CDPR just wrote Witcher fan fiction they didnt have to invent the setting or characters from scratch
you have no idea what 5e D&D is right?That means the TB aspect didn't work that well. Along with the Vancian system of course.
You have no idea what the context is, right?you have no idea what 5e D&D is right?
DO:S combat without the retarded level scaling and DnD based class would be so fucking incline
no chance WotC allows them to butcher BG for mass production.
And I thought Jeremy Crawford was seemingly one of the big forces behind that, considering Xanathar's Guide and his Twitter shenanigans, yet I noticed in Acquisitions Incorporated as GM that it seems absent from his personality.no chance WotC allows them to butcher BG for mass production.
WoTC are full SJW now though.
WoTC are full SJW now though.
I must confess that after D:OS2 I'm rather hyped for Larian because that game surpassed my expectations by a really wide margin. Everything that I found irritating or boring about D:OS1 was properly fixed or redesigned in the sequel.
A D&D game will have different combat mechanics, of course, which is why I'm dying of curiosity. To me right now Larian are the new kings of CRPG.
Its mentioned plenty of times that they are "working closely and cooperating" with WoTC for this game so no chance WotC allows them to butcher BG for mass production and turn it into "another cat co-op game for his gf" btw cat co-op game for GF's turned out to be one out of very few good new cRPGS released in last decade.
One per character (nothing stops you from playing a party of four summoners). In D:OS2 fully buffed minions are very strong. You seem to imply that controlling a swarm of weaklings would be more interesting. How exactly?limit you to one minion
"Cooldowns are bad" is just a dogma. People say that but they can never explain why cd/s are so bad. In D:OS2 many cd/s are long enough to make abilities effectively once per encounter. How is this system so different from any other form of resource management?cooldown
In most fights you can easily increase range by jumping to high ground. We could have a round of the old "what's better - 13m limit or hit-and-run abuse of sniping?" debate here, of course. But let's just accept that all VG combat systems are imperfect in some way.archers limited to 13m
It's really a matter of taste. I can see how people who dislike such itemization won't like D:OS (and a lot of other games). I don't mind it. Although one of the few bad things I could say about D:OS2 is that many unique items are lackluster and not really unique. That could've been handled better.mmo like itemization
One per character (nothing stops you from playing a party of four summoners). In D:OS2 fully buffed minions are very strong. You seem to imply that controlling a swarm of weaklings would be more interesting. How exactly?
"Cooldowns are bad" is just a dogma. People say that but they can never explain why cd/s are so bad. In D:OS2 many cd/s are long enough to make abilities effectively once per encounter. How is this system so different from any other form of resource management?
In most fights you can easily increase range by jumping to high ground. We could have a round of the old "what's better - 13m limit or hit-and-run abuse of sniping?" debate here, of course. But let's just accept that all VG combat systems are imperfect in some way.
WotC allowed Sword Coast Legends to happen...Its mentioned plenty of times that they are "working closely and cooperating" with WoTC for this game so no chance WotC allows them to butcher BG for mass production and turn it into "another cat co-op game for his gf" btw cat co-op game for GF's turned out to be one out of very few good new cRPGS released in last decade.
Not only do they not make sense, they encourage an MMO-like "rotation" where you have a most efficient way to use abilities one after the other and you have to constantly juggle a bunch of cooldowns. Make casting times instead. 3-turn CD = 3-turn casting time. That also forces you to think about positioning, whether an enemy can interrupt you, there's an opportunity cost involved (you can cast 3 other less powerful spells in that time for example), more powerful abilities actually make sense and can be balanced now, etc."Cooldowns are bad" is just a dogma. People say that but they can never explain why cd/s are so bad. In D:OS2 many cd/s are long enough to make abilities effectively once per encounter. How is this system so different from any other form of resource management?