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Delicieuxz

Cipher
Joined
Nov 6, 2010
Messages
558
This is my understanding.

An RPG is a game where player agency is created through the game world responding to the player’s unique thought-processes, choices, and actions, resulting in a dynamic narrative.

The “role-playing” in “role-playing game” refers to the player’s own thought-processes and choices playing an essential role in shaping the particular narrative that unfolds. The term RPG originates with pen and paper games, where the player’s choices are responded to by another person who is fulfilling the role of a game master / dungeon master and is dynamically creating outcomes and new situations based on the player’s input to create what is called “player agency”.

In video games, the term RPG means the same thing as it does for PnP and board games. But in video games the game master is replaced with scripted AI and game systems that emulates a game master’s dynamic thinking by pre-preparing a variety of possible game-world responses to different possible player choices and actions.

When the player-role aspect, which is the player’s choices and actions changing the world around them, is taken out of the mix of a game’s elements, then the game is no longer a role-playing game. Where there is only one player possibility, there isn’t role-playing.

When the role-playing aspect is taken out of a game that also features combat and exploring as core gameplay elements, what’s left is an Action-Adventure game. An Action-Adventure game is an RPG minus the role-playing / player agency element.

In an RPG, the player is presented with information that they must figure out what to do with. And they might do any of a variety of things with that information, and the game world will react in different ways depending on what the player does do. And the outcome of that is a unique narrative.

In an Action-Adventure game, the player is not left to figure out what to do but is given clear quest directives and often a quest marker telling them exactly where to go and what to do. That lets the player focus on the game's combat and exploring - which is literally Action and Adventuring.

The design elements of an RPG:

- a necessary emphasis on player agency
- can have action
- likely has adventuring
- focuses on presenting the player with information and leaving them to figure out what to do with it
- may or may not have character building, skill systems, inventories, etc

The design elements of an Action-Adventure game:

- has action
- has adventuring
- relies on quest directives and often quest markers to guide the player and move the narrative forward
- may have token choices, often boolean and presented only during dialog
- may or may not have character building, skill systems, inventories, etc

It is common for modern video game publishers to label and market games which have no or no significant role-playing in them as RPGs despite the fact they are not RPGs. Examples of this are Oblivion, Fallout 3, Skyrim, Witcher 2 and 3, Assassin’s Creed: Origins and Odyssey. Those games are labelled as RPG despite not having strong player agency and only the most token of boolean player choices presented during unavoidable dialog sequences. They’re labelled as RPG by their publishers for the purpose of attracting more sales because the idea that a game is an RPG is alluring due to the RPG concept’s much more expansive scope than the Action-Adventure concept.

Oblivion, Skyrim, Witcher 3, Assassin’s Creed Origins, are not RPGs because they remove the element of independent player thought-processes from how the narrative unfolds and instead present on-rails and point-to-point questing so that the player, instead of thinking situations through and figuring out what to do, can just focus on the combat and the exploring while the game’s quest directives and quest markers always tell the player where to go and what to do.

Yes, they have some token choices, presented in boolean ‘this or that’ format during unavoidable dialog sequences. So, you could technically say they’re Action-Adventure games with faint RPG elements at very rare moments in their entire durations.

But, what’s the point of that? That would be akin to saying that because GTA has drivable cars in it that it’s genre is Racing, or that because Super Mario World’s environment changes depending on whether the player unlocks the red, yellow, blue, and green switch palaces that it’s an RPG. That‘s reaching so far that it isn’t sensible or genuine at that point and it’s really abusing the genre labels and using them in misnomer fashion — just as Bethesda does when they call Skyrim an RPG.

Claiming that a game without player agency is an RPG is the same thing as claiming that a 3rd-person building game is a FPS. If you don’t have the first-person and the shooter elements then you literally don’t have a First-Person Shooter. And when there isn’t player agency AKA role-playing, then you literally don’t have a Role-Playing Game.

Without an emphasis on player agency, a game can’t be an RPG because that emphasis on player agency is literally THE specific element which is the role-playing referred to in “Role-Playing Game”.
 
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Delicieuxz

Cipher
Joined
Nov 6, 2010
Messages
558
Is a game more enjoyable if it's identified as an RPG than if it isn't?

No. Unless you love the RPG experience in particular. But labelling Action-Adventure games as RPG results in expectations for RPGs being lowered and developers getting away with paying less attention to what they put into a game they plan to be an RPG. Calling Action-Adventure games RPGs is not a victimless offence.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,882
A genealogy of RPGs:

DnD0Eto2Ever2.JPG


RPGs developed from miniatures wargaming but to the pre-existing game mechanics added more relating to character customization/development and to exploration. Since RPGs have the most complex mechanics of any genre of computer game, it's a futile effort to identify one particular mechanic that in itself differentiates the RPG genre from all other genres. The interrelationship between myriad game mechanics is what matters. As a game's mechanics move further away from the ideal of RPG mechanics, the game will eventually become closer to the ideal mechanics of some other genre, at which point it is no longer an RPG.
 

Grauken

Gourd vibes only
Patron
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Mar 22, 2013
Messages
12,802
Is a game more enjoyable if it's identified as an RPG than if it isn't?

Not anymore, it just invites retarded discussion of what is an RPG or not, I prefer to play mere dungeon crawlers or battle simulators, clearly much more fun than RPGs
 

SymbolicFrank

Magister
Joined
Mar 24, 2010
Messages
1,668
Not an RPG: anything with mini-games. The stats of the char should determine the outcome, not the dexterity of the player.

And most mini-games are terrible.
 

Delicieuxz

Cipher
Joined
Nov 6, 2010
Messages
558
An RPG is a game where player agency is created through the game world responding to the player’s unique thought-processes, choices, and actions, resulting in a dynamic narrative.

Overly pretentious retardation.

It's a game where you kill shit and level up. That's it.

So, Daikatana is an RPG.

Combat isn't even a necessary part of an RPG.
 
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conan_edw

Arbiter
Patron
Joined
Dec 3, 2017
Messages
847
Grab the Codex by the pussy Pathfinder: Wrath
There should be a megathread of "But what's an RPG?" and all those weekly made threads should be moved in there.
 

Delicieuxz

Cipher
Joined
Nov 6, 2010
Messages
558
Combat isn't even a necessary part of an RPG.

Yeah, but 99% of RPGs are combat games by what, accident?

If your definition excludes all the games in the genre, it's useless.

There are more RPGs without combat than there are RPGs featuring playable paraplegics, but that doesn't mean the definition of an RPG excludes games with paraplegic playable characters.

What I've written about what constitutes an RPG doesn't exclude games with combat. The OP mentions:

The design elements of an RPG:

- a necessary emphasis on player agency
- can have action
- likely has adventuring
- focuses on presenting the player with information and leaving them to figure out what to do with it
- may or may not have character building, skill systems, inventories, etc

So, combat is there.
 

Volokard

Novice
Joined
Mar 13, 2019
Messages
15
I would say it's any game that's focused on upgrading and customizing your player with those stats being persistent throughout the entire game.
 

Giauz Ragnacock

Scholar
Joined
Jul 16, 2011
Messages
502
A CRPG is a narrative computer game that treats the PCs more like board game pieces or action figures with abstract rules for controlling the PCs and resolving conflicts such as with stats, rngs, and menus rather than giving the player deterministic direct control of the PCs as in action adventure or sports computer games.

This definition fits action RPGs, turn-based RPGs, WRPGS, and JRPGs. All of them are trying to capture the feeling of playing fantasy "adventurers" as created in 1974's D&D, though by vastly different means.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
but what about rpg games?

An ”RPG game” is the modern term used by developers and journalists for a product that’s pretending and posing to be an RPG, but neither the devs nor the journos are quite sure about anything but the pretense.
 

Citizen

Guest
If codex hivemind likes it, then it's an RPG (Rarely Prestigious Game)
 

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