Preben
Arcane
Is it still alive? Those pesky Swedes are persistent, I give them that.
It's going to be exactly like Stellaris with endless reworking of systems without improving anything.
What stellaris doesn't have is campaign like game play,a premade map with different empires and such. If you play a single game in stellaris,you had seen everything that the game have the offer,all the games are identical.It's going to be exactly like Stellaris with endless reworking of systems without improving anything.
Hate to quote myself but...
I disagree, Stellaris is clearly better than before. Althrough I would agree its a deeply incomplete game at its core. They should have really given it another year of development. I never saw a game get revamped so hard. I started playing it with the Apocalypse expansion, so from what I heard, 1.0 Stellaris is a total different beast from Stellaris 2.0.
The problem is that its not better enough.
The biggest issue of the game, leaving incompleteness aside, is the tech debt. We all know how Stellaris is fucked up, performance/code-base wise.
Imperator, on the other hand... As I said before, the problem is the game's inherent design. Paradox needs to pull a rabbit out of their hat for this to become good.
But that's just 4X.What stellaris doesn't have is campaign like game play,a premade map with different empires and such. If you play a single game in stellaris,you had seen everything that the game have the offer,all the games are identical.It's going to be exactly like Stellaris with endless reworking of systems without improving anything.
Hate to quote myself but...
I disagree, Stellaris is clearly better than before. Althrough I would agree its a deeply incomplete game at its core. They should have really given it another year of development. I never saw a game get revamped so hard. I started playing it with the Apocalypse expansion, so from what I heard, 1.0 Stellaris is a total different beast from Stellaris 2.0.
The problem is that its not better enough.
The biggest issue of the game, leaving incompleteness aside, is the tech debt. We all know how Stellaris is fucked up, performance/code-base wise.
Imperator, on the other hand... As I said before, the problem is the game's inherent design. Paradox needs to pull a rabbit out of their hat for this to become good.
It's going to be exactly like Stellaris with endless reworking of systems without improving anything.
Hate to quote myself but...
I disagree, Stellaris is clearly better than before. Althrough I would agree its a deeply incomplete game at its core. They should have really given it another year of development. I never saw a game get revamped so hard. I started playing it with the Apocalypse expansion, so from what I heard, 1.0 Stellaris is a total different beast from Stellaris 2.0.
The problem is that its not better enough.
The biggest issue of the game, leaving incompleteness aside, is the tech debt. We all know how Stellaris is fucked up, performance/code-base wise.
Imperator, on the other hand... As I said before, the problem is the game's inherent design. Paradox needs to pull a rabbit out of their hat for this to become good.
Especially as the entire choke point retardation came from equally retarded stubbornness to not include supply range, which in turn could have solved several 1.0 problems, like the lack of front lines, with trivial circle equations.Lol, "updating" Stellaris brought stripping away different means of travel, chokepoints in space, "swedish cuck combat bonus" for smaller fleets etc. Not to mention the changes to pop/job system is the thing that makes the game unplayable in the first play. So yeah...
I played it on release. It's basically an entirely different game now. In some ways it's better, in some ways it's worse, but once again, chief target of Paradox seems not to be fixing the performance or mechanics, but content bloat (which doesn't mean that the game isn't lacking in terms of content, just that they like chucking disparate chunks of completely modular and disconnected content out for the purposes of marketing and milking)from what I heard, 1.0 Stellaris is a total different beast from Stellaris 2.0.
What stellaris doesn't have is campaign like game play,a premade map with different empires and such. If you play a single game in stellaris,you had seen everything that the game have the offer,all the games are identical.It's going to be exactly like Stellaris with endless reworking of systems without improving anything.
Hate to quote myself but...
I disagree, Stellaris is clearly better than before. Althrough I would agree its a deeply incomplete game at its core. They should have really given it another year of development. I never saw a game get revamped so hard. I started playing it with the Apocalypse expansion, so from what I heard, 1.0 Stellaris is a total different beast from Stellaris 2.0.
The problem is that its not better enough.
The biggest issue of the game, leaving incompleteness aside, is the tech debt. We all know how Stellaris is fucked up, performance/code-base wise.
Imperator, on the other hand... As I said before, the problem is the game's inherent design. Paradox needs to pull a rabbit out of their hat for this to become good.
Yep. Having a pre-filled map with a past is an integral part of any grand strategy game – assymetry is essential to the genre. You don't have that here beyond the half-hearted attempt at fallen empires (what a missed fucking opportunity. Why the hell can't you play as a fallen empire, with the game being centered on playing tall instead of wide? Rebuild wrecked stuff everywhere, gradually solve internal conflicts and rouse your species from decadent stupor while using your mighty army to raid the younger species for resources to pull all this shit off, all the while in a race against time, knowing that once the younger species achieve a certain level of technological competence, they'll overpower and destroy you through sheer numbers. THAT would be a fun thing to play as.). Even though they included some roleplaying tools like the ethos and all, the main goddamn thing isn't there. Your roleplaying options are incredibly limited by the fact that you always start the same as do others.That's because their galactic generation is somewhere between low effort and utterly shit. Take CK2, EU4, heck even HoI4, and the world has a past. The map has been shaped by centuries of conflicts, influences, moving borders, migrations, alliances, etc. States have different sizes, power, economies, alliances that are consequences of that past. Some are old, some are new, some are in-between. The state of the world is not a blank slate with nations thrown there for no reason, which is what Stellaris gives you: a galaxy with a couple "Fallen Empires" and a bunch of civilisations all starting the space-faring age at the exact same time, with nobody ever in contact with anyone else. From a roleplay or world building point of view, it's shit and boring. From a strategic/diplomatic point of view, it's even worse.
Yep. Having a pre-filled map with a past is an integral part of any grand strategy game – assymetry is essential to the genre. You don't have that here beyond the half-hearted attempt at fallen empires (what a missed fucking opportunity. Why the hell can't you play as a fallen empire, with the game being centered on playing tall instead of wide? Rebuild wrecked stuff everywhere, gradually solve internal conflicts and rouse your species from decadent stupor while using your mighty army to raid the younger species for resources to pull all this shit off, all the while in a race against time, knowing that once the younger species achieve a certain level of technological competence, they'll overpower and destroy you through sheer numbers. THAT would be a fun thing to play as.). Even though they included some roleplaying tools like the ethos and all, the main goddamn thing isn't there. Your roleplaying options are incredibly limited by the fact that you always start the same as do others.
I'm playing Rome TW II (bought during recent Steam sale) and the DEI mod. I see no need for any Paradox cuck shit. A big part of the appeal of Rome to me is the personal combat and "manliness" of the era. having stupid months-long battles and painting the map is no comparison to actrual battles in which formations, morale, weaponry, and most importantly tactics all come into play. Even the politics and diplomacy in TWRII:DEI are miles better than any Paradox game other than CKII. Imperator Rome can eat a bag of phalli. This whole topic should be deleted and searches redirected towards TWRII:DEI.
I agree RTW2 with the DEI mod is a great experience but the overall strategy and management is really simplified.
I agree RTW2 with the DEI mod is a great experience but the overall strategy and management is really simplified.
Unlike Imperator?