Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,571
Location
Denmark
THis review is pretty great and right on the money

https://www.reddit.com/r/truegaming...uter_worlds_isnt_very_good_and_the_honeymoon/

Some highlights:

Choices - This is probably the best part of the game, but it still has issues. The way skill progression works, you can be REALLY good at several major things. Every encounter, whether it be through dialogue becomes a cakewalk pretty early on. It doesn't force you to make tough decisions about your character. I don't remember a situation where I couldn't convince someone to do something I wanted, even though I was simultaneously very good at long guns, pistols, engineering, and science, on top of speech. Making dialogue choices that align with your character is fun, but you don't have to work for it.

Overall, there just isn't enough "there" there. I don't need great combat in an RPG, but it's greatly missed when the RPG part of it doesn't pick up the slack. The armor, weapons, perks, skill system, consumables, mods, combat variety --- none of them are unique or interesting enough to facilitate roleplaying. You're never forced to make tough choices while roleplaying either, and the story isn't nearly good enough to make up for an Action-RPG that fails at both action AND roleplaying. I often wondered why I was even playing it. If I can't make a niche character, if the combat is bad, if it isn't challenging, if the story is passable at best...what's left? Not much. It's an odd mix of bad and mediocre for the most part. There's some great stuff that elevates it beyond being "bad" overall, but not by much.

I think the hype has created a bias where people feel comfortable or even compelled to praise it, but not to criticize it.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I am at Monarch and used mostly 2 weapons - Plasma Rifle and Plasma Rifle with corrosive mod. Nothing lives past 2-3 shots, but it is usually 1 for non-Mega critters and any human enemy on Hard.

Well maybe you know some damage secret I don't. Mantiqueens take like 7-10 shots to kill on hard for me, with my best guns. Yes they are tinkered/modded up. The fights are still easy mostly because of enemy behavior and inhaler/bullet time, not because you kill everything super fast.

Drastically lower the amount of ammo and weapons you can find on higher difficulties. Make unique weapons stronger, and their wielders too (right now, they are pretty much on the same level as any other NPC). Put hard hitting weapons on hard to reach locations, good armor too. It would solve a lot of problems people are complaining about, like lack of hard boss fights, non rewarding exploration, difficulty being too easy, all of which would positively impact game atmosphere, and also prolong it for those who found it too easy and short.

I'd be for all these, but A) I'm not sure they'd make the game harder, and B) I'm not sure they're simple enough for a patch or mod without mod tools. My point is I don't think there are simple tweaks to enhance the difficulty, I think it's rooted in design.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
I am at Monarch and used mostly 2 weapons - Plasma Rifle and Plasma Rifle with corrosive mod. Nothing lives past 2-3 shots, but it is usually 1 for non-Mega critters and any human enemy on Hard.

Well maybe you know some damage secret I don't. Mantiqueens take like 7-10 shots to kill on hard for me, with my best guns. Yes they are tinkered/modded up. The fights are still easy mostly because of enemy behavior and inhaler/bullet time, not because you kill everything super fast.

There’s another variable at play here: how many points do you have in your weapon skill? Enemies die a lot faster when your critical chance is at 75% rather than 25%. Especially with that 50% critical damage boost when you get the skill to 40, and the 20% aimed shot damage boost at 60.

The game is easy enough that you don’t really need to put skill points into ranged weapons, but it dramatically boosts your damage output.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
There’s another variable at play here: how many points do you have in your weapon skill? Enemies die a lot faster when your critical chance is at 75% rather than 25%. Especially with that 50% critical damage boost when you get the skill to 40, and the 20% aimed shot damage boost at 60.

The game is easy enough that you don’t really need to put skill points into ranged weapons, but it dramatically boosts your damage output.

My first playthrough I spread my points out pretty wide, assuming the game gave you too many like most modern RPGs. I did have 100 in long guns at the end though and the inmates in the final "dungeon" were still super bullet-spongey. I was mostly using the sniper rifle from distance with bullet-time headshots and shotgun up close. I had all the crit chance boosters. It really depended on the enemy though, a lot of them would die from one headshot but Mantiqueens? Fuck no, bullet-spongey as hell.

Note a lot of this might depend on subjective thoughts as to what "bullet-spongey" is. I prefer less hits both ways, i.e. enemies die more realistically in one headshot or a couple body shots, but I die quickly too. If pumping a whole clip into a Mantiqueen isn't bullet-spongey to you, then there's our problem.

Normal mode is a joke because you one-shot almost everything and they barely damage you at all.
 

krilcebre

Learned
Joined
Oct 13, 2018
Messages
146
Pistols only isn't THAT easy I must say. It's still not very challenging either tho.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Pistols only isn't THAT easy I must say. It's still not very challenging either tho.

My current playthrough is a Han Solo style gunslinger freedom fighter and I don't feel like it's that different. Maybe that's because I leveled up handguns much faster than long guns though. I'm at handgun level 80ish around level 20 and it's killing things mostly as fast as my sniper rifle did. The plasma pistol that fires three shots is by far the best. The revolver sadly isn't that great.
 
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
best revolver is Lucky
2cb671_5788675.jpg
 

Darkwind

Liturgist
Patron
Joined
Aug 1, 2019
Messages
513
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,213
During my playthrough I hacked everything, unlocked everything, killed almost everything, persuaded everyone. How are people doing multiple playthroughs? I don't have the feeling that I missed anything.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
During my playthrough I hacked everything, unlocked everything, killed almost everything, persuaded everyone. How are people doing multiple playthroughs? I don't have the feeling that I missed anything.
Different outcomes, different sides. But it's true that the game mostly stays the same and not worth early replay.
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
There’s another variable at play here: how many points do you have in your weapon skill? Enemies die a lot faster when your critical chance is at 75% rather than 25%. Especially with that 50% critical damage boost when you get the skill to 40, and the 20% aimed shot damage boost at 60.

The game is easy enough that you don’t really need to put skill points into ranged weapons, but it dramatically boosts your damage output.

My first playthrough I spread my points out pretty wide, assuming the game gave you too many like most modern RPGs. I did have 100 in long guns at the end though and the inmates in the final "dungeon" were still super bullet-spongey. I was mostly using the sniper rifle from distance with bullet-time headshots and shotgun up close. I had all the crit chance boosters. It really depended on the enemy though, a lot of them would die from one headshot but Mantiqueens? Fuck no, bullet-spongey as hell.

Note a lot of this might depend on subjective thoughts as to what "bullet-spongey" is. I prefer less hits both ways, i.e. enemies die more realistically in one headshot or a couple body shots, but I die quickly too. If pumping a whole clip into a Mantiqueen isn't bullet-spongey to you, then there's our problem.

Normal mode is a joke because you one-shot almost everything and they barely damage you at all.

I shaved off 90% of mega MANTIQUEEN hp bar wIth 1 charged sneak attack from a plasma rifle, with sub-30 weapon skills ON SUPERNOVA, same goes for dead-eye assault rifle I got later.

I did have maxed SCIENCE though
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
During my playthrough I hacked everything, unlocked everything, killed almost everything, persuaded everyone. How are people doing multiple playthroughs? I don't have the feeling that I missed anything.

Played as pro-corporate first time, pro-freedom the second time. Also, as usual with these games, I tend to ignore/avoid things to leave them for a second go. I only did two companion quests the first time for example, and barely stepped foot on Scylla, and flat out ignored stuff like the Iconoclast quests after broadcast tower, the movie studio stuff, etc. Level cap of 30 means you can do very different quest stuff in each playthrough and still max out. If you do everything you can the first time though, then no, the pro-corp or anti-corp stuff isn't worth a second go right away.
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,213
All the SJW shit aside, the Parvati quest line was the worst written thing in the game. Actually can't believe that it was released in that form. Wording, pacing and all.

*killing robots and stuff* then suddenly, oh I feel something, look she wants to tell me something, oh look an envelope, oh look there is this other girl... oh ... geee. what should I do.. oh.... ah... okay, captain. Thank you.

Doesn't matter if it's lesbian, straight, or whatever the kids call it these days story. It's just so bad.

:0-13:
 

Jezal_k23

Guest
The Parvati stuf, she only asked me on the ship, for some reason, a place in which it felt appropriate at least. Turned out ok for me.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Pajeeti was hijacked lah. From losing her father and not knowing her mother into wow look at that Chinese prime ribs on display. It was ok until she sends me into an abandoned colony filled with killer reptiles to fetch desserts and buy clothes for her date.
 
Joined
Jan 12, 2012
Messages
4,065
As soon as I saw what her personnal quest was about I just ignored her and every other companion. If the characters were written better I wouldn't mind, but they are too damn bland. Not even Bethesda bad, just boring.

How many of them are diverse at the end? I was very suspicious of the obnoxius doctor chick and the younger guy. The danger hair negress seemed like the most one-dimensional of them (hurr durr, I like booze and hunting x100).
I only bothered with the "priest" and the robot.
 

CyberModuled

Arbiter
Joined
Mar 31, 2019
Messages
443
As poor as Parvati's quest is writing wise, I still think Ellie holds the worst companion quest in the entire game because as utterly mundane as Parvati's was, there was at least a motivation of sorts. I seriously don't even see what the fucking purpose of Ellie
going to her parents and telling them she's still alive while asking you to act tough (Did she even give a reason as to why she wanted you to do this?) and then immediately getting pissed when they collected her life insurance policy for thinking she's dead while she never kept contact in any form. Then right after you're given the objective to fucking steal from them all the while the game practically makes you loosely tie in a "See, you need friendships in space" to it to make it seem like there was an actual purpose when she begrudgingly agrees.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom