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Rank the chapters in Pathfinder: Kingmaker

Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
/-/-/-/-/
 

jdinatale

Cipher
Joined
Sep 28, 2013
Messages
422
Easy enough:
  1. Stolen Land
  2. Rivers Run Red
  3. The Varnhold Vanishing
  4. Blood for Blood
  5. War of the River Kings
  6. Sound of a Thousand Screams
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
5,797
Location
Space Refrigerator
I'm very into cock and ball torture
First Chapter, Varnhold Vanishing, and Season of Bloom are my favorites. Once you reach the Pitax chapter there is a sharp decline in quality, unfortunately. But hey that isn't too bad, that means for the most part the game is fairly enjoyable until you reach the end game. By then you would have easily have gotten hundreds of hours of entertainment.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I may change my mind in the future, but currently:

1) Chapter 5 (Pitax- good intrigue and good fighting)
2) Chapter 6 (HATEOT- great puzzlelike place, very strong emotional moments with companions)
3) Chapter 2 (Troll Trouble/Season of Bloom- the 2nd part is where the immersion factor starts taking off)
4) Chapter 3 (Varnhold Vanishing- great dungeons)
5) Chapter 4 (Twice Born Warlord- best companion stories)
6) Chapter 7 (Finale- good themes, but should have been shorter)
7) Chapter 1 (Beginning- good fighting but a bit generic content)

That said, I like all of them.
 

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
295
1 : Chapter 2
2: Chapter 3
3: Chapter 1
4: Chapter 4
5: Chapter 5
6: Finale
7: House

Plot wise i like both the house and the finale, but the mobs are such cancer i can t rank it higher. House gets a rose ranking than the finale, even with the same mobs, because the reward for all of that is a shit tier boss fight, even if the plot is ok.

Finale has absolute garbage mobs, overstays it s welcome, but the final boss is a cool fight at least

Nyrissa and Vordekai are shit tier boss fights and needed a mechanic to make so they do not explode in one turn
 

Ensi

Educated
Joined
Oct 28, 2016
Messages
69
I honestly stopped playing once I got to chapter 2 cuz of the kingdom management. Is there a way to not really have to deal with it?
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
5,797
Location
Space Refrigerator
I'm very into cock and ball torture
I honestly stopped playing once I got to chapter 2 cuz of the kingdom management. Is there a way to not really have to deal with it?
Developers implemented an option to where you can disable it completely.
Here:
8SEtEp4.png
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,011
FUCK THE HOUSE FOREVER AND EVER AND EVER
LITERALLY A HOUSE ON THE EDGE OF GETTING FUCKED FOR ETERNITY

GODDAMN IT I KEEP GETTING THE NAME WRONG FUCK
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Guys, there are about 6-7 fights in HATEOT that you cannot avoid. The boss fights, the mandragora swarms group, and I think I also had to fight two easy trash mobs. All the rest are avoidable by choosing your realities and your entrances carefully.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,011
Guys, there are about 6-7 fights in HATEOT that you cannot avoid. The boss fights, the mandragora swarms group, and I think I also had to fight two easy trash mobs. All the rest are avoidable by choosing your realities and your entrances carefully.
But you only know where to go and what to do via trail and error. Going in blind is pure pain and retardation.
Also the game overall takes a nosedive in terms of player agency. I've explained in the main thread why fighting through hordes of Wild Hunt is retarded.
 

purpleblob

Savant
Joined
May 16, 2014
Messages
564
Location
Sydney
My preferance:

1. Chapter 2 - Troll & Bloom
2. Chatper 1 - Stag Lord
3. Chapter 4 - Armag
4. Chatper 5 - Pitax
5. Chapter 3 - Varnhold
6. Chapter 7 - optional chapter
7. Chaper 6 - House
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,209
Location
Eastern block
I honestly stopped playing once I got to chapter 2 cuz of the kingdom management. Is there a way to not really have to deal with it?

Not really. If you set Kingdom management on Auto, you'll lose out on the items from Artisans. At best, you can set it to Effortless, then use a savegame editor to cheat yourself a huge chunk of cash, buy a few hundred thousand BPs, and just do whatever. Of course, there's no point in playing the game like that.
 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
Hopefully second game wont have any kind of "manage your house" type of shit one of the reasons why I did not replay PFKM for 20 times like I should for the game of this caliber is fucking Kingdom management:negative::negative::negative::negative:
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,209
Location
Eastern block
They already confirmed a similar system Atchodas. This type of gameplay serves several different purposes:

1) neo-gamer hipsters love minigames (their target market)
2) it's a nice trick to prolong gameplay hours artificially
3) it's easier to automate gameplay, than create traditional quest structure
4) it's useful as a stretch goal (crowdfunded games end up with a ton of feature bloat)
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,011
Also the game overall takes a nosedive in terms of player agency.

Why?

As I said in the main thread: The Wild Hunt are not mindless monsters, they are highly intelligent humanoids. It makes no sense for them to berserker charge at the party, certainly not once you keep fucking them up. The House should have offered ways to get around them without fighting. The player should have been able to sow discord between the servants of Nyrissa and screw her over in the same way she has been doing it to you the whole game.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
The House should have offered ways to get around them without fighting.

It does. I have already mentioned it above, there is very little fighting you have to do in the house. The rest is optional. Maybe you do not want to put in the work to find the routes that avoid the fights, but that is not the game's fault.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,011
Don't play dumb. Pathing around the aggro ranges of enemies isn't the same as avoiding fights via dialogue options and skill checks.
 

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