Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,009
True but 'what is a quest?' is inherently way too vague to be useful for a discussion. I think for gameplay/narrative discussion purposes, it's not a quest if you didn't need to be told about it by a specific person to do the thing. So the water chip isn't really a quest (or at least didn't need to be- I don't know the specifics of the game but that scenario would totally work if you could just find out about and bring the chip there without any specific contact) and the 'ring the bells' 'quest' in dark souls doesn't count either, since you can blunder through the game murdering everyone before they get a word in, and still manage to find and throw the switches that open that gate in a roundabout way. OTOH the 'collect the four lordsouls' thing is clearly a quest, although you can technically get it from 2 different people I suppose, it's not something you can do on your own. They're all clearly quests from a narrative standpoint, but gameplay wise, some of these are no different than finding switches that open a door or causes some other thing to happen. And there's a huge difference in feel between a door that opens when you throw a switch, and a door that opens only when you throw a switch that you've been told to throw. That latter seems like it robs you of agency, even if it's functionally just two switches you had to hit in a specific order. It sucks the fun out of the game when you have to do as you're told.
Also, I'd consider 'find a waterchip' to still be a request to do a specific thing, even if there's more than one available.
Also, I'd consider 'find a waterchip' to still be a request to do a specific thing, even if there's more than one available.