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A selected archive of George Ziets's Formspring

Roguey

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He left Obsidian for BioWare in 2010, basically ditching his job as Dungeon Siege 3's lead designer, and he was subsequently fired from BioWare just a year later. He's the design director now for the company that develops the Saints Row games.

I guess you can't blame him for the DS3 thing.

In-between he did some writing for Tides of Numenera and initially wrote Serafen in Deadfire.
 
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Shadorwun: Hong Kong
Both are marginal personae with a mediocre track record.

Well, George is starting his own studio now, so we'll find out sooner or later what he's really made of. I get the sense that George has been 'under the thumb' for a good part of his career, but I take the fact that people who have worked with him speaking so highly of him as a real good sign.

I've never thought much of Sawyer though, once I started getting a sense of him.
 
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Roguey

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Well, George is starting his own studio now, so we'll find out sooner or later what he's really made of. I get the sense that George has been 'under the thumb' for a good part of his career, but I take the fact that people who have worked with him speaking so highly of him as a real good sign.
We'll find out sooner than that with Wasteland 3. Fargo has his problems, but he's not a micromanager.
 
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You're right. I haven't been keeping a close eye on Wasteland 3, I keep forgetting George was lead designer on that. Still, even if Wasteland 3 doesn't turn out great, I'll be looking to see how Digimancy's first effort turns out, what with George's preference being on more personal stories.
 

biggestboss

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I feel like a dicksucking fanboy for bringing this up so many times (I am), but I was able to speak with Ziets at a gamedev convention last year in Ohio. He told me a bit about his work on how he goes about designing and writing, and from that conversation alone I have the feeling that Wasteland 3 will turn out to be the best of all the new era CRPGs (currently, my pick for best so far is Shadowrun Dragonfall).
 

Wunderbar

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I feel like a dicksucking fanboy for bringing this up so many times (I am), but I was able to speak with Ziets at a gamedev convention last year in Ohio. He told me a bit about his work on how he goes about designing and writing, and from that conversation alone I have the feeling that Wasteland 3 will turn out to be the best of all the new era CRPGs (currently, my pick for best so far is Shadowrun Dragonfall).
HwOeMdC.jpg
 

Nano

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Grab the Codex by the pussy Strap Yourselves In
What makes you guys think Wasteland 3's story/writing won't change dramatically before release? There's still like a full year until it comes out, that's a long time.
 

yes plz

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Pathfinder: Wrath
The other incentive was to make the player’s curse meaningful. If players were just told that they were cursed, but they didn’t experience any actual in-game consequences of their affliction, we all agreed that the whole plot would feel a little silly.

265.png
 
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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Well, a DLC with 3-5 hours of content. I bought it at a discount but never played. The reception appears to be "good for what it is."

Treasures of Sun has higher difficulty and very memorable boss fight as well.There is also raising the level cap from 30 to 35, respeccing, and introducing enchantment system. The system works so well, that I made only a couple of weapons, but they were really powerful compared to the drops and what the sellers were offering, that I mostly was just selling everything. It also has more fleshed out dialogues and doesn't feel cheap as a DLC. The base game felt diluted after I finished all the quests there.
 

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