Gangrelrumbler
Arcane
- Joined
- Mar 28, 2014
- Messages
- 4,198
add negative cooldown after movement. After moving around the party needs to "ready their weapons" or "get into positions" or something which means that they can start attacking after 1-2 seconds of standing still.
That's even worse than paused cooldowns, because it already happens when first engaging an enemy:
-> Negative cooldowns: You stay in a safe spot, then run to an enemy - but because of the negative cooldown have to wait 1-2 seconds before even doing an attack. People would complain about why they have to wait.
The point is that there's no reason to stay in the safe spot and running to the enemy, since camping on the enemy's path and waiting for them to engage you is better since you can just wait for them to come to you. Then you can hit attack the monsters with your entire party before they have a chance to attack you since now they are the ones who need to prepare.