Deleted Member 16721
Guest
Oblivion's schedules and conversations were incline. It's a shame they got rid of them for canned moments in Skyrim.
If they expanded their AI and we actually saw radiant AI (which unfortunately we still haven't seen, most of it was cut in Oblivion and Skyrim), then the games would really be more immersive. Conversation system in Oblivion is incline because it's randomized and adds life to the game. Like someone mentioned, it gave the illusion that the game didn't revolve around your character. The schedules are great especially if you stalk somebody for a quest or something. You get to see their daily lives which while sounding corny is incredibly cool in the game. They should expand that so you could ask where a specific person is to other townsfolk. Like "have you seen Jim?" and they give you directions to where he currently is. A lot can be done with both the schedules and conversations to take it to another level, I hope they revisit that style in TES 6, I really do.
If they expanded their AI and we actually saw radiant AI (which unfortunately we still haven't seen, most of it was cut in Oblivion and Skyrim), then the games would really be more immersive. Conversation system in Oblivion is incline because it's randomized and adds life to the game. Like someone mentioned, it gave the illusion that the game didn't revolve around your character. The schedules are great especially if you stalk somebody for a quest or something. You get to see their daily lives which while sounding corny is incredibly cool in the game. They should expand that so you could ask where a specific person is to other townsfolk. Like "have you seen Jim?" and they give you directions to where he currently is. A lot can be done with both the schedules and conversations to take it to another level, I hope they revisit that style in TES 6, I really do.