ScrotumBroth
Arcane
- Joined
- May 13, 2018
- Messages
- 1,288
Who hurt you?I don't think you have any idea what you're talking about.
Who hurt you?I don't think you have any idea what you're talking about.
That is the wrong way to spell Black GeyserDon't worry, Bröther. There's still hope yet.
Colony Ship, CP2077, Wasteland 3, Bloodlines 2, Encased, Beautiful Desolation
maybe, shit, shit, shit, ultra shit, non-RPG/vaporware
And you forgot the most important candidate, Realms Beyond.
You're both wrong.
This is the most important RPG project of the moment:
That is the wrong way to spell Black GeyserDon't worry, Bröther. There's still hope yet.
Colony Ship, CP2077, Wasteland 3, Bloodlines 2, Encased, Beautiful Desolation
maybe, shit, shit, shit, ultra shit, non-RPG/vaporware
And you forgot the most important candidate, Realms Beyond.
You're both wrong.
This is the most important RPG project of the moment:
Nah PoE is a Black Geyser !That is the wrong way to spell Black Geyser
Get the fuck outta here mate, that shit looks like a PoE clone (which is pretty worrying in itself)
Which is a flop for wow game.Want the really depressing part? Do you know what's the best-selling RPG of 2019? World of WarCraft: Classic. According to rumours, it has three times as many active players as Retail (so around 3 million).
That is the wrong way to spell Black Geyser
Wow are always retarded drone game and there are bo shortage of retarded drones in the world.Want the really depressing part? Do you know what's the best-selling RPG of 2019? World of WarCraft: Classic. According to rumours, it has three times as many active players as Retail (so around 3 million).
I think a lot of the codex reaction to Outer Worlds was based on a misreading of Cain and Boyarsky's goal with Fallout. Fallout basically inspired this whole generation of fans who became hardcore grogs seeking to play new versions of it, or designers who sought to make those versions. But, what they read Fallout as, a super involved hardcore rpg, wasn't really what Tim Cain and Boyarsky really intended for it to be. For one, the super intricate character building system was mostly a byproduct of that just being how RPGs were made at the time, not a mechanism to create spreadsheet warriors who could "solve" the game (looking at fucking you Underrail, you piece of shit). Hell, Tim Cain's character when running through the game was Potato, a colossal dumbfuck who hit everything. While not as explicitly goofy as Fallout 2, Fallout was still created from both a writing and game design perspective to be a deeply goofy game, from the animations forward. By contrast, just about every Fallout successor/clone has trended heavily towards playing things straight, with the optimal intended build normally being the super scientific diplomat hacker.
Basically, Codex seems to define incline by Fallout and judges everything based on that, but the image it has of Fallout isn't really what the designers themselves were primarily focusing on. That and I heavily suggest watching the livestream of Cain and Boyarsky playing the game, done as part of an Obsidian kickstarter (iirc) everytime someone says the UI, or the UI of a Fallout clone, is easy to work with. 75% of the stream is mostly the people who actually designed the game bitching about how garbage and unintuitive the UI is and how it makes playing the game a confusing chore.
Basically, Codex seems to define incline by Fallout and judges everything based on that, but the image it has of Fallout isn't really what the designers themselves were primarily focusing on. That and I heavily suggest watching the livestream of Cain and Boyarsky playing the game, done as part of an Obsidian kickstarter (iirc) everytime someone says the UI, or the UI of a Fallout clone, is easy to work with. 75% of the stream is mostly the people who actually designed the game bitching about how garbage and unintuitive the UI is and how it makes playing the game a confusing chore.
...But, what they read Fallout as, a super involved hardcore rpg, wasn't really what Tim Cain and Boyarsky really intended for it to be. For one, the super intricate character building system was mostly a byproduct of that just being how RPGs were made at the time, not a mechanism to create spreadsheet warriors who could "solve" the game (looking at fucking you Underrail, you piece of shit). Hell, Tim Cain's character when running through the game was Potato, a colossal dumbfuck who hit everything. While not as explicitly goofy as Fallout 2, Fallout was still created from both a writing and game design perspective to be a deeply goofy game...
black geyser is black geyser. just trust black geyser. we will be saved by black geyser. black geyser is love, black geyser is life.What's Black Geyser? The Second Coming of Christ? A death metal band? A natural phenomena??
fixedWe live in aDisco ElysiumBlack Geyser society
This I can't agree with. The popularity of Classic is, to a large extent, because it lacks the many, many retarded features which were added later.