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Indie Call of Saregnar - a Betrayal at Krondor-inspired RPG

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,548
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
 

Dyspaire

Cipher
Joined
Sep 26, 2008
Messages
280
Location
Relative
It comforting to know that sometime in the next couple of years, on a cold winter night yet to come, I will be curled up all warm and cozy in my den, with the lights turned way down, a fire crackling nearby, and all of Call of Saregnar ahead of me.
 

garren

Arcane
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Joined
Nov 1, 2007
Messages
2,036
Location
Grue-Infested Darkness
I forget if this has been asked before, but are there any NPCs wandering outside Might&Magic style that you can click and have a conversation with (and not just enemies)?
 

Rhuantavan

Arcane
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Developer
Joined
Sep 25, 2012
Messages
728
Location
Ergendon, Merrentar
Codex 2012
I forget if this has been asked before, but are there any NPCs wandering outside Might&Magic style that you can click and have a conversation with (and not just enemies)?

I'm not 100% on this one yet. The enemies will wander around a bit (in a limited area), but for NPCs I still have to decide if it's bringing enough to the table for the extra work involved. I would certainly like to have them, so it's quite possible I'll get around to it sometime. I imagine there will be a need to meet certain NPCs in the overworld at some point. *ramble ramble*
 

garren

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I don't mind if there's not any NPC models in the overworld, heck in town I think it might be preferable for just everyone to be inside houses, makes finding people more easy. I just think that BaK had two problems with the overworld NPCs, first is that you can't see them, they just suddenly intercept you in an area you walk past, and if you need to find them again, you need to leave and enter the general area again. Kinda janky, and I never liked that they were "invisible" and just appeared out of nowhere. Second, you can't walk past an NPC area without them interrupting you, even if you don't want to talk to them. I think some sort of solution would be preferable to that, and the first thing that comes to mind is them just standing there as a model you can click and talk to if you want. Just put them in an obvious spot.

Of course, they can and should interrupt you at certain points as you walk past them if the plot demands it, just not all the time.

All of this assuming that you'll have overworld NPC's of course.
 
Joined
Mar 28, 2014
Messages
4,197
RPG Wokedex Strap Yourselves In
I'm playing BAK right now and from what I'm seeing the combat system is already massively improved by using hexes instead of shitty squares. Enemies squeezing in between my characters to get to casters and blocking mages by standing on the diagonally connected square are driving me nuts.
 

Rhuantavan

Arcane
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Developer
Joined
Sep 25, 2012
Messages
728
Location
Ergendon, Merrentar
Codex 2012
Looks great! I like how you tweaked a bit the actor sprites and now they mesh nicely with the surroundings.

Thanks, those took oh-so-much tweaking to make them blend in.

I don't mind if there's not any NPC models in the overworld, heck in town I think it might be preferable for just everyone to be inside houses, makes finding people more easy. I just think that BaK had two problems with the overworld NPCs, first is that you can't see them, they just suddenly intercept you in an area you walk past, and if you need to find them again, you need to leave and enter the general area again. Kinda janky, and I never liked that they were "invisible" and just appeared out of nowhere. Second, you can't walk past an NPC area without them interrupting you, even if you don't want to talk to them. I think some sort of solution would be preferable to that, and the first thing that comes to mind is them just standing there as a model you can click and talk to if you want. Just put them in an obvious spot.

Of course, they can and should interrupt you at certain points as you walk past them if the plot demands it, just not all the time.

All of this assuming that you'll have overworld NPC's of course.

I agree 100% with you here.

I'm playing BAK right now and from what I'm seeing the combat system is already massively improved by using hexes instead of shitty squares. Enemies squeezing in between my characters to get to casters and blocking mages by standing on the diagonally connected square are driving me nuts.

Yup, the transition to hexes solves many issues over the original.
 

DeLastOne

Novice
Joined
Dec 9, 2019
Messages
14
You just got my 30 box Rhuantavan. Hope they will be put to good use :) Make it shine and write us a memorable story. One that will honor the original piece and we can still remember in 20 years ...
 

Farewell young Prince into the night

Guest
I suppose you could have answered your own question by first answering, "Is Betrayal at Krondor a sandbox game?"
 

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