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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
“I want that conversation to feel like a safe space for the players who are playing it and identify with it,” she said. “I don't want to pull the rug out from under them and say, ‘Haha, actually you're a joke,’ or ‘other people think you are a joke.’ [...] I don't want to write a homophobia simulator. [laughs] That's not what I got in the game writing for.”

And thus new heights for role playing were reached.
 
Self-Ejected

Alphard

Self-Ejected
Joined
Jul 18, 2019
Messages
1,487
Location
Draghistan ( former Italy)
So hurting an npc virtual feelings is terrible, murdering hundreads of npcs in the same game is totally ok.

Left "morals"
I think this explains Modern Leftist Progressive "writing" and why the characters they "write" end up the way they do and are ultimately boring, one-dimensional and pointless and come off as propaganda rather well: https://www.latimes.com/entertainme...-ra-princesses-power-nonbinary-double-trouble
In Netflix’s ‘She-Ra,’ even villains respect nonbinary pronouns

“‘She-Ra’ is built for a generation that doesn’t need that kind of education in the same way anymore,” said Tobia. “Young people in Generation Z know who nonbinary people are, they know what they/them pronouns are. They know that gender is a spectrum, not a binary. They already know this.”

That means everybody in Etheria already knows this too, including the leader of the Evil Horde.

“The thing that was really gratifying in a very surprising way for me is a scene where Hordak talks about Double Trouble and just says ‘they’ effortlessly, with no thought, and just uses gender-neutral pronouns,” said Tobia. “Even the most evil person on the planet doesn’t misgender people, because that would be rude. There’s something really cool about that.

“Also, if Hordak can use they/them pronouns appropriately, I think anyone can. Do you really want to be worse than Hordak by misgendering nonbinary people? No, you don’t.”

They added: “Queer and trans people have been working in animation and have been influencing how kids animation looks and what the worlds of kids animation are for a really, really long time. This is only an extension of all of that work. It’s a next step in a much longer journey.”

While Double Trouble was not created specifically to educate viewers on nonbinary issues, Stevenson recognizes that approach is legitimate (and important) — while pointing out that it can also be limiting, since it often requires characters to be close to perfect.

One way to avoid that dilemma is by creating an inclusive universe like Etheria, where gender isn’t constricted and heteronormativity doesn’t exist. In a sci-fi/fantasy show where magical powers and interdimensional space travel exist, it shouldn’t be a stretch to believe queer and gender nonconforming people do too — whether as protagonists or antagonists.
"He might be Evil, kill millions of people to achieve his goals and have no respect for human life and wants to take over the world or blow up planets just because, but even HE agrees with my fringe Californian bubble-politics about gender and has ~2019 Progressive Socialist sensibilities/morals/values, just like every other faction and character in the setting!" - Good Writing and World Building
they use overton window to push the agenda.
The ultimate goal is to make some idea ( like in this case the fact there are only male and female) "unthinkable" or the opposite

Edit:

Overton-Window-e1556550522825.jpg


The ideas they want banned ate moved from right to left, the idea they want to promote from left to right.
They move them by little steps. For example let's say they want to normalize pedophilia and make it "policy".
They will start talking about it, not necessarily on a positive manner, just to make the idea more familiar. Maybe even through jokes about it.
The next step is creating some group that promote that idea. They will be seen as radicals and given little support i initially, but given space nonetheless. Then they will start to talk about this group, possibly saying why they are misurunderstood and discriminated. Through all media this concept will be spread as much as possible and turned into "acceptable".
Then by highlighting episodes, real or fakes, in wich this group is a victim they turn the matter into sensible. At this point since the group has started to be virwed in a positive light, all the one opposing the idea will be labeled and delegitimized and ostracized.
Finally comes the censorship of any dissident, because at this point the general population support the idea and view the censorship as a good.
I let you guess what they used this strategy for
Sorry for long post
 
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Joined
Jan 3, 2019
Messages
556
Wow, I never understood romances in RPGs. I can't recall which game was first that offered me such an option, but it was pure cringe and I though "why? what for?". I also remember in one of the Mass Effects I was just being nice to one guy companion and he said he won't fuck with me because we don't know each other too well. I was like "oh, ok, dude, later" :|

Eh, they're ok in games like Mass Effect or The Witcher where you actually fuck them. What's shit is in games like BethSoft titles where it just amounts to "Ok, we're in a relationship now. Talk to me once a day and I'll give you a Nuka-Cola that I found."
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,527
Dollarhyde pointed to one line in particular, when Parvati describes how people have, in the past, called her cold, almost as if she’s a robot.

“That's a line directly taken from my own life,” she said.

The apprehension over how to talk to Junlei, about the fear of rejection, was hers, too.
Yeah, "definately" not a self insert.
“I put a lot of my personal experience into this character,” said Dollarhyde . “Growing up, you do feel alone. You do feel sort of weird and maybe a little broken. And thank God for the internet; I found other people who were like me. But it feels an honor to give people that same experience, a chance to find a community like that. And so it's been healing for me, in a way.”
That bitch is so fuckin proud. She even got a promotion according to her website instead of a walk of shame.

Seriously though, I was so pissed during Parvati quest. Usually I don't much care about agenda stuff in western shows etc but this time it was obviously one of the main personal dissapointment reasons. When the writer's priorities fucked up this much my experience as a player unavoidable suffers.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,094
I think this explains Modern Leftist Progressive "writing" and why the characters they "write" end up the way they do and are ultimately boring, one-dimensional and pointless and come off as propaganda rather well: https://www.latimes.com/entertainme...-ra-princesses-power-nonbinary-double-trouble

"He might be Evil, kills millions of people to achieve his goals and has no respect for human life, wanting to take over the world or blowing up planets just because in a world ravaged by things like war and famine hundreds of years into the future or past in a state of constant dangers with marauders attacking civilization daily, but even HE cares deeply and agrees with my fringe Californian bubble-politics about gender and has ~2019 Progressive Socialist sensibilities/morals/values, just like every other faction and character in the setting!" - Good Writing and World Building
Retards will still pretend they're doing all this shit for money.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
There’s another interesting wrinkle to the conversation with Parvati, when she opens up. In most RPGs like The Outer Worlds, players are granted a wide range of responses to every situation. You can be nice, you can be an asshole, you can be indifferent. In this moment, when Parvati chooses to be vulnerable, the game explicitly limits your range of responses.
“I want that conversation to feel like a safe space for the players who are playing it and identify with it,” she said. “I don't want to pull the rug out from under them and say, ‘Haha, actually you're a joke,’ or ‘other people think you are a joke.’ [...] I don't want to write a homophobia simulator. [laughs] That's not what I got in the game writing for.”
— Kate Dollarhyde, Obsidian Entertainment, 2019

Hack fraud too timid, afraid and controlling to be a real artist.

Players should be able to play an RPG the way they want, and they don’t need my moral judgments getting in the way of how they have fun. I also am not a fan of pre-determined attitudes and alignments for players-my hope is that at the end of the game, they’ve answered the question, “What kind of character am I really, and how did that depart from what I thought I would be?” I always considered Torment a sort of role-player’s experiment, where each incarnation of the Nameless One had the potential to be a different personality and a different type of gamer, depending on the choices he made in the game world. It’s echoed a bit in Alpha Protocol at the end of game with Leland, where he asks if you became the person you set out to be when you joined the agency, and it’s something I like to keep asking players when possible because moments of self-reflection never hurt.
— Chris Avellone, Obsidian Entertainment, 2010

Artist.
 
The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121
So hurting an npc virtual feelings is terrible, murdering hundreads of npcs in the same game is totally ok.

Left "morals"
I think this explains Modern Leftist Progressive "writing" and why the characters they "write" end up the way they do and are ultimately boring, one-dimensional and pointless and come off as propaganda rather well: https://www.latimes.com/entertainme...-ra-princesses-power-nonbinary-double-trouble
In Netflix’s ‘She-Ra,’ even villains respect nonbinary pronouns

“‘She-Ra’ is built for a generation that doesn’t need that kind of education in the same way anymore,” said Tobia. “Young people in Generation Z know who nonbinary people are, they know what they/them pronouns are. They know that gender is a spectrum, not a binary. They already know this.”

That means everybody in Etheria already knows this too, including the leader of the Evil Horde.

“The thing that was really gratifying in a very surprising way for me is a scene where Hordak talks about Double Trouble and just says ‘they’ effortlessly, with no thought, and just uses gender-neutral pronouns,” said Tobia. “Even the most evil person on the planet doesn’t misgender people, because that would be rude. There’s something really cool about that.

“Also, if Hordak can use they/them pronouns appropriately, I think anyone can. Do you really want to be worse than Hordak by misgendering nonbinary people? No, you don’t.”

They added: “Queer and trans people have been working in animation and have been influencing how kids animation looks and what the worlds of kids animation are for a really, really long time. This is only an extension of all of that work. It’s a next step in a much longer journey.”

While Double Trouble was not created specifically to educate viewers on nonbinary issues, Stevenson recognizes that approach is legitimate (and important) — while pointing out that it can also be limiting, since it often requires characters to be close to perfect.

One way to avoid that dilemma is by creating an inclusive universe like Etheria, where gender isn’t constricted and heteronormativity doesn’t exist. In a sci-fi/fantasy show where magical powers and interdimensional space travel exist, it shouldn’t be a stretch to believe queer and gender nonconforming people do too — whether as protagonists or antagonists.
"He might be Evil, kills millions of people to achieve his goals and has no respect for human life, wanting to take over the world or blowing up planets just because in a world alien to our own on the far frontier of space, a world ravaged by things like war and famine hundreds of years into the future or past in a state of constant danger with marauders and monsters attacking civilization daily. But even HE cares deeply and agrees with my fringe Californian bubble-politics about gender and has ~2019 Progressive Socialist sensibilities/morals/values, just like every other faction and character in the setting! He's not like the really evil majority of the world population today that don't agree with me about everything, won't use my pronouns or vote for a different political party!" - Good Writing and World Building

Sis, no spoilers... I haven't watched the latest season yet
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,164
There’s another interesting wrinkle to the conversation with Parvati, when she opens up. In most RPGs like The Outer Worlds, players are granted a wide range of responses to every situation. You can be nice, you can be an asshole, you can be indifferent. In this moment, when Parvati chooses to be vulnerable, the game explicitly limits your range of responses.
“I want that conversation to feel like a safe space for the players who are playing it and identify with it,” she said. “I don't want to pull the rug out from under them and say, ‘Haha, actually you're a joke,’ or ‘other people think you are a joke.’ [...] I don't want to write a homophobia simulator. [laughs] That's not what I got in the game writing for.”
— Kate Dollarhyde, Obsidian Entertainment, 2019

Hack fraud too timid, afraid and controlling to be a real artist.

Players should be able to play an RPG the way they want, and they don’t need my moral judgments getting in the way of how they have fun. I also am not a fan of pre-determined attitudes and alignments for players-my hope is that at the end of the game, they’ve answered the question, “What kind of character am I really, and how did that depart from what I thought I would be?” I always considered Torment a sort of role-player’s experiment, where each incarnation of the Nameless One had the potential to be a different personality and a different type of gamer, depending on the choices he made in the game world. It’s echoed a bit in Alpha Protocol at the end of game with Leland, where he asks if you became the person you set out to be when you joined the agency, and it’s something I like to keep asking players when possible because moments of self-reflection never hurt.
— Chris Avellone, Obsidian Entertainment, 2010

Artist.

Fella, you may wanna look up what 2019 Avellone is saying on the internets.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,399
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Vice.com, not even once.

I'm increasingly realizing that the media basically targets young female game writers like Kate Dollarhyde and Cara Ellison with questions about these topics to get clickbait. I mean, these are interviews. It takes two to tango. The game journos see these girls and know they'll babble their heads off if they ask anything with the word "diversity", "inclusiveness" or "gender" in it. Like, how come it's never Boyarsky or Mitsoda who has to answer questions about that stuff? You wonder if the girls ever notice it.

That being said, don't kid yourself, you're not going to see gay-mocking dialogue options in any mainstream made-in-US game and if you think about it, you probably never have. She's bragging about doing what everybody already does without pointing it out.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,665
Location
Wandering the world randomly in search of maps
you probably never have

Most older games don't have gays, period. They also had more explicitly male-oriented content which men are now actively shamed for asking for.

On top of that, the Parvati quest is ridiculously entitled. It's literally expecting the player character to take time out of saving the solar system to hook her up on a non-date. The player has to spend significant amounts of money on this quest and receives no real benefit from it. If the writer wanted to take things more seriously she could have steered the conversation anywhere she wanted, it was obviously a fawning puff piece. But this is what she chose to write and talk about. The whole thing is moronic.

"What do you call a woman who prefers the company of other women but doesn't sleep with them?"

Answer: "Straight."
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Vice.com, not even once.

I'm increasingly realizing that the media basically targets young female game writers like Kate Dollarhyde and Cara Ellison with questions about these topics to get clickbait. I mean, these are interviews. It takes two to tango. The game journos see these girls and know they'll babble their heads off if they ask anything with the word "diversity", "inclusiveness" or "gender" in it. Like, how come it's never Boyarsky or Mitsoda who has to answer questions about that stuff? You wonder if the girls ever notice it.

I am not one to defend vice.com, but what are you going to ask someone like Dollarhyde? Mrs (or Mr, I am confused) Dollarhyde, some of Aristotle's works were lost. How do you think our civilization would be different today if that wasn't the case?

Anyway, it is getting clear that the direction of nuObsidian has left a gap behind, and that gap is up for grabs.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,665
Location
Wandering the world randomly in search of maps
Call this a corollary to Sailer's Law of Female Journalism: GrampyBone's Law of Female Game Writers:

"The topic female game writers will opine on most passionately is one which, come the revolution, the writer's own sexual preference/lifestyle will be deemed more attractive."
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
you're not going to see gay-mocking dialogue options in any mainstream made-in-US game and if you think about it, you probably never have.
The only gay guy in RDR(who was also an antagonist) was implied to be a rapist pedophile and John mocks him in a few lines

Rockstar isn't originally an american developer even if they moved to New York.
Dan Houser (Brit) runs a tight ship creativly there.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Reminds me of Todd Howard at 2015 E3 on their new game "You can choose to play as male OR FEMALE in this game"

*spastic audience applause*

Four years later that exact same crowd would boo him off stage and demand he be fired for implying that gender is binary.
Todd Howard was merely affirming his support for the binary gender system and rejection of any sort of spectrum.
 

gestalt11

Arbiter
Joined
Apr 4, 2015
Messages
629
There’s another interesting wrinkle to the conversation with Parvati, when she opens up. In most RPGs like The Outer Worlds, players are granted a wide range of responses to every situation. You can be nice, you can be an asshole, you can be indifferent. In this moment, when Parvati chooses to be vulnerable, the game explicitly limits your range of responses.
“I want that conversation to feel like a safe space for the players who are playing it and identify with it,” she said. “I don't want to pull the rug out from under them and say, ‘Haha, actually you're a joke,’ or ‘other people think you are a joke.’ [...] I don't want to write a homophobia simulator. [laughs] That's not what I got in the game writing for.”
— Kate Dollarhyde, Obsidian Entertainment, 2019

Hack fraud too timid, afraid and controlling to be a real artist.

Players should be able to play an RPG the way they want, and they don’t need my moral judgments getting in the way of how they have fun. I also am not a fan of pre-determined attitudes and alignments for players-my hope is that at the end of the game, they’ve answered the question, “What kind of character am I really, and how did that depart from what I thought I would be?” I always considered Torment a sort of role-player’s experiment, where each incarnation of the Nameless One had the potential to be a different personality and a different type of gamer, depending on the choices he made in the game world. It’s echoed a bit in Alpha Protocol at the end of game with Leland, where he asks if you became the person you set out to be when you joined the agency, and it’s something I like to keep asking players when possible because moments of self-reflection never hurt.
— Chris Avellone, Obsidian Entertainment, 2010

Artist.

Fella, you may wanna look up what 2019 Avellone is saying on the internets.

I never said the 2019 version hadn't lobotimized himself. That the whole point of the pressure they put on people after all. Whether its artists or biologists.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Fella, you may wanna look up what 2019 Avellone is saying on the internets.
Wasn't he almost excommunicated by the Woke brigade like 5 months ago for being a "White Male" and stating simple things like not every game has to be political or contain straight party-approved politics in its writing and that he doesn't personally have to agree with every single opinion or belief of every character he writes, which apparently was all very "controversial"? I remember a thread there: https://rpgcodex.net/forums/index.p...olitical-the-twitter-left-disapproves.127875/
 
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