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Incline Hey hey people, it's the SsethTzeentach thread

Archibald

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Aug 26, 2010
Messages
7,869
In my opinion it doesn't, but I'd say it is close and I could see someone enjoying it more than H3.
 

Citizen

Guest
Does the Heroes 5.5 mod makes heroes 5 as good as 3? (Gameplay wise)?

It makes homm5 even more different from homm3, but better. IMHO gameplay-wise homm5 is pretty solid, even tho I dislike initiative system instead of classic one action per turn formula of previous titles. It's the presentation that kills it for me
 

smaug

Secular Koranism with Israeli Characteristics
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Insert Title Here
I can deal with 5’s presentation, the gameplay is the most important for me.
 

Citizen

Guest
I can deal with 5’s presentation, the gameplay is the most important for me.

Then you would enjoy even vanilla ToTE. 5.5 only really changes heroes, adding new classes and skills IIRC, and also lotsa new content like map objects and artifacts. And bugfixes obviously. Core gameplay stays the same
 

Citizen

Guest
LMAO

HoMM5.5 mod description said:
The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system.

Codex hates 5.5 mod now? :troll:
 

Dayyālu

Arcane
Joined
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Shaper Crypt
Regarding the review, methinks Sseth never suffered v1.0. Heroes V was bullcrap til TotE and only with 5.5 became really enjoyable.

Baseline Heroes V feels like they truly didn't want to take risks and avoided all innovation. No caravans, for example.

Just how bad VI&VII are? I know jack shit, but fucking up the basic formula of HoMM is hard. The best you can do is make it dull (Disciples has this problem, sadly, despite being magnificent in ambience).
 

Kabas

Arcane
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why are homm 5 dark elves are nekked?
Because at the time HoMM 5 came out it was common knowledge that dark elves are sluts only good for breeding.
I see nothing wrong with this
it saddens me that they got Olivier Ledroit (Black Moon Chronicles, Requiem Chevalier Vampire) to do concept art for the game and mostly failed to follow it up
gallery_3_24_72052.jpg

A huge shame indeed.
Some units did look cool though and i think 3D town screens still look nice.
 
Joined
Nov 23, 2017
Messages
4,012
I'm positive the artistic direction of HoMM5 wasn't chosen by Nival but imposed by Ubisoft producers; IIRC with Tribes of the East the project manager of Dark Messiah was brought in
I always thought that HoMM5 and Dark Messiah were connected and V was "the sequel", there's that demon daddy plotline. This explains it.

Those and that puzzle game Might & Magic: Clash of Heroes are all connected.
 
Joined
Nov 23, 2017
Messages
4,012
I never disliked HoMM5 that much, the only complaint I ever got is that it's..... graphically bland. Bar some models, the WoW-era feeling is incredibly heavy, and it saddens me that they got Olivier Ledroit (Black Moon Chronicles, Requiem Chevalier Vampire) to do concept art for the game and mostly failed to follow it up. Maybe the 3d style didn't lend itself to adapt the peculiar Heavy Metal style.

52341-1.jpg


O_LEDROIT_Academy_Witch.jpg



As for the game, it's a very solid timewaster.



The porn is... uhh... yeah.

The guy who did Jeanette ought to be shot. With slugs. In the guts.

(Also where's my Lobotomy Corp review Seeth you hack)


I'm always a little surprised Ubisoft never made one Heroes game in their UbiArt Framework engine. Their last two Heroes game releases in the window they were talking up that engine, and those 2D games were getting way more attention for how they looked visually than any 3D Heroes game ever got. They could have made a Heroes game that actually looks like that had they wanted.
 

DeepOcean

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Nov 8, 2012
Messages
7,394
Just how bad VI&VII are? I know jack shit, but fucking up the basic formula of HoMM is hard. The best you can do is make it dull (Disciples has this problem, sadly, despite being magnificent in ambience).
VI was a dumpster fire, Ubisoft screwed the easter european shovelware factory studio that made it so hard that they released a dumpster fire of bugs, cut content and a rushed game (this thing didnt even have town screens at launch) where all gameplay changes didn't actually make the game better and all the good old stuff was removed so they could fail at reinventing the wheel. They tried to implement a RPGish system with a proper skill tree with skills you could invest instead of the random perk at level up but that system was crap the way they implemented.

We also had Ubisoft on paranoid schizoprhenic mode about piracy on that time so always online features (don't have any clue if they keep servers for this thing anymore, so there is an entire progression mechanic that doesn't work on offline single player for you to know). I think that there was DLC for it and some people claim it improves it making the gameplay be like of a mediocre Heroes of Might and Magic clone.

VII, imagine V at launch with no expansions but much worse. There were a ton of basic features missing like a random map generator that was only added with the standalone expansion developed to salvage what they could of the game. Ubisoft pulled the plug like it was sacrificing a rabid dog just two months after the release of the expansion so this thing has more bugs than Fallout 76 to this day.

Dunno if there are mods to fix those two but to be practical, it is better to pretend HoMM died with V.
 

Cyberarmy

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Divinity: Original Sin 2
6 didn't even had proper town screens at first... (I use 6-7 for later games, so I can hate them more easly)

Edit: For the record, my mother who hates video games and such, was captivated by HoMM IIs sound track. Our home was kinda divided between warlock opera and Myst piano puzzle back then
 
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Joined
Nov 23, 2017
Messages
4,012
If only HoM&M3 had nice proper sprites like the first two games, even if they still went realistic with them stylistically, instead of the 3D models digitized into 2D sprites. As much as I love Heroes 3, I've always kind of hated looking at the fucking thing...at least during the battles anyways. Although the towns have the same problem too, just not as bad.
 

catfood

AGAIN
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Nirvana for mice
If only HoM&M3 had nice proper sprites like the first two games, even if they still went realistic with them stylistically, instead of the 3D models digitized into 2D sprites. As much as I love Heroes 3, I've always kind of hated looking at the fucking thing...at least during the battles anyways. Although the towns have the same problem too, just not as bad.
If only there was some mod that would combine the gameplay of 3 with the graphics of 2...
 

baud

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RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
If I were to only buy one HoMM on Steam, which would it be to get the best experience for a newcomer?

There are no good HoMMs on steam. Steam doesn't have 2 and steam version of 3 is a terrible ubisoft remaster with prosper-tier graphics and no expansions.

Get 2 or 3 on gog or any abadonware site honestly, it's not like their creators would get any money anyway. If you are limited to steam, then roll with a HoMM5 + 5.5 mod or Eador: Genesis + NH mod for best HoMM experience

Regarding the Heroes of Might and Magic series, why no love for 4? Is it a bad game? Even when compared to even 5?
 
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