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Emulation central - recommendations in 1st post

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,945
For anybody wanting to play any of the working designs translated games,use this link to remove their changes:
https://www.romhacking.net/forum/index.php?topic=23436.0

They changed a lot for no reason and applied a cheap difficulty hack by buffing specif or all enemies.They even go as far as to nerf exp gains making vay a grind fest.
Oh,and they considered japanese humor juvenile and needing of major rewriting.
 

yes plz

Arcane
Patron
Joined
Jul 14, 2008
Messages
2,158
Pathfinder: Wrath
Maybe I'm just some sort of weird retard but Working Design's localizations are probably the only reason why I liked they games they did. They definitely went full retard at times with the changes but looking at the more literal Lunar translations if it weren't for WD it probably would've just been JRPG #24324 to me.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,945
Maybe I'm just some sort of weird retard but Working Design's localizations are probably the only reason why I liked they games they did. They definitely went full retard at times with the changes but looking at the more literal Lunar translations if it weren't for WD it probably would've just been JRPG #24324 to me.
The localization is not the problem,the other changes are.
Lunar sega cd requires you to spend magic exp to save,among other idiotic decisions they applied to every single game they translated.
These patches allow you to enjoy the localization without the added gameplay changes.
 

Goi~Yaas~Dinn

Savant
Joined
Nov 25, 2018
Messages
786
Location
A derelict.
Maybe I'm just some sort of weird retard but Working Design's localizations are probably the only reason why I liked they games they did. They definitely went full retard at times with the changes but looking at the more literal Lunar translations if it weren't for WD it probably would've just been JRPG #24324 to me.
The localization is not the problem,the other changes are.
Lunar sega cd requires you to spend magic exp to save,among other idiotic decisions they applied to every single game they translated.
These patches allow you to enjoy the localization without the added gameplay changes.
Sloppy patches made by an autistic over-sensitive retard. Can't really recommend them. Not that it would matter, since they're abandoned anyway.
Maybe I'm just some sort of weird retard but Working Design's localizations are probably the only reason why I liked they games they did. They definitely went full retard at times with the changes but looking at the more literal Lunar translations if it weren't for WD it probably would've just been JRPG #24324 to me.
This. Though I do agree their gameplay changes "miss" way way more than they "hit" (some were actually retained by GameArts for the Jap SAT/PSX Lunar remakes).
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,862
Location
The Khanate


This proved to be a very handy source for improving performance. I'm getting stable 30 (unlocked 35) at the commercial district in Xenoblade 2 where it could previously drop well into the 20s. CPU usage went from 35-40% to just below 50%. Curiously, it's not the complex open world areas but the basic looking commercial/residential district that have the lowest performance and most visual bugs.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,945
Jap computers:

FM-7:
EMU:
https://mega.nz/#!oPgCBABJ!cuRNwIsULTgWHdosNu6jhXMzvO5jgFajBP94qyOaN7g
English version of the best emulator available.
To run tapes:
-Choose tape in options,select your tape file
-Type load then type run
BIOS:
:https://mega.nz/#!8XhAUQLR!iu5dx-c7f1DtjbWHWtMXDrRf1Jg4BktLIWi9-n_HTAg

Pc-88:
EMU:
https://mega.nz/#!Jf5UQa5K!-2HVmU2_rXWqMBdr6BWdPScjTa9vlVHML2OgJcj60Mg
Current most active emu in english. If you prefer something else you can get mx8 which has stopped active development.
No tape shenanigans,only disks.
BIOS:
https://mega.nz/#!FGxQ1ADL!YHORzpuv4-sUVKA6Wmo7ngRseV4ffI3r3w1h8CXkkZg

Sharp x1:
EMU:
https://mega.nz/#!hHRBgSxa!3JHS1cFBCfnip3pc0jow5oCXWgbOSKyzpRRfKwvP7j4
There are multiple versions of the emu for multiple versions of the machine.Just choose the x1 folder if you don't want any hassle.
Tapes were a thing on the x1 so go full speed while loading,the option is in the first menu.
Disable floppy noise if you want to maintain your sanity.
BIOS:
https://mega.nz/#!5O4AxaQC!hlTmnkTCcYpSWKWwyu4wDVDiA0qYVfEIANxmGSAKZM0

MSX1/2/TURBO-R
EMU:
The file has two emulators,open and blue msx. Use whichever one you like.
BIOS:
Both emulators come with their own version of the msx bios,c-bios.
Now if you want a actual bios file,well you are fucked.There are a lot of variations with different rom files.Here is a link for zip files containing random machine roms:
https://mega.nz/#!8aYAiCgb!fID3zFpJvdRA5mW3K7xjwzkNGEpCDfdayRUJMm80WB0
https://mega.nz/#!0KRGXARR!p4dxTVUrA0t57706UFlyE9zYP5vtjoIzyuCEldLB4WI

That is all for now.I am not getting into the more modern version of these computers since i need to test a lot of stuff to get them running properly,especially fm towns and cd's.
 
Last edited:
Joined
Jan 3, 2019
Messages
556
This proved to be a very handy source for improving performance. I'm getting stable 30 (unlocked 35) at the commercial district in Xenoblade 2 where it could previously drop well into the 20s. CPU usage went from 35-40% to just below 50%. Curiously, it's not the complex open world areas but the basic looking commercial/residential district that have the lowest performance and most visual bugs.

He has an updated guide.

 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,945
More modern jap computers:

Sharp X68000:
EMU:https://mega.nz/#!FPBl2KAZ!K1jMERdsPQFWlhnw8MbH3PKFxthhbeYEOhWvHAoP85o
BIOS:https://mega.nz/#!5SAj3YAR!TMoLbun7LDRujw6ffNfJHVaOxLR859KpoHtMBtgCx-g

FMTOWNS:
EMU:https://mega.nz/#!8eRlDIbI!RbdkCYjU8jF3SoTTjCRz_m_HiklLjrpxZm0rjKaF_QY

This one requires some tweaking.Here is a handy guide:

Follow these instructions:
  1. Uncompress UNZ, the BIOS files and the game in the same folder on your hard drive.
  2. You have two ways to play the game with UNZ: you can burn the CD image to a CD-R or CD-RW and play the game from your real CD-ROM drive, or you can use DAEMON Tools (recommended method), which is a CD-ROM emulator for Windows. This free utility will create a virtual CD-ROM drive in which you will be able to "insert" a CD image (many formats supported). Using this tool, you can try the game without having to burn a real CD.
  3. If you use Daemon Tools, do not forget to check "Analog audio" in the options if you want to hear the CD-Audio music tracks.
  4. Once you inserted the CD in your CD-ROM drive (either real or virtual), Run "unz.exe".
  5. Wait for the configuration dialog box to appear. In the CD-ROM1 tab, select the type of CD-ROM of emulation for your system (ASPI for Win 9x/Me and IOCTRL for Windows 2000/XP). Then configure the CD-ROM drive to use, either in the list or by its drive letter. Then click on OK. This will close the program.
    Note: I had to manually configure the CD-ROM in the unz.ini file because the settings I made in the dialog box were not saved correctly. In the CD-ROM1 tab, select ASPI and click the "Scan available devices" button. The three numbers to the left (like 1:2:1) correspond to these settings in the [CDROM Emulation] section of the unz.ini file: AdapterID:ScsiID:Lun.
  6. Run "unz.exe" again.
  7. You need a floppy disk image to save your game. In the Drive0 menu, select "Insert...". Type a floppy disk image name like "DungeonMasterSave.bin". Click Open and confirm the creation of the file. Choose the "2DD/720KB" type of floppy disk, check the "MS-DOS" checkbox and then click OK.
  8. The emulator boots on the CD-ROM. Two icons to run the game appear. The one on the left runs the game in Japanese, the one on the right runs the game in English. Press "F12" to capture / release the mouse cursor during emulation.
I had no luck running this on wincdemu,i recommend people use virtual clone drive instead of daemon tools lite.

BIOS:https://mega.nz/#!xXQ32aDA!RvGKEsCp_NIJojRJkR5UxVr47LjmRZ9_yEa087NXiHk


And it is a shame that the apple ii and speccy get no love in the op so:

Apple II:
EMU:https://github.com/AppleWin/AppleWin/releases
Just download and run,no hassle and bios required.

ZX SPECTRUM:
EMU:
WINDOWS:https://sourceforge.net/projects/eightyone-sinclair-emulator/files/
LINUX:https://sourceforge.net/projects/fuse-emulator/files/
Same instructions as the apple ii.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,849
Location
Fiernes
gqx2VbQ.jpg


:shredder:
 
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
Xenia Canary build updated in december 14th with lots of improvements across the board. Haven't bothered checking LO yet to see how much better it performs (in previous build it already ran at fullspeed at the game's native resolution, but chugged at 10-12 fps in 2x resolution). Anyway here's a video of RDR 1 running dec 14th build:

 

IceyD

Scholar
Joined
Feb 1, 2017
Messages
137
Location
Chicago
had no idea LO was playable. just tried it myself and it works for the most part. i'm still getting audio stutter in cutscenes however (even past the intro part).

also, areas in the environment occasionally clip or flash black. subtle but annoying. not sure if there's a fix for either of these issues.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
I could never get more than 45 FPS in outdoor areas with the old renderer. Indoor physics puzzles locations were all 60 FPS though.
Tested it out with the rendering resolution at 1080p instead of native under opengl, the performance increase is massive. Always 45+ fps outdoors, but a big problem that I didn't have before is that it is constantly recompiling shaders anytime something new happens like fighting an enemy for the first time, entering a new area, or blowing shit up which knocks down the fps by like 20 for a few seconds and it's somewhat frequent. I'll search online to see if there's a fix for this.

edit: Downloaded a 9K shader cache, then the game stopped the stuttering. Unfortunately, it killed my fps by like 5. I reduced the resolution to native and I get about 55 fps outside except when it's building shader cache. I switched from triple core to dual core compiler and I get far less audio stuttering now, only when the game boots. So far so good.
 
Last edited:
Joined
Apr 5, 2013
Messages
2,430
Is there any consensus on which of those two emulators (RCPS3, Xenia) runs the same games better?I know it would depend on quality of each port but still, there may be some general conclusion.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Ran into a problem in breath of the wild with the game crashing every time at vah ruta. A fix for it is to delete your shader cache and let Cemu compile a new one.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,862
Location
The Khanate
I don't know if it'd help with that specifically, but downloading shader caches beforehand is very handy. But there's the legality aspect to it so hunting them down might be a hassle.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
I don't know if it'd help with that specifically, but downloading shader caches beforehand is very handy. But there's the legality aspect to it so hunting them down might be a hassle.
It helped me. I'm not using a downloaded shader cache because I read it was better to build a new one for this current version of cemu.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,862
Location
The Khanate
Updating Citra after a few months (from Canary 1344 to 1399) suddenly deleted my configs but most importantly my saves, the folder is empty. I had completed saves of SMT IV, IVA and SJR and an in-progress SH that I liked to return to once in a while. Since they were overwritten, at least Easeus couldn't locate the old files anymore.

:deadtroll:

Word of warning men, backup your Citra folder.
 

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