Jack Of Owls
Arcane
First off, let me say that I love clever game developers that program anti-piracy measures into their games that are designed to fuck your shit up after you started the game and already invested a fair bit of your time into it. They're just protecting their IP and having some fun while doing it. My only real personal experience with this was Arma 2. I'm ashamed to admit that I first pirated the the game a few years ago, started to really enjoy myself, then right in the middle of an important firefight, I permanently transmogrified into a small flapping bird. It was such a profound WTF moment for me that rather than being angry with the developers I laughed out loud and enjoyed the joke on me and went on to BUY the game when it was on a Steam sale.
Other classic, evil anti-piracy measures include (or so I'm told):
- one of the Batman games where you leap off a high-rise with the intention of soaring over Gotham's beautiful nighttime vistas with your capeshit but instead plummet, futility flapping downward unto death.
- They Are Billions. A recent RTS/zombie apocalypse City Builder where, in the prated version, you proudly work for hours building your first impenetrable fortress against he outside hordes only to have those hordes magically spawn inside your cool, steampunk fortress and promptly wipe you out. Surprise, surprise, surprise. With Love, from Numantian Games.
I noticed in one of the recent Cleve topics a pirate boosting that he pirated Grimoire and I was thinking how adorable it would -- and of course the obvious scenario -- if Cleve coded some anti-piracy protection into his golden baby, like, say your entire party being suddenly graphically, hideously slimed, meated, prostated and finally consumed by the terrifying homonoid creatures based on the original 8-bit art assets of Stones of Arnhem, but death is, of course, only the beginning of your suffering; now forced to wade hip-deep through unimaginable squalor for all eternity (I'll leave it up to Cleve to envision what this would be. Welcome to Dante's secret, special easter egg Circle of Hell, you pirate fucks!).
What are some other "protection" schemes in actual games that made you smile?
Other classic, evil anti-piracy measures include (or so I'm told):
- one of the Batman games where you leap off a high-rise with the intention of soaring over Gotham's beautiful nighttime vistas with your capeshit but instead plummet, futility flapping downward unto death.
- They Are Billions. A recent RTS/zombie apocalypse City Builder where, in the prated version, you proudly work for hours building your first impenetrable fortress against he outside hordes only to have those hordes magically spawn inside your cool, steampunk fortress and promptly wipe you out. Surprise, surprise, surprise. With Love, from Numantian Games.
I noticed in one of the recent Cleve topics a pirate boosting that he pirated Grimoire and I was thinking how adorable it would -- and of course the obvious scenario -- if Cleve coded some anti-piracy protection into his golden baby, like, say your entire party being suddenly graphically, hideously slimed, meated, prostated and finally consumed by the terrifying homonoid creatures based on the original 8-bit art assets of Stones of Arnhem, but death is, of course, only the beginning of your suffering; now forced to wade hip-deep through unimaginable squalor for all eternity (I'll leave it up to Cleve to envision what this would be. Welcome to Dante's secret, special easter egg Circle of Hell, you pirate fucks!).
What are some other "protection" schemes in actual games that made you smile?