I got bored and decided to do a video on Supernova run. It's like a quasi-Speedrun to see how the game reacts to 'Pro-Board' actions.
Not much to say on Edgewater conflict. Yeah you should just get past it pretty quickly, but in Supernova companions permanently dies so the Geothermal Plant can get dicey if you don't have a good weapon.
Finish the Geothermal plant and it gets easier from there. Groundsbreaker is basically non-combat EXP shower that pushes you 4-5 levels and pushes around 4000 bits to your wallet for clicking the right options. Ridiculous. In less than half an hour, we can head to Byzantium and enjoy a high-level hand-placed loot.
Ah, Byzantium home of the Level 21 hand-placed Plasma Rifle.
The Akande hit job is hilarious.
Tell the second hitman you want to listen to the victim first - she will offer a bribe.
Don't convince him to take it and tell him you want to let her live.
Now he will turn violent - kill him.
Intimidate the poor lady for 2000 bits.
Then pickpocket her for another 2000 bits.
There's reactivity to this:
If you do not let her talk, you cannot intimidate her to be paid off, and she only carries 2000 bits in her pocket.
But if you let her make that offer, the intimidate option will appear, netting you an easy 2000 bits.
Then you can pickpocket her for another 2000 bits.
Then kill her so Akande pays you well.
Once we stop laughing at the monitor, fast travel back to the Unreliable, switch to Parvati and Felix to listen to Felix's butthurt.
Akande is pleased and rewards you handsomely. Now she wants us to plant a tracking signal on Phineas' terminal - so it's off to his secret lab.