Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Commandos-Like Desperados III from Mimimi Productions (Shadow Tactics devs) - now with Money for the Vultures DLC

Punch

aaaaaa
Patron
Joined
Jan 1, 2018
Messages
132
Grab the Codex by the pussy
Seriously, couldn't they just do a cool spaghetti western homage again? Why do they have to stray so far from the first game?
Did you see the demo/beta? It's very much like the first game in setting and tone. And stop pretending that the first game didn't stray at all from spaghetti western boilerplate.

Eh those are fairly well grounded, if silly, compared to an actual witch that can control other people. I could see some of the stuff you mentioned from Desperados in one of the countless westerns that Italy used to churn out... it simply feels like they wanted to experiment with a "control enemies" feature but didn't have any game in development they could put that into aside from Desperados.

edit: also I guess I didn't actually see the last page somehow, I learned about this character just about when I made that post.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,538
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I could see some of the stuff you mentioned from Desperados in one of the countless westerns that Italy used to churn out...
I don't know, man. A 12 year old kid that shoots mind control drugs that take effect in 2 seconds? A scientist with a portable helium personal ordnance delivery system? These are not characters you are likely to see in spaghetti westerns, and certainly not protagonists. If "but there's that one weird character in that one movie" counts, I hate to break it to you but there are magical characters and ghosts in some westerns of the time.

It's OK to love the first game, I loved it too, but face it, it wasn't realistic or a 1:1 spaghetti western. This new game is a step from goofy low tech science fiction to goofy magical powers, but it just isn't the huge leap some people are up in arms about.

It simply feels like they wanted to experiment with a "control enemies" feature but didn't have any game in development they could put that into aside from Desperados.
That's ... a very weird rationalization. It seems much more likely that in developing this game, they had some ideas about "what's another ability we can have that isn't just 'shoot dood' or 'drop a rock on dood'?" They thought up 'control enemies', looked at the gameplay impact, found it fun, and then had to decide how to skin it. Could they have used some shitty science fiction rationalization (or none at all) instead of magic? I guess. Would that have been more faithful to the classic films? Not really.

edit: also I guess I didn't actually see the last page somehow, I learned about this character just about when I made that post.
Knee-jerk disappointment is understandable. I think you'll be less unhappy about it after you've slept on it.
 
Last edited:

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
5,958
Disappointed with both Doom Eternal and this delayed. Might have to reinstall Shadow Tactics at this rate.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.thqnordic.com/article/s...ndary-bounty-hunter-mccoy-back-desperados-iii

Someone call for a Doctor? Legendary bounty hunter McCoy is back for Desperados III

Vienna, Austria/ Munich, Germany, February 19th, 2020: Need a gun for hire? Ask for Doc McCoy, a ruthless sharpshooter and veteran field medic, he'll get the job done. With his custom made Colt Buntline Special, he can shoot the wings off a fly - or an opponent from far away. He also can give an enemy special treatment with his syringe ...

Watch the Doc McCoy trailer: https://youtu.be/hSqFaeXJiVk

McCoy spent his younger years studying medicine in England. When he finished his studies, he was looking for an adventure and oh boy, he found one. He set sail to the new world, crossed the Atlantic, and set foot on the American shore. There, he was forcibly recruited to fight in the American Civil War. He fought and worked as a doctor alike, but could not stand the horror and the futility of the war, so he deserted after a year of service and became a gun for hire. Nowadays he's known in certain circles as someone who gets the job done and doesn't ask too many questions.

Desperados III will give you it's real-time tactic medicine on your PC, your PlayStation®4 or your Xbox® One in Summer 2020.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamesn.com/desperados-3/gameplay

Desperados 3 is the modern Commandos game stealth tactics needs
Many years after we heard from its inspiration or predecessors, THQ's long neglected Western series is in good hands

desperados-900x507.jpg

There’s a fine line between ‘inspired by’ and ‘openly derivative of’, and when a game stumbles into the latter, it normally takes the jam right out of my doughnut. Normally.

Desperados III is openly derivative of the 1998 classic Commandos: Behind Enemy Lines, a game I loved so much that my friends and I invented a real-life version in which we used a torch to represent enemy view-cones and took turns sneaking around my living room knifing each other. But after a few hours with a preview build of Desperados III, I don’t resent its open imitation of one of my favourite old PC games at all. In fact, I’m delighted it exists.

There are several reasons for this. One is that Desperados has always been a Commandos clone since its debut in 2001, when Commandos was at the peak of its popularity. Another is that without consciously realising it I’ve wanted to play something very, very like Commandos ever since the series died an ignominious death with 2003’s Commandos 3: Destination Berlin (welcome though the Commandos 2 remaster is, it’s nothing new). The most important reason, however, is that Desperados III isn’t just a Commandos clone. It’s a thoughtful, modern evolution. It might even be a better Commandos game than any we ever actually got.

The Showdown feature is the most obvious example of this. With a press of the ‘shift’ key you can pause the game and queue up commands for several characters, then execute them simultaneously on a single button press. This enables you to solve puzzles more complex than Commandos could even present.

sddefault.jpg


For example: two guards are watching each other. Returning character Dr McCoy (not the X-Man) has an expensive-looking medical bag with a gas trap in it. When thrown into a guard’s sightline, this will lure said guard out of position every time like a shiny ten-pound note, and then knock them out when they open it, like a shiny ten-pound note that can also punch you.

Annoyingly, McCoy can’t throw it far enough to lure one guard out of eyeshot of his mate, but he can draw him away for long enough for series protagonist Cooper to knife said mate from behind. I have McCoy throw the bag, then use Showdown mode to time both his and Cooper’s takedowns such that both henchmen are killed in the brief window where they can’t perceive each other. This is immensely satisfying, like a Ghost Recon Wildlands sync-shot.


The enlightened decision to embrace the reality of ‘save-scumming’ is the final bit of grease that keeps me frictionlessly engaged in the fun of Desperados III. Quicksaves are near-instant and – obviously – mapped to a single hotkey, as are quickloads. Desperados III also sensibly rotates three quicksave slots, so if you find yourself having followed a losing strategy too far, you can backtrack several steps.

The game will even remind you to quicksave with an on-screen prompt if you haven’t done so for 60 seconds (frankly, this gets a little annoying – I hope it goes away, or that there is an option to make it do so, after the habit has had a chance to form). As a slick tutorial makes clear, learning through failure is a core part of the game’s design, so frequent save-scumming is intended – I would happily see more strategy and tactics games embrace this trend.

In light of all this, and of Commandos’ lamentable absence, Desperados’ naked imitation of so much else about it is charmingly nostalgic rather than teeth-gratingly derivative. From presentation to premise, this is the modern Commandos game that I only realise I’ve been missing as I play it. I’m smiling from the first isometric glimpse of the distinctively crisp graphics and smiling harder as I bring up a familiar two-part green view-cone, sweeping the level as if people really do move their heads from side to side all day long.



Like Commandos, this is a squad tactics game with a heavy emphasis on stealth. You have a group of characters with various abilities, both passive – Hector has the most health and can carry two bodies at once, while Cooper is the most agile, able to swim and climb more than just ladders – and active.



There are self-aware winks to the genre’s ‘gamey-ness’: Hector’s comically large bear trap is described as “surprisingly stealthy” to hurry you past the fact that guards won’t notice it lying right in front of them, even though the big trapper has to wear it across his back. A class of diligent guards who distract less easily are indicated as such by simply wearing ponchos – why would a poncho-wearing guard be more diligent? McCoy’s brush-off – “trust me, I know the type” – is the only explanation given.

The whole thing is tied together with a stylish, suitably twangy Western score; a tighter focus on narrative than Commandos ever had, telling a character-driven story with plenty of in-engine cutscenes; and a delightful attention to detail. The game is full of lovely little touches that raise smiles of appreciation, such as when I spy a lizard skittering across a sunbaked street. I love stuff like this. It’s what lets you know a game has been made by people who give a shit.

Those people would be Mimimi Productions, who most recently gave us Shadow Tactics: Blades of the Shogun. Released at the end of 2016, that was probably the latest game in this ‘Commandos-like’ subgenre of stealth tactics. On that and this evidence, a wise choice by THQ Nordic to revive Desperados.

Having missed the earlier games in the series, I came into Desperados III with no real expectations. I’m sure that will have helped my feeling of pleasant surprise, but I doubt any fan of the genre, or anyone who misses Commandos, will be disappointed. To say Desperados III wears its influences on its sleeve is like saying Liberace liked clothes, but those influences have been sorely missed, and Desperados builds on them with thought and care. I’m only part-way through the third mission, but so far, Desperados III has earned the right to sit on Commandos’ long-empty throne.
 
Last edited:

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Interview on EGX Rezzed Digital:



Mimimi’s head of design Moritz Wagner joins Rock Paper Shotgun for a showdown about upcoming real-time tactics game Desperados III. (Quick-) Drawing on experience learned from the critically acclaimed Shadow Tactics: Blades Of The Shogun, discover how the team transitioned from the Japanese Edo period and mastered the look, feel and all-important gunplay of the Wild West. Hosted by Katharine Castle.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
New release date:



https://www.thqnordic.com/article/g...n-cooper-reveals-desperados-iiis-release-date

Gunslinger's Paradise: John Cooper reveals Desperados III's release date!

He's almost quicker to the draw than his own shadow, and his bullets always hit their mark. When the smoke from his revolvers slowly clears, you can read it clearly: JUNE. 16. 2020. Yeeehaw, folks! Desperados III finally has a release date, presented by the notorious gunslinger John Cooper himself.

So shoot it into your calendars, Desperados III will be available for PC, Xbox One™ and PlayStation®4 on

June 16th, 2020.

Watch the brandnew John Cooper Trailer: https://youtu.be/jwyYiURDMtY
Watch the slightly spiced up Collector's Edition trailer: https://youtu.be/x4fBnVaPvSc


Desperados III is available for pre-order now on PC at an SRP of € 49.99 / $ 49.99 / £ 44.99 (PC). For the early adopters: The Digital Deluxe Edition is available for pre-order for the price of the Standard Edition for a limited time! Make sure to shoot first, and ask questions later.

The physical side of things always gets some love from everyone here at THQ Nordic and has been up and running for quite som time. The Collector's Edition is available for pre-order now and comes in hot at an SRP of € 109.99 / $ 109.99 / £ 99.99 (PC) and € 119.99 / $ 119.99 / £ 109.99 (PlayStation®4 and Xbox One™).

Digital pre-order for consoles will start soon with an SRP of € 59.99 / $ 59.99 / £ 49.99 (PlayStation®4 and Xbox One™).


Check out our entire vendor's tray over at the pre-order website: https://desperadosgame.com/#order-here
 

zool

Arcane
Joined
Oct 26, 2009
Messages
897
Any word on a release date / whether they plan to release it on GOG?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Watch the first Desperados Dev Diary where some members of the development team Mimimi Games talk about making games, their motivation and the creation of Desperados III.

The game will be available for PC, Xbox One and PlayStation 4 on June 16th, 2020.

Desperados III is a story driven hardcore tactical stealth game set in a ruthless Wild West scenario. In this long awaited prequel to the beloved classic Desperados: Wanted Dead or Alive you experience the origin story of the infamous John Cooper and his gang. Combine your specialists to overcome tough challenges in many different ways. Plan your moves wisely and execute them perfectly in real time to sneak past your enemies while remaining undetected.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,513
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
From these videos characters' abilities seem varied enough to make every character feel unique. I only have two complaints about Shadow Tactics:
- it's a bit too short (around 10 hours, I guess). There are a lot of optional challenges for each level, but I don't really care about that stuff and I would gladly take a few more new levels instead;
- characters are too similar. The only two notable exceptions are the old guy with his pet and sniping and the chick with her disguise.

The first point will remain unsolved until the game is out, but, thanks to these trailers, I'm no longer that worried about the second one for Desperados 3.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
From last week:

 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom