PompiPompi
The fact that you made a game and put it out there deserves respect, even if, in my opinion, your game would have been better off on the appstore or maybe on itch.io for free, to serve as a stepping stone to make something better.
The only advice I can give is to know your audience. If you lurked at the Codex a bit you'd know that your game is not going to interest anyone here. Here's how RPGCodex breaks down: you've got a group of people that have played and finished the best of the best of RPGs released over the last 40 years and aren't going to be interested in your game, a group of people who began playing RPGs with Baldur's Gate and Fallout and expect at least that level of quality (if not in presentation than at least in mechanics and depth) and aren't gonna be interested in your game, and then a group of shitposters who wouldn't even try your game if it was the best RPG to come out in 30 years.
The best you can hope for is encouragement and advice on how to improve, which
ProphetSword and
shihonage were kind enough to provide.