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Minecraft: Dungeons - spin-off inspired by "classic dungeon crawlers"

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Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://www.minecraftdungeons.net




https://www.microsoft.com/en-us/p/minecraft-dungeons-windows-10/9p8mk4nc0ljb

Developed by Mojang itself, they call this an "action adventure" than an "RPG".



https://minecraft.net/en-us/article/announcing-minecraft-dungeons

ANNOUNCING... MINECRAFT: DUNGEONS!

An all-new action-adventure game, inspired by classic dungeon crawlers!

NEW GAME ALERT! NEW GAME ALERT! NEW GAME ALERT! Ring the good news bell! Blast the joy klaxon! Detonate the announcement Creeper!

Got your attention? Oh, good! Because today, we’re introducing Minecraft: Dungeons – a brand new game from Mojang!

Can you tell we’re excited? Well, it’s not every day we get to announce a new game! Minecraft: Dungeons is being created by a small and dedicated team in Stockholm, Sweden. This has been a passion project for them, and is inspired by their love of classic dungeon crawler games.

But let’s get specific! What exactly is Minecraft: Dungeons? It’s an all-new action-adventure game inspired by classic dungeon crawlers, where you’ll constantly discover new weapons and items that will help you defeat a ruthless swarm of new-and-nasty mobs. You’ll fight or flee through canyons, swamps and – of course – mines!

You can brave the dungeons alone, or team up with friends. Up to four players can battle together through action-packed, treasure-stuffed, wildly varied levels, all in an epic quest to save the villagers and take down the evil Arch-Illager!

But as the old saying goes 'one announcement trailer says more than a rambling blog post ever could'. So without further preamble, here's that trailer:

Minecraft Dungeons will be coming to PC in 2019. Check Minecraft.net/dungeons and keep a close eye on @Minecraft on Twitter and Facebook to stay updated!

edit: heh: https://variety.com/2018/gaming/news/minecraft-dungeons-trailer-1202961531/

“It’s a distilled version of ‘Minecraft,’” Bergensten said, noting that it won’t have building or block destruction. “We wanted to focus on making the dungeon crawler part of the game as good as possible. We talked about adding building a lot, but we were concerned it would distract from what the game is meant to be about.”
 
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Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://www.gameinformer.com/preview/2019/05/17/mojang-unearths-a-bit-more-info

Minecraft: Dungeons
Mojang Unearths A Bit More Info

Mojang revealed a new Minecraft spinoff at last year’s Minecon event, then seemingly took it back underground. Minecraft: Dungeons seemed like an interesting idea, with teams of four battling monsters in classic dungeon-crawler style adventures, but since that announcement we’ve heard virtually nothing else about the project. Fortunately, that’s about to change. Mojang is ready to share more information about Minecraft: Dungeons, and we were able to sit down with executive producer David Nisshagen in Mojang’s Stockholm studio and pick his brain for details.

Development on Minecraft: Dungeons began about three years ago, when an internal team of a few developers was working on a small single-player campaign. As it turned out, the team thought they were onto something fun, so they expanded its scope to include up to four players. That doesn’t mean you have to party up when you want to play, however. Solo players can venture out against the evil Arch-Illager and his monsters, and friends can drop in and out – with difficulty adjusting accordingly.

Players aren’t locked into particular combat roles, even though archetypical styles such as mages, rangers, and melee attackers are present. Rather than having innate skills and abilities, players can change their role every time they don a new piece of gear. Put on heavy armor, Nisshagen says, and you’re a tank. Or put on something lighter, and you’re faster and might excel with ranged weapons. “It’s like, do you want that cool thing? Go find it and wear it or wield it,” he says.

minecraft_dungeons_environm.jpg


Minecraft: Dungeons is focusing on action and adventure, so players aren’t going to be building or mining as they quest. Other elements are drawn from the main series, when appropriate, such as enchanting. Originally, Nisshagen says the team experimented with having players use the system that’s in the base game, but it proved to be unwieldy and complicated for the faster pace they were aiming for. They’ve come up with a compromise that gives players agency over how enchantments fit within their playstyle without grinding things to a halt with excessive menu manipulation.

“Think of it like this: A sword drops. The sword has a couple of different enchantments options,” Nisshagen explains. “You pick one of them and enchant it with that. The next sword drops. It has the same look and feel and combat animations and all of that stuff, but it has different randomized enchantments attached to it. One of them can be super powerful for area of effect attacks. The other could be, I don’t know, poisons enemy over time. Even if it’s the same base item, they have vastly different properties on them.” Players can also purchase weapons and gear with emeralds they pick up from defeated foes. Some items grant defensive abilities for the whole team, too, such as healing auras that protect party members – provided they stay within range of their friends.

The original trailer showed subterranean dungeons, but Nisshagen says the game takes advantage of the variety Minecraft is known for. “There are some levels or some biomes that are on the surface that are more open and sprawling.” I wasn’t able to completely pin him down on the overall structure of the game, but he said players could go back and explore areas that they’d already visited, and that there’s something similar to a hub world.

Levels are procedurally generated, which made me wonder if players would be able to share particularly interesting world-generation seeds with friends, as in Minecraft or The Binding of Isaac. He said that there are some passionate speedrunners on the team, and they recognize the importance of being able to have some kind of even playing field to accommodate that playstyle. He said he couldn’t make any promises, but it’s something they’re considering.

Even without the building, Minecraft: Dungeons manages to capture the silly essence of what makes traditional Minecraft such a joy to explore. In addition to battling familiar monsters like skeletons and spiders, Nisshagen says players will get to see some all-new mobs as well. It didn’t look particularly threatening, but one little guy seems like he’s going to both delight and frustrate players: an adorable little key, who jogs away when he spies the heroes coming. You have to hit him a few times before you can pick him up, which looks like a task that’s going to be easier said than done.

We’ll know just how fast that little guy can run later this year, when Minecraft: Dungeons comes to PC.
 

Curratum

Guest
Wait, what, I thought this was going to be a first-person dungeon crawl...
 

Beastro

Arcane
Joined
May 11, 2015
Messages
7,938
Minecraft is one of those rare games I wouldn't play simply because of the graphics.

The thing I've been wondering just now is exactly why. I think it's because of how stupidly kiddie they are in a way that even kiddie graphic games like super mario fail to attain.
 

Drax

Arcane
Joined
Apr 6, 2013
Messages
10,986
Location
Silver City, Southern Lands
Well, from the initial description I thought it was going to be a glorified mod but they seem to have actually worked on it.
I don't think I'm going to play it, dungeon crawlers are not my thing and multiplayer is ball cancer but it might be fun for that genre's playerbase.
 

PompiPompi

Man with forever hair
Patron
Developer
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Jul 22, 2019
Messages
2,793
RPG Wokedex
Minecraft Gay and BDSM Dungeons.

The gameplay looked kind of really unimpressive, when there was actual gameplay footage and not Hollywood style animation.
There was only once scene where it looks like gameplay affected bricks that can be exploded. So not sure the minecraft building/digging is really used there too much.

Since Mojang has be taken by MS, which are heavily liberal, and we know liberals mostly make shitty games. We will see if it's actually good.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,678
Location
Nantucket
Needless to say, don't expect Path of Exile or Grim Dawn outta this. Mechanically it's very simple and there's not much build variety. That being said, if you have a kid this is great as a first aRPG.
 

PompiPompi

Man with forever hair
Patron
Developer
Joined
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2,793
RPG Wokedex
Readability in isometric format is terrible in this game :/
Why game developers don't think about simple things like that before they go with it. lol
All players and enemies look the same in that perspective.
 

Curratum

Guest
Needless to say, don't expect Path of Exile or Grim Dawn outta this. Mechanically it's very simple and there's not much build variety. That being said, if you have a kid this is great as a first aRPG.

If you have a kid, you could / should teach them to never play arpgs in the first place.
 

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
2,793
RPG Wokedex

Going to be super shitty, because all characters, including most enemies, have a square head.
Gonna be hard to tell who you are and who you are suppose to shoot.
 

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