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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Mebrilia the Viera Queen

Guest
The issue is that apparently the arist used to make the soundtracks are mainly Electronic,Pop or Rap. And this tells a lot about the so called soundtrack that is a departure from the mood of the old cyberpunk 2020 setting.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
The issue is that apparently the arist used to make the soundtracks are mainly Electronic,Pop or Rap. And this tells a lot about the so called soundtrack that is a departure from the mood of the old cyberpunk 2020 setting.
Dominant music genre can change in 57 years who would have thought? Cyberpunk 2020 setting was made when Rock and Metal were mainstream.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
The issue is that apparently the arist used to make the soundtracks are mainly Electronic,Pop or Rap. And this tells a lot about the so called soundtrack that is a departure from the mood of the old cyberpunk 2020 setting.

You need to chill out. Aren't we still getting a lot of Johnny Silverhand's rock tracks?
Whole album from what they said.
 

Mebrilia the Viera Queen

Guest
For me that was the last drip. I mean with the weird directions they chosen to develop this game i lost interest long ago. At this point i just wait for release and see some video but i already know i am going to cringe hard.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,308
btw gorillas get vitamin B12 literally from eating shit
for every vegan who wants to be strong as one has to do the same
 

Sam Ecorners

Arcane
Patron
Joined
Mar 19, 2012
Messages
1,302
Location
Gallbladder of Western Civilization
RE: music, it's pretty cool. I wonder if they got all of them to record new tracks for the game, cuz that would be first. But seems like everyone they got is an experimental artist one way or another, so it's not just straight up mainstream pop, rap, or electronica. Good on them, keep making it a unique AAA title.
 

Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,073
Location
Okie Land
Appealing to mainstream much? Hell they are not even trying to hide it LOL

It will be many lulz if 2077's cool thing is baroque era classical. Looking back on early 20th hiphop and electro boogie will certainly seem quaint and future-fail.
 

Whipped Cream

Savant
Patron
Joined
Mar 23, 2019
Messages
151
Hopes:






Reality: A bunch of B-level pop stars with no talent and music that doesn't really sound like cyberpunk.

Oh well, at least the lead composer is the same guy who was the lead composer on The Witcher 3, so the atmospheric music will probably be good.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,684
My team has the sexiest and deadliest waifus you can recruit.
I have no idea who or what that ”Grimes” is or why it is supposed to be popular or newsworthy.

If nothing else, she's Elon Musk's girlfriend, which is fitting since Tesla just announced the so-called Cybertruck.
 
Joined
May 15, 2013
Messages
115
Music's...ok. Grimes is meh, but the aesthetics are alright, if a little too typical for Cyberpunk stuff.

I have no idea who or what that ”Grimes” is or why it is supposed to be popular or newsworthy.

If nothing else, she's Elon Musk's girlfriend, which is fitting since Tesla just announced the so-called Cybertruck.
I think they broke up, like, a year ago, which makes him being at that show for now reason even funnier.
 

grimace

Arcane
Joined
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Messages
1,988




https://www youtube com/watch?v=gYG_4vJ4qNA

We appreciate power
We appreciate power
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What will it take to make you capitulate?
We appreciate power
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I'll evade the human race, putting makeup on my face
We appreciate power
We appreciate power, power
Simulation, give me something good
God's creation, so misunderstood
Pray to the divinity, the keeper of the key
One day everyone will believe
What will it take to make you capitulate?
We appreciate power
We appreciate power
When will the state agree to cooperate?
We appreciate power
We appreciate power, power
People like to say that we're insane
But AI will reward us when it reigns
Pledge allegiance to the world's most powerful computer
Simulation is the future
What will it take to make you capitulate?
We appreciate power
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I'll evade the human race, putting makeup on my face
We appreciate power
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And if you long to never die
Baby, plug in, upload your mind
Come on, you're not even alive
If you're not backed up on a drive
And if you long to never die
Baby, plug in, upload your mind
Come on, you're not even alive
If you're not backed up, backed up on a drive
What will it take to make you capitulate?
We appreciate power
We appreciate power
I'll evade the human race, putting makeup on my face
We appreciate power
We appreciate power, power
What will it take to make you capitulate?
We appreciate power
We appreciate power
When will the state agree to cooperate?
We appreciate power
We appreciate power
We appreciate power
We appreciate power
We appreciate power
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Neanderthal to human being
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Submit
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Transhumanism and the divine right of AI might be too frightening to market a fun "futuristic" Grand Theft Auto game.

Are we still pretending Cyberpunk 2077 will resemble a cRPG in any way?
 

RepHope

Savant
Joined
Apr 27, 2017
Messages
400




https://www youtube com/watch?v=gYG_4vJ4qNA

We appreciate power
We appreciate power
We appreciate power, power
What will it take to make you capitulate?
We appreciate power
We appreciate power
I'll evade the human race, putting makeup on my face
We appreciate power
We appreciate power, power
Simulation, give me something good
God's creation, so misunderstood
Pray to the divinity, the keeper of the key
One day everyone will believe
What will it take to make you capitulate?
We appreciate power
We appreciate power
When will the state agree to cooperate?
We appreciate power
We appreciate power, power
People like to say that we're insane
But AI will reward us when it reigns
Pledge allegiance to the world's most powerful computer
Simulation is the future
What will it take to make you capitulate?
We appreciate power
We appreciate power
I'll evade the human race, putting makeup on my face
We appreciate power
We appreciate power, power
And if you long to never die
Baby, plug in, upload your mind
Come on, you're not even alive
If you're not backed up on a drive
And if you long to never die
Baby, plug in, upload your mind
Come on, you're not even alive
If you're not backed up, backed up on a drive
What will it take to make you capitulate?
We appreciate power
We appreciate power
I'll evade the human race, putting makeup on my face
We appreciate power
We appreciate power, power
What will it take to make you capitulate?
We appreciate power
We appreciate power
When will the state agree to cooperate?
We appreciate power
We appreciate power
We appreciate power
We appreciate power
We appreciate power
We appreciate power
We appreciate power
We appreciate power
We appreciate power
We appreciate power
Neanderthal to human being
Evolution, kill the gene
Biology is superficial
Intelligence is artificial
Submit
Submit
Submit
Submit
Submit
Submit
Submit
Submit


Transhumanism and the divine right of AI might be too frightening to market a fun "futuristic" Grand Theft Auto game.

Are we still pretending Cyberpunk 2077 will resemble a cRPG in any way?

You’re a retard if you ever thought it would. This is the company that made the Witcher games, not Troika. It was always going to be an action-RPG.

Also you’re a retard for thinking Deus Ex is the be all end all of Cyberpunk. I get that a lot of you kiddies played that as baby’s first RPG, but Deus Ex has little to do with traditional cyberpunk. “AI divine rights” isn’t the sole focus of cyberpunk. How people live and what they chose to do with technology, how it does and doesn’t change society, and ultimately how technology isn’t going to meaningfully change human nature is what cyberpunk is about.
 

santino27

Arcane
Patron
Joined
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Messages
2,684
My team has the sexiest and deadliest waifus you can recruit.
Music's...ok. Grimes is meh, but the aesthetics are alright, if a little too typical for Cyberpunk stuff.

I have no idea who or what that ”Grimes” is or why it is supposed to be popular or newsworthy.

If nothing else, she's Elon Musk's girlfriend, which is fitting since Tesla just announced the so-called Cybertruck.
I think they broke up, like, a year ago, which makes him being at that show for now reason even funnier.
Pretty sure they got back together. He was giving her a ride in the cybertruck just the other day, and have been seen together pretty regularly all year.

Example: https://pagesix.com/2019/08/26/elon-musk-and-musician-grimes-still-going-strong/
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,801
Are we still pretending Cyberpunk 2077 will resemble a cRPG in any way?

I don't think they were misleading in their marketing of the game at any point. It's a FPS/RPG hybrid like Deus Ex
They did mislead people who followed their blog. The blog is now defunct, but I do remember their promises and what we can see now is nowhere close to what was promised.

In short: it's a shooter in Cyberpunk universe and some generic RPG elements. There are no serious attempts to adapt PnP mechanics from CP2020 to be seen. In fact, it's a lot worse than that - enemies eat a lot of lead (which is opposite to CP2020) and combat is more arcadey than tactical.

And that's not just my opinion. A bunch of other Cyberpunk fans, who were following the development of the game since CDPR first announced it and created the aforementioned blog, stated pretty much the same disappointing conclussion.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Pathetic but expected. Word on the street some tried to acquaint REDs with Neotokyo composer back in 2012 but CDPR declined the offer knowing what they are going for. In place of this diverse soy and gutalin scum, we'd never ever see even popular darkwave artists, not even talking about underground hip-hop or actual metal. I have no idea who the fuck Grimes is but the other cast is pure 100% soy creatively bankrupt scum.

I miss McCanns ambient in DE:HR/MD. :(
 
Last edited:

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.mcvuk.com/building-the-...yberpunk-2077-and-moving-on-from-the-witcher/

Building the future on pen and paper: CD Projekt Red on Cyberpunk 2077 and moving on from The Witcher

Headshot-Richard-1-e1575631079123-125x180.jpg

Richard Borzymowski, CD Projekt Red

As the upcoming launch of Cyberpunk 2077 looms large in the distance, currently slated for April 2020, it’s hard not to wonder if CD Projekt Red is feeling the pressure. The studio has a stellar reputation, following its astronomical success with The Witcher 3: Wild Hunt – a hard act for Cyberpunk to follow, which also marks the studio’s first title outside the fantasy novels from which Geralt sprung.

Cyberpunk 2077 is set in a dark future that could hardly be more different from its previous work. It is another adaptation, though, this time of the cult pen-and-paper RPG Cyberpunk 2020 created by Mike Pondsmith way back in 1988. And that presents a new set of challenges and opportunities for what is the most highly-anticipated title of 2020.

While adapting Andrzej Sapkowski’s fantasy book series for The Witcher was a comparatively smooth transition, adapting a pen-and-paper RPG into an open world game with real-time combat was more taxing, as the game’s producer, Richard Borzymowski explains: “The thing is, every pen-and-paper RPG is essentially turn-based. It’s dice throwing, right? That doesn’t really work when there’s a zillion bullets flying across the screen.”

“We’ve stuck to as much of the original Cyberpunk 2020 as we can, but to keep things enjoyable we’ve had to change some things to make it adapt well into the video game format. From things like character attributes to guns – a lot of it is taken from the core book. We’ve added some new ones, of course, but we’re staying true to what Mike Pondsmith created. It was really important to us to remain faithful to the original, because we know there’s this community of Cyberpunk fans that have been out there since the 1980s. We’re not going to be exploiting the franchise, we’re not going out there saying ‘Hey, this is our game, it’s entirely unconnected to whatever it was before.’ We’re here to enhance Cyberpunk, alongside Mike Pondsmith.”

While stepping into an established franchise with pre-existing fans can be intimidating, as Borzymowski notes, it also allows CD Projekt Red to be more open with fans about what to expect.

“Very often I think, not just in games, but in books and movies too, you see promises being made without actually showing anything behind it – and then you’re building hype essentially based on just your words.

Even if the product is very good, people might feel let down, and be like ‘oh, this isn’t what I thought it was going to be.’”

CPRedJumpstartKitBoxMockup1-232x300.jpg

The pen-and-paper RPG Cyberpunk Red acts as an introduction to the world for those who want to jump in before the game’s release
Enter Cyberpunk Red. The latest edition of the pen-and-paper RPG was released in August by R. Talsorian Games, and provides a teaser of what to expect in Cyberpunk 2077. Set in 2045 – the midpoint between Mike Pondsmith’s original and the upcoming game. The RPG acts as a ‘midquel’, bridging the gap between the two titles – directly linking CD Projekt Red’s game to the original work.

Given the 32 year gap, there are unlikely to be any direct plot threads linking Cyberpunk Red and 2077, but the Cyberpunk Red Jumpstart Kit establishes the game’s setting – Night City, and an explanation of the politics of the future, detailing the horrific events known as the fourth corporate war.

Allowing the very keenest fans to get a jump-start on the game’s setting is key to alleviating the pressure to deliver on the hype surrounding 2077. Staying so true to Cyberpunk 2020, going so far as to directly link the titles, is a smart move – both paying homage to existing fans and enticing newcomers to play Cyberpunk Red in the meantime.

“Of course cyberpunk is a genre in its own right, but Cyberpunk 2020 really laid out Mike Pondsmith’s take on what the genre is all about,” says Borzymowski.

“In his particular vision, cyberpunk is all about having this world where there are no real governments anymore, where megacorporations are exploiting everybody just to get even more money and power. You have people living in extreme poverty, being controlled by these corporations, and in between the two you have the people being pushed down into the poverty line, dealing with gangs. And that’s where you are – you’re constantly struggling to know where to go. We want players to be able to create their own personal stories, about freedom and following their own path.”

This feeling of freedom has soaked into not only the game’s narrative, but into the gameplay mechanics themselves. Cyberpunk 2077 is the first CD Projekt Red game not to feature an established main character, and will instead allow players to create their own.

This sense of freedom and player choice in character creation has created headlines in the run up to the game’s launch, as it was revealed that players will not select to play as a man or a woman, but start with a choice between two body types, one traditionally masculine and one traditionally feminine. A seemingly small point to some, but one that potentially allows for players to create gender nonconforming characters, a sensible choice for a game centered around body modification and player choice.

To Borzymowski, the introduction of a character creator is a representation of CD Projekt Red’s evolution as a company. “With the first Witcher game, we were establishing the studio, establishing our style of storytelling. In the Witcher 3 we added the open world to ensure that Geralt is able to have the freedom to explore and to have some side activities.”

“When it comes to Cyberpunk, we don’t have an established character like Geralt. You are not this particular monster slayer with those particular two swords. You create your own character and you choose how you want them to play. I call it ‘open gameplay’, customising a character for the exact style of play that you want. You can go out there and be this Arnold Schwarzenegger Terminator kind of guy, running in guns blazing on every mission. Or you can be – and I don’t have a better expression for this – a cyber ninja, attacking guys from the shadows.”

Of course, this commitment to player freedom creates game design headaches that the team didn’t encounter in the Witcher games. Without a universal main character, with a single style of fighting, the game had to be structured from the very start to allow for playstyles of all kinds: “It’s very challenging. It’s not like we came up with this developer track that ‘oh yeah, we’ll just design it in this way, so it will be easy to accommodate all those playstyles.’”

“No, for every mission that we derived from the overarching plot that was written down in the very beginning, we had to shape and scope them in such a way that each single approach can not only finish the mission, but also have fun doing so. We’ll have players choosing to be a cyber ninja with a ton of cyberware, sure. But you can also play as a guy who claims he doesn’t even use cyberware, and is just this… vanilla human. We had to ensure that those players would still have fun with the game, so we had to have generic paths while ensuring that every single mission, every single beat is enjoyable for players of all kinds.”


The game’s stunning concept art demonstrates CD Projekt Red’s commitment to making Night City as detailed as possible

Although, with the wide array of cyberware available in the game to customise your character with, it’s hard for us to understand why players would want to turn it down in the first place.

One point of particular interest to us is the use of multiple languages in the game, requiring a translator implant in order for subtitles in the player’s language to appear on screen. “The universe of Cyberpunk allowed us to develop a believable gameplay mechanism that allows you to hear all sorts of different languages, while still being able to understand what is being said,” says Borzymowski. “It’s not just a game setting hidden away in the menu, you actually have to purchase this thing in order to understand people.”

Character creation and customisation is not the only thing that’s new in Cyberpunk 2077, though. As the game is such a departure from their previous Witcher titles, a whole new engine was required to produce the stunning visuals seen in the gameplay footage released so far. The new engine, titled REDengine 3, promises to deliver state-of-the-art visuals forming vivid environments, realistic expressions of emotions and character interactions. Big claims indeed, though there are more practical reasons behind the new engine, as Borzymowski explains: “first and foremost, we wouldn’t be able to develop Cyberpunk on the exact same engine as the Witcher. The benefits of the new engine are that we are able to develop Cyberpunk in the first person perspective, with all the verticality of the various buildings and skyscrapers around the place.

“Another thing,” he continues, “is when it comes to doing global illumination. When we are creating anything, in this example the city, you have to have two versions of it: you have daytime and the nighttime city. And at night, you have all those neon lights in the city, especially after you know, rainfall or something like that. You could just develop the geometry for the buildings, and add the neon lights on top of that. You have the shader of the water dripping off, but this wouldn’t give you as big an impression as having global illumination as well. So while developing, we always wanted to ensure we have this wow factor.”

Of course, talk like this does nothing to temper the astronomical hype surrounding this title, which brings us back to the pressure CD Projekt Red are under right now. While undoubtedly a talented team, they have suddenly found themselves about to publish what is bound to be one of the biggest releases of 2020. As the April release creeps ever-closer, the pressure from their ravenous fanbase is building.

“We are feeling under pressure,” says Borzymowski, “but we are taking it as encouragement and we are lucky that what we’re showing to the community is well received. They have given us a certainty that the vision that we had is the right one, is a good one. The approach here is to be transparent, we are not creating an illusion out of words. We’re sharing what we’re up to, and ensuring that we are on track to do something that will be well received.”

Borzymowski seems confident then, despite the enormously high expectations for the game – though this confidence seems to be based not on the assumption of reproducing their prior success with The Witcher, but an acknowledgement of the work that has gone on behind the scenes over the game’s long development. Still, we can’t help but ask if he’s feeling worried.

“Worrying is not the word,” he says. “We know that people are waiting for this game, and the only thing we can do – the very same thing we did on The Witcher – is to pour our heart and soul into it.”
 

undecaf

Arcane
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Joined
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Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
They did mislead people who followed their blog. The blog is now defunct, but I do remember their promises and what we can see now is nowhere close to what was promised.

In short: it's a shooter in Cyberpunk universe and some generic RPG elements. There are no serious attempts to adapt PnP mechanics from CP2020 to be seen. In fact, it's a lot worse than that - enemies eat a lot of lead (which is opposite to CP2020) and combat is more arcadey than tactical.

And that's not just my opinion. A bunch of other Cyberpunk fans, who were following the development of the game since CDPR first announced it and created the aforementioned blog, stated pretty much the same disappointing conclussion.

Yeah.

It’s almost as if CDPR was Bethesda and Cyberpunk was Fallout. What happens, is they take the surface level of the setting and a list of familiar names, give them their own twist, and in the bin goes the rest.

:rpgcodex:
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
They did mislead people who followed their blog. The blog is now defunct, but I do remember their promises and what we can see now is nowhere close to what was promised.

In short: it's a shooter in Cyberpunk universe and some generic RPG elements. There are no serious attempts to adapt PnP mechanics from CP2020 to be seen. In fact, it's a lot worse than that - enemies eat a lot of lead (which is opposite to CP2020) and combat is more arcadey than tactical.

And that's not just my opinion. A bunch of other Cyberpunk fans, who were following the development of the game since CDPR first announced it and created the aforementioned blog, stated pretty much the same disappointing conclussion.

Yeah.

It’s almost as if CDPR was Bethesda and Cyberpunk was Fallout. What happens, is they take the surface level of the setting and a list of familiar names, and in the bin goes the rest.
All done with the blessing of the creator to the tune of dollar bills.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,801
Yeah.

It’s almost as if CDPR was Bethesda and Cyberpunk was Fallout. What happens, is they take the surface level of the setting and a list of familiar names, give them their own twist, and in the bin goes the rest.

:rpgcodex:
For what it's worth, I think they originally intended to follow on their promises. However, in 2017 there was a serious leak that revealed issues surrounding the game. Besides the working conditions (wages, hours, etc.) there were also many conception changes since the announcement and blog's adumbrations.

My speculation? At some point CDPR realized they can't stick to the source material and make a game that'll satisfy the casual gamers and they were running out of time. So any remaining thoughts of implementation of CP2022 mechanics (and people harbouring such thoughts) went to the chopping block. Instead, they beelined towards the easiest/safest course of action in order to get the game out ASAP (the news about problems surrounding Cyberpunk 2077 surfaced around Q4 2017, if I recall correctly, among the other personnel issues). CDPR was trying to salvage the resulting mess at the studio - and their stock market price - by telling the public opinion that "such a large project isn't dependent on key personnel, so these people quitting these jobs won't have an impact on making Cyberpunk 2077", which is an absurd thing to say. But since then their course was clear.

It was also the last time I had any hopes for the game. It will probably end up being a financial success and all that, but I doubt it will be of much interest to me. Maybe I will be wrong. We shall see.
 

Prime Junta

Guest
It could still turn out to be a perfectly acceptable Deus Eczowski. I’m not exactly hyped but still somewhat interested. Can’t say the same for any other upcoming AAA or even AA game.

Also, ray tracing. :bounce::bounce::bounce:
 
Joined
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Messages
1,611
My speculation? At some point CDPR realized they can't [...] make a game that'll satisfy the casual gamers and they were running out of time. So any remaining thoughts of implementation of CP2022 mechanics (and people harbouring such thoughts) went to the chopping block. Instead, they beelined towards the easiest/safest course of action in order to get the game out ASAP).

So TW3 development all over again?

And all I wanted was a trenchcoat and tears in the rain.
 

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