Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 56,553
You think you do, but you don't.
with TBC being the high points where my only real gripe was epic flying mounts because they gained insane fly speeds.
Edit: There's also great irony in all these people experiencing Classic and saying how much the game has been dumbed down, when at the time WoW itself was considered a highly dumbed down MMO.
Epic flying speed isn't really an issue in TBC when you factor in the fact that the zones are designed with flying in mind, i.e they are quite big. The travel length is relative to Vanilla zones with an epic mount since the Vanilla zones are actually quite small. Wotlk had the same thing as TBC where the end game zones were designed with flying in mind, so getting that flying mount felt like a nice upgrade. Doesn't feel like that in retail anymore because the newer expansion zones are small again, and full of flight points.
Simply put TBC is perfection. It did everything right.
Edit: There's also great irony in all these people experiencing Classic and saying how much the game has been dumbed down, when at the time WoW itself was considered a highly dumbed down MMO.
I also question EQ being the be all end all of MMO design as some of its proponents proclaim.
Every expansion announcement I am hoping they announce a fourth combat role, but the game really does appear to just be in maintenance mode with 100 artists on it.
No, flying mounts could only be used in Outland and then also Northrend until Cataclysm revamped Kalimdor and Eastern Kingdoms.I never got far to try em (only played a week or two before RL fucked with me big time) but the way I understood them they free up everything for you and can eve be used in Azeroth?
Because the game is stale and could use the application of some crowbars.Every expansion announcement I am hoping they announce a fourth combat role, but the game really does appear to just be in maintenance mode with 100 artists on it.
Why? They would just be crowbarring something in purely for the sake of adding something, rather than filling a void that exists.
So I've been leveling a paladin but my biggest issue is the popularity of Classic. I joined a friend on a later created server (not one of the Classic launch day servers) but it's still absurdly crowded during normal hours. I go to a zone, at least a dozen people killing shit and doing quests in a given area. Waste time moving to another zone. Same result. People already grouped up. If I stop, it'll be due to that. I can't level in the middle of the night.
Yeah I'm sure Everquest would be swarmed with millions of players if they released a remaster today. What a gem.You're right in that you can't emulate peoples' behavior of the yester years. Classic WoW pretty much proves that. It's Vanilla-ish WoW but with the retail mindset of rush rush gotta get that BiS ASAP. That said, EQ's depth didn't come from the players but from the game design. Class design in EQ and other old MMOs blows WoW out the water. There were so many different and cooler niches of class roles that have been simplified down to the boring holy triangle in WoW. Of course you can't really have classes anymore that are solely for crowd control because people want to do damage and they couldn't fathom a class that isn't able to solo.
To excel at DPS in an MMO the most important skill is finding your way onto the loot council.I think I will reroll DPS rogue or huntard. Warrior DPS is brainless and you don't get to raid unless you start your own guild, are very patient or have a lot of time as a tank.
So far my favorite MMORPG experience has been raiding as an assassin in EQ2 during SF and TSO.
Maybe you guys can recommend a game for me based on what I like:
I liked about that that the assassin had 34+ skills that you all had to use in any given fight. There were more than 8 hotbars on my screen, given buffs and consumables. There were 3 DOTs to keep up, 2 debuffs, poisons. Almost every attack was positional or stealth-only. One of the signature skills, Fatal Follow-up, did more damage the more backstabs you did in the last 7 seconds. But you can only backstab stealthed. So there's a skill that deals damage and stealthed you, there's a CD that stealthes you after every back-only attack, and so on. It was really fun.
The best part about EQ2 at the time was that, if your gear was bad, you could still do better than a bad player in great gear easily, just by playing better. It also has so many buttons, abilities and skill trees. My Assassin had not 3 specs to choose to put points into, but an entire 6 different tabs of various trees. You had 200 talent points.
Why isn't there a game like that? I want to excel as DPS again. I've tried in WoW Retail but it was really simple. My balance druid achieved top percentage parses easily even though I had no WoW experience. As long as you move correctly the rotations do themselves. The challenge is mostly in executing orders and learning the best cooldown usage in fights. This is in Mythic.
I miss EQ2 when it was good.
I think I will reroll DPS rogue or huntard. Warrior DPS is brainless and you don't get to raid unless you start your own guild, are very patient or have a lot of time as a tank.