Are you serious? For two years - well before the Epic "affair" - both PanteraNera and me continued to bring objective arguments about the shortcomings and deficiencies of this project, and I don't think I have to prove anything since my posts are all there for anyone to check if I was right or not to be so skeptical and pessimistic. At this time, Phoenix Point is an unfinished, unpolished and unprofessional mess, without any significant production value: a "polished" pre-alpha that maybe not even the betrayal ill-gained money will be able to save. It's also a shame and an insult to us longtime fans, and this will be remembered for a long time.Care to give any specific arguments instead of talking out of your ass?
Did they keep any Dotkov's tracks that were in backer builds?Soundtrack is much better than new Xcoms, people are just used to that shit.I am so surprised that everyone is talking shit about the soundtrack, i was expecting more by the same composer of the Ufo defense ost, since it's one of my favourite of all times
From the Readme:Did they keep any Dotkov's tracks that were in backer builds?
Not sure if you guys are talking about the actual 2 OST or the one "Legacy" OST they made for the DLC post WoTC.
Now this is the shit.
None of those mean shit about release. Those were based on conjecture and guesswork at the time of writing them. Now play release version and give us real arguments and for sure don't use arguments by a nuXcom retard as valid.Are you serious? For two years - well before the Epic "affair" - both PanteraNera and me continued to bring objective arguments about the shortcomings and deficiencies of this project, and I don't think I have to prove anything since my posts are all there for anyone to check if I was right or not to be so skeptical and pessimistic. At this time, Phoenix Point is an unfinished, unpolished and unprofessional mess, without any significant production value: a "polished" pre-alpha that maybe not even the betrayal ill-gained money will be able to save. It's also a shame and an insult to us longtime fans, and this will be remembered for a long time.Care to give any specific arguments instead of talking out of your ass?
Not sure if you guys are talking about the actual 2 OST or the one "Legacy" OST they made for the DLC post WoTC.
Now this is the shit.
Wasn't the soundtrack the best part of the DLC?
Because linear sequence of puzzle maps didn't really fit.
I agree that it was a big oversight not to be able to tilt the camera position a little for free aim, or to preview it, but XCOM didn't have targeting preview (or stat screen in mission) until XCOM 2 (and maybe even WOTC?), and I think you still need mods to preview LoS to objectives.
Instead, they mean a lot. Read my consideration about BB5, this "release" is just a more polished one with no real new content, and I don't use others arguments if not mine but I've only subscribed - and I repeat it - his statement "Phoenix Point is the Fallout 76 of XCom clones".None of those mean shit about release. Those were based on conjecture and guesswork at the time of writing them. Now play release version and give us real arguments and for sure don't use arguments by a nuXcom retard as valid.
yes, I shot things through cover so farDo bullets penetrate things on current version?
I know that it wasn't included in backer build 3.
I'm pretty sure there was a way to get the stats of both your soldiers and aliens in XCOM 1. Or are you talking about other stats?
thats why to hit rolls are better imo. All the extra headache of this "realistic" "ballistic modeling" system for what? Its a ton of work and probably adds nothing, not even realism in the end... just countless unforeseen consequences that can be solved with a much easier system and leave you with months of programmer time to actually add worthwhile content. perhaps somebody will develop an in depth ballistic model people can buy and paste on to their game someday, but spending years to develop a system worse than just rolling dice seems seems to be a big money and time sink to me.Cause thats design flaws, not bugs. There is no good way to "fix" random pieces of cover blocking overwatch shots that looked as though they should have been possible. They'd have to either "disable" all cover in a certain radius from a shooter (which would lead to i can shoot you, but you cant shoot me problem) or make all cover convex or something.I don't know why some guys, while comparing this to Xcom 2, criticize its bugs: they forgot that Xcom 2 was a shitty messy pile of bugs and glitches at launch. It took months to fix them.
This is a game I expect from Bethesda, this game is like the Fallout 76 of XCOM clones.
yes, I shot things through cover so farDo bullets penetrate things on current version?
I know that it wasn't included in backer build 3.
This is a game I expect from Bethesda, this game is like the Fallout 76 of XCOM clones.
I actually disagree with some of that. Why should you know the exact way its going to look where you are going to run to? You would not know that in a real fire fight, some of that is just a good guess and a hope. I don't mind having to guess and hope, nothing unrealistic about that IMO. Being able to turn and tilt the camera from every possible angle including angles from movements you have yet to even actually make is like being able to see into the future. Maybe some soldier could have that as a cool skill or ability, but not everyone should have that ability.
Can't brofist hard enough. To my shame, I am still surprised every time someone brings up realistic simulationism as if it is the whole point of gaming. I should have learned by now how many people just want games to be exactly like real life. It still makes no sense to me.All the extra headache of this "realistic" "ballistic modeling" system for what?
Also people today are such retards and fake. I guess everyone chooses to forget that nuXcom 1 at release was a huge bug fest. It had a huge campaign ending bug (it ended one of my ironman campaigns) where enemy units would teleport into the middle of your squad, activate and shoot... and it took them months to fix that shit. At release more than 50% of shots were through walls and shit, I remember people shitting on the game a lot because of that.
This is a game where outside combat you had 4 same events per month (ufo, council, terror, abduction) and a few main missions here and there. Where the whole difficulty of the game disappeared in month 3 as soon as your snipers got 2 levels and you could take 6 people into maps. Where map pool was tiny and you would run into same maps in single campaign.. Fuck these retards!
Not sure if you guys are talking about the actual 2 OST or the one "Legacy" OST they made for the DLC post WoTC.
Now this is the shit.
This is a game I expect from Bethesda, this game is like the Fallout 76 of XCOM clones.
I actually disagree with some of that. Why should you know the exact way its going to look where you are going to run to? You would not know that in a real fire fight, some of that is just a good guess and a hope. I don't mind having to guess and hope, nothing unrealistic about that IMO. Being able to turn and tilt the camera from every possible angle including angles from movements you have yet to even actually make is like being able to see into the future. Maybe some soldier could have that as a cool skill or ability, but not everyone should have that ability.
Yeah,that dude sounds so fucking butthurt. A big hint at his retardation was him comparing it to modern xcom popamoles and not the originals. He sounds really whiny and annoying.
Don't be a retard. Is it as good as UFO 1994 and TFTD? No.Instead, they mean a lot. Read my consideration about BB5, this "release" is just a more polished one with no real new content, and I don't use others arguments if not mine but I've only subscribed - and I repeat it - his statement "Phoenix Point is the Fallout 76 of XCom clones".None of those mean shit about release. Those were based on conjecture and guesswork at the time of writing them. Now play release version and give us real arguments and for sure don't use arguments by a nuXcom retard as valid.
So essentially PeePee is exactly as predicted, plus even goes beyond that, mimicking features from nuXcom, which in itself is a kissing cousin of Gollop's original ideas. Whew, what a sitcom.Did they fuck up, yes massively. Too many ways to list really, nose dive in art, everything they lifted from nucom, it's unfinished half a game, the watered down tension and so on. But the base is there, it's compelling. Really, it's what many wanted from the reboots and the core of the game is a worthy successor. I could chew it up any which way as it stands but to call it fallout 76 is asinine.
FFS, can we stop taking that low bar as a quality measure?Is it better than nuXcoms? Yes.