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Tim Sweeney sets out to destroy Unity

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
There are a bunch of cheap terrible asset flips made on Unreal guise, just saying, just because you all didn't play them, that doesn't mean they don't exist. You guise shit on Unity because it is the engine of choice for shitty RPG programmmers but Unreal is the engine of choice for shitty FPS programmers and their results aren't any better. A quick search on steam will dispel this notion that Unreal = good. There is a reason why "How they managed to make Unreal look this bad?" is a meme.
 
Joined
Jan 3, 2019
Messages
556
Unity gets shit on because its too easy to use. Fuckheads who have no business creating a game are still able to learn just enough Unity to create a shitty prototype and get it up on Greenlight or Kickstarter, but never able to finish or create something worthwhile. Because so much shit gets made this way people naturally blame the engine since it tends to be the common factor.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
27,819
Unity gets shit on because its too easy to use. Fuckheads who have no business creating a game are still able to learn just enough Unity to create a shitty prototype and get it up on Greenlight or Kickstarter, but never able to finish or create something worthwhile. Because so much shit gets made this way people naturally blame the engine since it tends to be the common factor.

Wasteland 2 ran like absolute shit from a butt on launch and it was supposedly made by professionals. Same with most other Unity games from AA devs.
 

hexer

Guest
It should be noted Amazon bought Speed Tree and Adobe bought Substance.
Even if they want, there's nothing for Unity to buy and offer to their users.
 

hexer

Guest
Wait what, devs will have to make games accessible to people with disabilities?
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Slightly related, interesting movement. Epic gave Godot Engine a $250k USD grant: https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant

Many people think this is also a jab at Unity's dominance over 2D and low-to-mid-end 3D games, areas that Godot is slowly gaining traction of.

GODOT ENGINE WAS AWARDED AN EPIC MEGAGRANT
By: Juan Linietsky Feb 03, 2020

With great excitement, today we want to officially announce the great honor of having been awarded an Epic Megagrant!

This is a huge honor for us and greatly helps to keep on improving Godot development at an even greater pace. We want to personally thank Tim Sweeney for the encouragement and support, and for sharing the belief that open source software makes the world a better place.

THE GRANT
Godot applied for a $250k usd grant for the category of open source graphics software, (which does not have the necessary requirement to be related to Unreal Engine), and expressed the wish to use the grant to improve graphics rendering as well as our built-in- game development language, GDScript.

Both are areas where the Godot contributor community consistently innovates and we believe this effort, together with the very permissive license, can eventually be used to benefit the industry as a whole.

The grant was awarded at the beginning of this month and we are still discussing the next steps to follow.

FUTURE
We are still discussing how the budget will be used and allocated so expect announcements (and many improved features) soon thanks to it.

Stay tuned for more news!
 

HoboForEternity

sunset tequila
Patron
Joined
Mar 27, 2016
Messages
9,175
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
Slightly related, interesting movement. Epic gave Godot Engine a $250k USD grant: https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant

Many people think this is also a jab at Unity's dominance over 2D and low-to-mid-end 3D games, areas that Godot is slowly gaining traction of.

GODOT ENGINE WAS AWARDED AN EPIC MEGAGRANT
By: Juan Linietsky Feb 03, 2020

With great excitement, today we want to officially announce the great honor of having been awarded an Epic Megagrant!

This is a huge honor for us and greatly helps to keep on improving Godot development at an even greater pace. We want to personally thank Tim Sweeney for the encouragement and support, and for sharing the belief that open source software makes the world a better place.

THE GRANT
Godot applied for a $250k usd grant for the category of open source graphics software, (which does not have the necessary requirement to be related to Unreal Engine), and expressed the wish to use the grant to improve graphics rendering as well as our built-in- game development language, GDScript.

Both are areas where the Godot contributor community consistently innovates and we believe this effort, together with the very permissive license, can eventually be used to benefit the industry as a whole.

The grant was awarded at the beginning of this month and we are still discussing the next steps to follow.

FUTURE
We are still discussing how the budget will be used and allocated so expect announcements (and many improved features) soon thanks to it.

Stay tuned for more news!
中國是最好的國家

1.jpg
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,085
Location
デゼニランド
Who cares. Most indie devs lack the resources for this kind of fidelity.

If you do rely on asset packs to the point it can make or break things for you, then accept my heartfelt condolences.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Unity gets shit on because its too easy to use. Fuckheads who have no business creating a game are still able to learn just enough Unity to create a shitty prototype and get it up on Greenlight or Kickstarter, but never able to finish or create something worthwhile. Because so much shit gets made this way people naturally blame the engine since it tends to be the common factor.
As I've said elsewhere, Unity gets shit on and associated with shovelware games because you have to pay to remove the Unity logo. As higher-end productions will cough up the goods and lower-end productions won't, you don't tend to see the higher-end games "using Unity" because they've paid to hide the logo. But I know how to immediately spot a Unity game, so to me, I can see it immediately. But since low-end productions don't remove it, the public associated the Unity engine with shovelware and doesn't realize there are actual decent productions that use it.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,466
"Muh snapshot textures sport 15yr old SSAO tech more convincingly than those of unity guys, therefore photprealizm bruh, soon my quixeltistix SSAO is drinking age bruh" , 'K.
 
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tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,466
"compressed RGB textures are the end of it all bruh, who gives a f about spectral properties saw that marketing fluff they put out, that's some hot shit right after fortnite daaaaamn :drools profusely:"
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,466
God rays are not post-processing, but actual results of accurately rendering volumetric lights beaming through geometry
Spectral rendering. A system that sees CoD render everything in real-time beyond the visible light spectrum (infrared and thermal heat radiation)
Profuse droolers favorite company owned by CoD devs, wow.:o
 

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
3,928
Location
Nedderlent

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