Witness the body horror that allows Rust players to look down and see their legs
To look down and see your legs in Rust, your upper body has to turn into taffy.
It's fun to get a look at how the sausage is made in games, and Rust developer Garry Newman opened the doors to his butcher shop in a blog post today. The post reveals that Newman has wanted for years to let players look down in first-person and see their own legs while playing Rust, rather than traveling through the world as a disembodied camera in the same manner as most first-person games.
"We have a skeleton with the player model on it (which is what casts the localplayer shadow)," the post reads. "We want to show it, but we also want to manipulate the bones in a way that they don't conflict with the player's view. But if we do that the shadow would be all fucked."
The solution Newman finally came up with? Rendering a different model. "So what we do is basically copy the third person model (which creates the shadows) and manipulate the bones. The manipulation isn't anything complicated, it's just a case of tucking shit behind the camera," Newman writes.
"There's a couple of extra things we have to do. When you're crouched and look down, we pull the viewmodel back so it doesn't clip through your knees."
While that solution does indeed look convincing from a first-person perspective (above), it's both funny and a little alarming to see what's happening behind the scenes to achieve it:
As you can see, the player's shadow is intact and both it and their body will look perfectly normal to them, but "tucking shit behind the camera" technically turns the player into a weird stretched taffy monster. It's reminiscent of the disturbing gymnastics required to let players peer over cover in Crysis.
You can read the full post for more behind-the-scenes magic (there's a reason the models above don't show the player's arms) at Newman's blog. And while we're on the topic of Rust, we also learned this week that it'll release its first paid DLC next month, which will contain 10 new playable musical instruments.
I think Museum of Simulation Technology does that. Which I guess is now called Superliminal.
He's speaking like he's replying or quoting the link to this essay I want to read yet there's fucking nothing there. Is that actually the case or do I just not fucking get how to work twitter?
Technically you're not wrong, but:November 30, a 20th anniversary of Unreal Tournament with no new game for more than a decade
Car Lesbians is a fem/car/sexploitation racing game created by /tg/. The basic premise is that you have a car and you are a lesbian. You must drive around in your car and make out with other lesbians. Characters have two stats: Hotness and Car. These act as dice pools of d6s for opposed rolls or general skill checks; 4s and 5s count as one success each, 6s count as two successes, and every die that rolls a 1 is -1 success.
All conflicts are settled through either high-speed races or tense make-out sessions. The game features a fully-functional racing system, rules for creating NPC members of your pit crew, and dozens of random events to spice up the race. The book is 20 pages cover-to-cover and is illustrated throughout.
See also
- The full rulebook can be downloaded by clicking the image to the right.
- Track Pack 1, a collection of random track legs for six different settings for races.
Links
- Catfight Lesbians, a piece of crossover writefaggotry wherein a group of Car Lesbians encounters a group of Catfight: Tactics convicts.
- The first glorious thread archived at sup/tg/
- The first thread continued. "Viral is unbanned and development of Car Lesbians continues! Now with .pdf goodness."
Man sues NetEase after his friend sells a US$1.4 million game character for US$500
The court intervened and NetEase revocated the transaction while the buyer got nearly US$13,000 in damages.
A man in China took his friend to court for selling a game character he spent US$1.4 million on for just US$552.
The man filed a proceeding against his friend and NetEase after the friend mistakenly sold off the character from the MMORPG Justice Online for just 3,888 yuan (US$552). The defendant said he was trying to sell the character back to his friend for 388,000 yuan (US$55,138), as he had been given the character to play. He attributed the typo to being dizzy from excessive gaming at the time. But the moment the character was seen on NetEase’s in-game marketplace, it was snatched up by another buyer.
The case was ultimately settled with the mediation of a judge online. NetEase revoked the transaction, and the plaintiff paid the buyer 90,000 yuan (US$12,789) in damages. After the settlement, the local court in Sichuan posted on social media that the case was a great example of the protection of digital assets, and it warned gamers not to spend too much in video games.