Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,856
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I don't have any opinion on this directly since I'm waiting for a Steam release (and a substantial) discount on Outer Worlds, but I can't help but notice that your critique is an almost 1:1 match for JarlFrank's critque of Age of Decadence. There may be some people who simply can't stand the CYOA system of laying everything out in dialog.

That's not the issue at all. You don't do these things in dialogue. The issue is that this pharmacist woman is the roadblock. You need to get around her. You can just persuade her to give you the pills--fine, good. But there are two alternative ways to solve the quest: you can break into the store room or you can hack the computer--both good! The problem is that the woman who's supposed to be the roadblock directs you to both of these options. You don't need to explore or sneak around. What's the point of having these systems if you don't use them? You just follow her directions, which is weird because she should be the person who's trying to prevent you from breaking into the storeroom or hacking the computer.

The thing is, TOW is not at all a dialogue mediated game like AOD. You actually have to act this stuff out in the world. But when the NPCs who should be trying to make your job more difficult instead go out of their way to hold your hand and make it easier, that takes a lot of fun out of the experience.

Edit: this is a pseudo open world game that rarely gives you the chance to be clever.

She direct you only when you are nice to her and pass the persuasion check, when I was rude to her she told me GTFO and then I needed to threaten her with much higher check (or just brake in to store/room hack the computer), got to Monarch what I like is the look of town (feels late East Europe 80-tish) and how its turns out to be (unintended) parody of (late) socialist economy: Workers have rights but need to steal from the bosses to make end up anyways and everybody is slacking onto his work and selling the stuff on street while clue-less management has great plans to catch up and surpass the other (capitalist) corps, any moment now of course for past ten years.

:hero:
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,123
https://www.polygon.com/2019/11/7/20952108/the-outer-worlds-rpg-romance-vicar-max

The Outer Worlds feels sensibly designed; you can notice little decisions that developer Obsidian Entertainment made in order to limit the game’s scope. This is, by and large, a relief — it’s nice to have a relatively smaller-sized role-playing game that still has depth. I just have one regret, and it’s breaking my heart: I want to smooch the disaster men I’ve recruited to my ship, and the game won’t let me.

Many RPGs, such as BioWare classics Mass Effect and Dragon Age, and even prior Obsidian titles like Alpha Protocol, allow players to start a romance with their companions. Sometimes, there’s some smooching or sexy cutscenes. Usually, there are exclusive dialogue trees and conversations as player and companion figure out their relationship.

I absolutely live for this stuff; I romanced Kaidan in Mass Effect nine times before Mass Effect 2 came out and Garrus stole my heart. Most of my Star Wars: The Old Republic cast are happily married. I’ve been known to gaze longingly at photos of Alistair and Cullen from the Dragon Age games from time to time.

:what:
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Are any of the Science weapons actually worth a damn? They don't seem to do any more damage than upgraded normal weapons. What am I missing?

Groundsbreaker Hammer with max science tinker + 100% (2 ranks x 50%) science damage perks + 20% Vicar Max perk is game breaking.
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
https://www.polygon.com/2019/11/7/20952108/the-outer-worlds-rpg-romance-vicar-max

The Outer Worlds feels sensibly designed; you can notice little decisions that developer Obsidian Entertainment made in order to limit the game’s scope. This is, by and large, a relief — it’s nice to have a relatively smaller-sized role-playing game that still has depth. I just have one regret, and it’s breaking my heart: I want to smooch the disaster men I’ve recruited to my ship, and the game won’t let me.

Many RPGs, such as BioWare classics Mass Effect and Dragon Age, and even prior Obsidian titles like Alpha Protocol, allow players to start a romance with their companions. Sometimes, there’s some smooching or sexy cutscenes. Usually, there are exclusive dialogue trees and conversations as player and companion figure out their relationship.

I absolutely live for this stuff; I romanced Kaidan in Mass Effect nine times before Mass Effect 2 came out and Garrus stole my heart. Most of my Star Wars: The Old Republic cast are happily married. I’ve been known to gaze longingly at photos of Alistair and Cullen from the Dragon Age games from time to time.

:what:
You can almost smell the bundle of social anxiety that calls itself a human being through the screen.

hmC9B74..jpg

Holy shit yeah I think I was right about whatever that is supposed to be
 
Last edited:
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
https://www.polygon.com/2019/11/7/20952108/the-outer-worlds-rpg-romance-vicar-max

The Outer Worlds feels sensibly designed; you can notice little decisions that developer Obsidian Entertainment made in order to limit the game’s scope. This is, by and large, a relief — it’s nice to have a relatively smaller-sized role-playing game that still has depth. I just have one regret, and it’s breaking my heart: I want to smooch the disaster men I’ve recruited to my ship, and the game won’t let me.

Many RPGs, such as BioWare classics Mass Effect and Dragon Age, and even prior Obsidian titles like Alpha Protocol, allow players to start a romance with their companions. Sometimes, there’s some smooching or sexy cutscenes. Usually, there are exclusive dialogue trees and conversations as player and companion figure out their relationship.

I absolutely live for this stuff; I romanced Kaidan in Mass Effect nine times before Mass Effect 2 came out and Garrus stole my heart. Most of my Star Wars: The Old Republic cast are happily married. I’ve been known to gaze longingly at photos of Alistair and Cullen from the Dragon Age games from time to time.

:what:
The author looks exactly like I expected
A tranny!
hmC9B74..jpg
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,213
The game crashes on entering one of the final rooms to talk to one of the "final" guys if you are disguised and have companions.

There is actually a way to walk over the edges of some of the ramps and enter the room using the exit door. It doesn't crash this way.

This improvisation was better than than any of the multiple ways that you have for completing any previous quests.
 
Last edited:

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,559
Location
Denmark
Could they please fix the difficulty or remove loot.

Isn't there mods out by now that fixes all that shit?

I COULD do another playthrough with mods..but do I want to ?
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Could they please fix the difficulty or remove loot.

Isn't there mods out by now that fixes all that shit?

What would you mod for difficulty? The enemies are already bullet-spongey on hard IMO, and the loot is more boring than overpowered. You already only get enough skill points to get a few things to 100. Not saying the game isn't easy... it is... but I'm curious what kind of patch fix you think they could do.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
What would you mod for difficulty? The enemies are already bullet-spongey on hard IMO, and the loot is more boring than overpowered. You already only get enough skill points to get a few things to 100. Not saying the game isn't easy... it is... but I'm curious what kind of patch fix you think they could do.

I am at Monarch and used mostly 2 weapons - Plasma Rifle and Plasma Rifle with corrosive mod. Nothing lives past 2-3 shots, but it is usually 1 for non-Mega critters and any human enemy on Hard.

No matter what gun I tried to use, they all feel useless in comparison.
 

Deleted Member 16721

Guest
I'm still quite squishy on Supernova heading to Monarch. Tough enemies can easily kill me but I can also deal decent damage. I just have to use cover and avoid direct attacks. And that's even after taking the bonus health and armor perks. It's quite stressful in a good way, it's a decent level of challenge staying alive and keeping your companions alive.
 

krilcebre

Learned
Joined
Oct 13, 2018
Messages
146
Could they please fix the difficulty or remove loot.

Isn't there mods out by now that fixes all that shit?

What would you mod for difficulty? The enemies are already bullet-spongey on hard IMO, and the loot is more boring than overpowered. You already only get enough skill points to get a few things to 100. Not saying the game isn't easy... it is... but I'm curious what kind of patch fix you think they could do.

Drastically lower the amount of ammo and weapons you can find on higher difficulties. Make unique weapons stronger, and their wielders too (right now, they are pretty much on the same level as any other NPC). Put hard hitting weapons on hard to reach locations, good armor too. It would solve a lot of problems people are complaining about, like lack of hard boss fights, non rewarding exploration, difficulty being too easy, all of which would positively impact game atmosphere, and also prolong it for those who found it too easy and short.
 
Joined
Mar 3, 2010
Messages
8,816
Location
Italy
i hear "good weapons" and "good armor". you can tinker and mod everything till the sun dies, you know that? it's even worse with a science character, with whom tinkering is piss cheap and you'll be able to have all your equipment constantly overleveled. and yet it's barely enough on supernova, but it's extreme overkill everywhere else.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom