Xunwael
Educated
- Joined
- Nov 16, 2006
- Messages
- 73
You know those long bonding conversations you have with people about nothing? Like a friend or a family member or a partner? You feel good afterwards, but you didn't really say anything to each other. You were basically two chimps grooming each others' fur even though the fur didn't need any grooming.This game is going to be a disaster"I think I had the character say something like, ‘Oh, I’m not ugly anymore!’ And someone really considerate at the studio was implementing that [mission], and they got back to me and said, 'This line here? That’s really painful.'"
I'm getting pretty sick of RPGs (and other media) taking on almost nothing but that tone. Like the purpose of more and more scenes and conversations is to make you feel good - or at least make whoever wrote it and the hypothetical ideal person they wrote it for (probably a clone of themselves) feel good.
Part of the reason why Disco Elysium, for all its flaws, including in the writing, still felt great. None of that shit to be found in that title. I guess I miss games, where I don't just feel treated like a monkey being groomed, so much that even one that tries its best to repeatedly kick me in the nuts is a preferable experience. Been a while since somebody kicked me in the nuts, and variety is the spice of life, as they say. I still hope Untitled Vampire Game will at least attempt to do a little of that.