Wunderbar
Arcane
- Joined
- Nov 15, 2015
- Messages
- 8,817
yeah, but in the end it's just rhythmic clicking.The system is forgiving because parry is the same button of block, but the skill ceiling is high because you can be much more efficient by timing parries. By spamming you will miss a lot of windows to fill enemies posture, thus killing them slower. If you are good you can fill enemy posture lighting fast with consecutive timed parries.
While in Dark Souls you have multiple weapons with different movesets and different types of damage (strike, thrust, magic, fire, etc), have rings with special effects, armor sets with different types of protection, magic, buffs (and not just +dmg sugars), you have to manage stamina and keep an eye on surroundings. The only new thing Sekiro brought was vertical movement via grappling hook.