laclongquan
Arcane
Fallout 2: the bone of Anna quest. You stay the night in a haunted house, you can talk to a ghost. Chase after the clues you can have the locket to send the ghost to rest. Lots, and I mean a fuckload, of gamers complain about ghost quest breaking their immershuuuuuuuuuuun. I say they just have no fun in their middle name~
Also Fallout 2. We got the tantalizing clues of an underground arsenal in Toxic Cave and god! we chase after the electronic lockpick mk2 just so we can return there~ It's better than the car quest because we can get the car very quick if we want, but e pick mk2 is not grown on tree~
PST: The Morte vs the harlot on the streets of Sigil is interesting in the absolutely unsuspecting nature of it~
Also Fallout 2. We got the tantalizing clues of an underground arsenal in Toxic Cave and god! we chase after the electronic lockpick mk2 just so we can return there~ It's better than the car quest because we can get the car very quick if we want, but e pick mk2 is not grown on tree~
PST: The Morte vs the harlot on the streets of Sigil is interesting in the absolutely unsuspecting nature of it~