be to constantly ignore a piece of visual information being given to me in a way that is meant to draw my attention, and in order to do what? I would basically have to pretend I didn't know where to go. There's the green marker, telling me exactly where I should be on my compass, and I say "No, instead I will climb a hill and look down into the valley and notice the river and act like I didn't see the compass was pointing me there the whole time". That's not exactly the same as refraining from using OP spells or hitting myself with a bat. Lol.
Also, it has a direct impact on the verisimilitude of the world. I am supposed to be investigating the location of a contraband book of philosophical thought that's location is a mystery, but as soon as I read a clue I can make a bee line direction for it. What reason is there for such a thing except to short circuit actually having to engage with both the world and the systems of the game?
Track a different quest. I think the baseball analogy is quite apt here, as I fail to believe you incapable of realizing that you can track the main quest rather than this side quest so that you do not have to “constantly ignore” the quest marker.
I don’t like quest markers, either. I’m just opposed to this ridiculous claim that the game killed your enjoyment by literally forcing you with no option to not have fun. If there was a similar main quest and you had no side quests to track instead... but yeah, take some responsibility for your own behavior rather than pushing it off on the game. You killed that quest for yourself as there was a very easy solution to your problem.
Q: I'm having a crash/save/load issue, are you looking into it?
A: If your issue has been reported to Private Division at support@privatedivision.com then we are looking into it. Issues like the elevator on Tartarus and the saves disappearing are issues we're absolutely looking into.
Q:: The font is super small, are you going to make it bigger.
A: We're looking into that as well and hope to have it in one of the next updates.
Q: When exactly is the next update?
A: Since it isn't as simple with consoles to push patches the way we could on PC for Pillars 1, Tyranny, or Deadfire, the submissions take some time and have to go through a process. As soon as we know we're good to get the patch out, we'll let you know and give patch notes.
Q: Are the devs gods or something?
A: If only! I'd be able to fix my foot. [Note: He broke his ankle last week.]
Q: Is there post-game content in TOW?
A: No there is not. There is a point of no return save, everything else after that you can't carry over.
Q: Are there fist weapons?
A: No there are not. Only one-handed and two-handed melee.
Q: Hey, devs: are the *.gamedatabundle, etc., files in the Exported folder human readable a la the similar files for Pillars 2? If so, it might be helpful in the UWP version to add <rescap:Capability Name="modifiableApp"/> to appxmanifest.xml, and then set up those folders for us modders/tools devs.
A: I'll pass that along to the team and see if there is anything they can do with it!
Q: Any chance of TOW getting ray-tracing support?
A: Highly unlikely but we won't say never. But most likely not.
Q: Can't see my character in the creation menu
A: Please report that issue to Private Division at support@privatedivision.com if you haven't already. Thank you!
Q: Why doesn't TOW have ultra wide support?
A: This is something we're looking into as well.
Q: Bug report, water gleam is too high!
A: Please report that issue to Private Division at support@privatedivision.com if you haven't already. Thank you!
Q: Can we get a personal waypoint for the map?
A: This is something we have seen asked for and are looking into seeing if it's something we can do.
Q: It is normal for corpses to occasionally not be lootable/openable at all?
A: There is an odd issue that comes up with their loot table (even if empty) not showing. We're looking into this.
Q: Can we get third-person in the next update please?
A: There will not be a third-person camera implemented for The Outer Worlds, apologies for any inconveniences this may cause.
Q: In the Spanish localization every NPC treats you like a she, even if you picked the male gender.
A: Please report this issue to Private Division at support@privatedivision.com if you haven't already. Thank you!
Q: Do we (Obsidian) ever think about making a launcher just for our games?
A: Nope. We hear very often that people hate having multiple launchers. Not gonna add one more when we'll have Xbox Game Pass PC going forward.
Q: I'm reporting a bug [in Discord].
A: Awesome! Though the better place to report bugs is through Private Division at support@privatedivision.com. Thanks!
Q: Are there going to be expansions/DLC?
A: We're working on issues for the main game that y'all are running into now, if we're able to expand on the game, we'll let you know when we're ready to do so!
Q: Can you guys add some custom keybind options? This game is painful to play for left handed people and those with disabilities
A: This is something we're looking into.
Q: Could we get a new game plus?
A: It was discussed, but time and resources meant work on making the core experience as solid as possible won over.
Q: Is aim assist for controllers on PC gonna be a thing?
A: I'll have to test as I haven't personally played on controller on a PC in awhile.
Q: During conversations with NPCs the "Hold Y to toggle history" flashes every time in transitions.
A: Please submit this issue to Private Division at support@privatedivision.com if you haven't already. Thanks!
Q: I have issues with Nyoka's quest.
A: Please submit the issue to Private Division at support@privatedivision.com if you haven't already. Thanks!
Q: I'm unable to delete saves.
A: That's an odd one as I've not seen that issue. Please report it to Private Division at support@privatedivision.com if you haven't already. Thank you!
Q: Best thing about working with Bethesda on Fallout: New Vegas. And was it stressful or was it pretty chill throughout development of the game?
A: For me it was my second game and I was super pumped for it. I didn't grow up with a PC so I had missed Fallout 1 and 2, but was introduced to the series at 3 and really dug how open it felt and how the choices I made changed things. So when we got the deal to work on New Vegas, I was super happy. Then I dove in and had to organize all of the scripts in the game for various recordings and it was pretty non-stop from that point until launch. Still had a fun time with it, even if I did end up in the hospital for a little while.
Q: Is there any possibility of an FOV slider being added to the console versions of the game?
A: Let me send that to the team and see if there is anything we can do.
Q: Extended sliders for character creation?
A: At this point, that is unlikely.
Q: Is there a way to add a mode like Supernova, but also make it like Ranger difficulty in Metro?
A: Sorry to say that is unlikely.
Q: Any chance for a costume system for The Outer Worlds?
A: I believe I need more clarity on that.
Q: Is [X] a reference to New Vegas?
A: We did not purposefully make references to anything outside of team related things during development.
Q: Is the point of divergence for The Outer Worlds' alternate timeline really the thing about McKinnley not being assassinated? I don't see it in game.
A: Just because it's not in the game doesn't mean it's not true. Leonard has gone over this several times in recent interviews.
Q: Supernova should be adjusted save wise, are you considering it?
A: I haven't seen it (though that doesn't mean it hasn't been mentioned). For a suggestion like that, send it over to support@obsidian.net. Thanks!
Q: Why is this [Discord channel] called "ask the devs" I haven't seen any developers answering questions.
A: Most of our developers are working and not spending time on Discord during their work hours.That said, myself or someone from the Comms team (mostly me) go through these regularly and try and do what I'm doing now. I would have been in here sooner, but broke my ankle. Real fun.
Q: Any shot we can get the bug where your flaws stick with you across saves fixed?
A: Did you have a save without a flaw, got a flaw, then returned to that save and the flaw was there? Once you take the flaw it's always with you. You can't respec them.
Q: I think i discovered a bug where if you get debufs on your stats when you overdose on chems you can save and load back the save and the debufs and gone.
A: That sounds like a support issue. Please send that over to Private Division at support@privatedivision.com if you haven't already. Thanks!
Q: Can you please comment on the head bobbing skybox issue causing thousands of people to experience motion sickness?
A: I haven't seen a thousand tickets for this, but please send this over to Private Division at support@privatedivision.com if you haven't already. Thanks!
Q: Can we get TOW emojis [in Discord]?
A: Good idea! Let me see what we can get.
Q: Do we have plans to continue to refine the game? For example reworking mechanics, making perks more interesting and meaningful, tweaking numbers and equipment, etc.?
A: I can check and see if there are plans, but it is unlikely as we're focused on getting to the issues that players are having now with the game (crashes, save issues, font issues, etc.)
Q: How long til official merch?
A: We may be working on some things and when we have something we'll be sure to share!
Go back to Roseway and check, Crane’s corpse might be lying there. I thought I only convinced him to destroy his research, but when I went back for the second special gun from the weapons researcher, I popped in on Crane and his body was just lying there. Then I read the quest description to figure out what happened. I must’ve left too quickly after our last conversation and missed seeing him commit suicide.
So yea he wanted to move up but wasn't a TOTAL bitch...
Seriously tho, relegating character building to terminals and/or notes is such a goddamn lazy thing to do
If I were to start a new game from scratch, roughly how long would it take for me to meet
The issue I have is that the game doesn't stay installed long enough for me to reach the first town. I'm thinking of making a genuinely earnest effort to do so this weekend.I mean the current speed run record is 19 minutes.
Go back to Roseway and check, Crane’s corpse might be lying there. I thought I only convinced him to destroy his research, but when I went back for the second special gun from the weapons researcher, I popped in on Crane and his body was just lying there. Then I read the quest description to figure out what happened. I must’ve left too quickly after our last conversation and missed seeing him commit suicide.
Damn i didn't saw quite a lot then, i guess is worth a second playthough to see that.. The way that i completed this quests was like this:
Saved his assistant, killed the redhead girl because she was a cunt , helped the black guard, spared the queen and lied that to Anton that bandits took his research. I read a ton of how Anton was a total ass with everyone and always took the best quarters and shit for himself in terminals that's why i didn't saw anything of him beyond he being a self pity cunt and was quite fun to see him lost all hope. The VA really sold to me that Anton had no hopes left.
Track a different quest. I think the baseball analogy is quite apt here, as I fail to believe you incapable of realizing that you can track the main quest rather than this side quest so that you do not have to “constantly ignore” the quest marker.
I don’t like quest markers, either. I’m just opposed to this ridiculous claim that the game killed your enjoyment by literally forcing you with no option to not have fun. If there was a similar main quest and you had no side quests to track instead... but yeah, take some responsibility for your own behavior rather than pushing it off on the game. You killed that quest for yourself as there was a very easy solution to your problem.