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KickStarter Stygian: Reign of the Old Ones - a Lovecraftian Computer RPG

Stakhanov

Augur
Joined
Oct 28, 2010
Messages
157
1.1 Patch Notes sounds great and sadly, like a much more common phenom these days: "Hello buyers, Here is the actual game as promised!"

It is a massive and full featured update but I've seen half a dozen games recently where the 'game' arrives some amount of time after the release date so it appears to be getting more common. My bitching aside, this sounds like the game I -wanted- to play initially so I will likely actually attempt it now. I gave up quickly on the first incarnation so am keen for a proper playthrough starting fresh.

It could be worse. Has Insomnia: The Ark been fixed yet?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,228
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
1.1 is out.

https://steamcommunity.com/games/779290/announcements/detail/1687093048750087508

Major 1.1 Update is Online!
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Brethren!

It is time to reap the sweet fruits of patience!

The largest update for Stygian: Reign of the Old Ones is out!

O! Mighty 1.1! Shall you reign over the illiterate and the wretched!

We owe a lot to you, our players, for all the support, feedback and passion that you have shown for our little game of madness. Much obliged.

Before we jump into the Changelog, pay heed brethren! Although it is possible to migrate to 1.1 without restarting your game, we recommend deleting the STYGIAN folder in the directories below:

Windows:
C:/{USER_NAME}/AppData/LocalLow/Cultic Games

MAC:
/Users/{USER_NAME}/Library/Application Support/Cultic Games/

And just restart the game with a new character.

If you choose to continue from your existing saves, they will be recognized after installing the patch but different saves from different characters might be collected under the same character profile.

One last thing: Please note that we will be actively monitoring your reports and feedback throughout this period and will respond in vigilance with hotfixes. So don’t you worry and enjoy the game, we are prepared.

Without further ado, here’s a list of New Features and Major Overhauls that are present in 1.1:
  • A Tutorial System that explains all the core and subsidiary systems of the game.
  • Considerably increased Combat Speed
  • Character Profiles
  • Manual Saving and Quick Saving
  • Combat Hit Probability Indicator to display your “to hit” chance in battle scenarios
Along with hundreds of Bug Fixes and Improvements including issues encountered in problematic areas such as Blasted Street, Ward 10, a variety of crashes, situations carried in between different save files, Panic State malfunctions, Light and Darkness mechanics, Rest and Crafting Mechanics, Perk and Item functionality and much more!

And here is the complete Changelog: https://steamcommunity.com/app/779290/discussions/0/1745639844021406768/

We wish all of you good luck in this fell, remorseless, stygian realm.

Team Cultic

https://steamcommunity.com/app/779290/discussions/0/1745639844021406768/

Patch 1.1 Full Changelog
Below is the complete Changelog of the 1.1 update:

Add
  • Character Profile System
  • Quick Save Support
  • Tutorial System
  • Combat Hit Probability Indicator
  • Credits video button to Landing Page

Improve
  • Trade sorting algorithm now sorts items by their priorities
  • Settings UI have new key binding and tutorial settings
  • Nithon object layerings improved
  • Recipes can be unlocked by leveling Survival skill on companions (except Winston)
  • LUA Parsing through localization files
  • Madness effect intensities lowered
  • Theater Cultist dialogue lines improved
  • Post-Combat mechanics for encounter during rest improved
  • Inventory Capacity overload logic improved
  • Improve combat dead character loot system
  • Rework combat panic state ‘Locked Grip’
  • Epilogue video ending has a new line

Change
  • Combat character movement speeds are now faster
  • Removed Spell Enhancement System
  • The Colour Out Of Space combat dig icon
  • Reinforced Hazard Suit skill requirement (Science 5)
  • Witch House Attic now have resting point
  • Attempt to cure Krogh no longer requires Bandages or Doctor’s Bag
  • Remove flee cells from Outsider lynch combat
  • Cycle of the Moon defect is now permanent
  • Formula: Specimen Jar production quantity has been changed from 3 to 1.
  • Richter now provides the player with 2 formaldehyde instead of 1 on non-medical approach.
  • Combat Summary UI Angst Color is now red

Fix
Exploration
  • A Possible Exit Quest rarely cannot be continued
  • Dead Willows Wjatal combat flee exploit
  • Settings sometimes reset to default when returning back to Landing Page
  • Lost Man cutscene can trigger in Nithon even if you have him in your party
  • Companions not following player
  • Henchman recruitment bug
  • French Hill Trap Door can be interactable randomly
  • Blasted Street anomaly freezes player character
  • Dead NPC loots can regenerate just like regular loots
  • Struggle Begins infinite load
  • Dead mobtsers can be infinitely looted exploit (Distillery)
  • Settings cannot be saved properly
  • Unlootable chest in the Post Office was breaking quest flow, leaving the player in limbo
  • Inventory double click auto un-equipment of lantern if it is in lit mode
  • Sanity damage carries over and even more decreases between saves
  • Prevent combat trigger zone fire a combat when a cutscene is active (i.e headhunters)
  • Corpse sprites not displaying correctly for dead companions in Exploration
  • Artifact Brand of Taru defect does not appear on ANGST screen
  • Artifact Venus of Willendorf defect does not appear on ANGST screen
  • Consuming Disulfiral now clears all addictions
  • Perks with item requirements not working properly
  • Perks affecting critical failure not working properly
  • Metabolism Catalyst and T.T.P. Mixture are now working properly
  • State case where William can join party if not encountered at all
  • Eduardo cannot trigger dialogue movement when entered riverside with a companion
  • Angst gain increase takes into account all angst accumulated at current level
  • Rare softlock case in exploration while trying to load combat
  • Equipment modifiers also remove perk modifiers on unequip
  • Wjatals activation state if entered combat via restricted zone
  • Wilbur appears again in Nithon
  • Blasted Street Fog does not kill player after loading game from combat
  • Animation override issues
  • Warehouse Sleeper cutscene can play twice

Combat
  • Mind Control state getting stuck when character’s both main hand weapons are firearms are empty
  • Mania getting stuck when character is unarmed
  • Dead enemy loot issue after combat summary screen appears
  • Old Blooded perk effect on panic state calculation
  • Soft lock if travel combat encounter is re-started (Addresses most of the map related combat restarting bugs, seen as 'characters spawned on a different location in hub after combat and a soft lock is observed')
  • Brand of Shame getting stuck on missed attacks
  • Nameless Soldier’s Berserk state getting stuck when NS’ weapon has no ammo in it.
  • Companion experiences sometimes not catching up with each other
  • Made Man Distillery combat initiation
  • Bleeding and similar states taken in combat did not clear properly after loading
  • Reload a firearm during combat, in some cases caused lost of ammunition.
  • The Sleeper Beneath combat getting stuck when more than 2 player party members move to the green hexes below The Sleeper Beneath.
  • Two weapons appearing on character’s hands at the same time on combat.
  • Dead henchmen can block progression
  • Double reloading when accessing and initializing inventory from combat without first accessing from exploration, after a loaded game instance
  • Updated Mi-Go display names on Nithon combats
  • Combat panic state berserk issue causing a deadlock
  • Additional AP checks for quick items on combat
  • Combat panic state ‘Locked Grip’ state being stuck on character for the rest of combat
  • Dead character prefabs on combat hubs
  • Blood Circle logic rework
  • Combat panic state henchmen drop weapon issue
  • Hand of Nergal getting stuck on Outsider after the spells effect is cleared
  • Outsider’s Spit of Al Razi blocking combat issue.
  • Panic State dead character check
  • Combat hex movement cost being more than 2 when more than 2 enemies die on the same cell
  • Winston’s Tackle issue
  • Party members still being in Stats pool even after they die
  • Exp value for some of the Carrion Jack combat hubs
  • Radial menu combat ability sub buttons filling method
  • Combat freeze after restarting combat through Game Over UI
  • HP / SP Bars In Combat Appear In Wrong Positions
  • Panic state swap action issue
  • Damage value calculation method on combat attacks
  • Sanity zero characters being alive after combat ends issue
  • Dropped items staying on the ground when attempted to be picked up on combat
  • Critical Failure skill checks fixed
  • Snapshot combat ability breaking attack flow
  • Winston’s Tackle and Sonia’s Spectral Hands abilities being able to be cast to further enemies when another enemy is adjacent
  • Radial menu not being able to open issue
  • Companions not gaining xp when they escape/flee from combat and player character wins the combat afterwards.
  • Quick item AP cost calculations
  • Enemy still getting shattered even after the Petrified state is gone
  • Players being able to attack fellow party members with Hands of Stone spell
  • Outsider’s hands after Hands of Stone spell being cleared after spell wears off
  • Random quick items being lost when another item is used on panic state and dropped due to panic
  • Playable characters sometimes lose the ability to perform any actions after casting the "Children of Pazuzu" spell
  • Die animation for Cultists and Cult Fedayeens where they play normal die animations instead of shatter while still being Petrified
  • A breaking state that happens when another Blood Circle is cast before the previous one is still present
  • Some spells not being able to be cast in a combat after fleeing a previous one
  • Children of Pazuzu damage output inconsistencies

Crash
  • Ward 10 pre-combat crash
  • Keelan post-cutscene crash
  • Setting VSync can cause crash

UI
  • Tutorial UI Not Showing After Loading Game
  • Rest anomaly for occult research, causing rest UI to soft lock
  • In some cases inventory had items with empty technical names, causing UI to soft lock.Taken precautions against such cases
  • Completing a combat encountered while at rest caused rest UI issues
  • Weapon Powers and Maledictions cannot be revealed through Occult Research
  • When companion cannot level up blocking entire tab menu
  • Perks sometimes do not read stats correctly while leveling up
  • Stacked levels showing higher level perks while leveling up
  • Settings Resolution Pop-Up Can Stuck On Screen With Escape Key
  • Combat Summary Pop-Up cannot close properly
  • Hover tooltip display glitch when displaying nested rest activities and scrolling with mouse click instead of wheel
  • Manuscripts show in rest screen if the spell is already learned
  • Craft plans disappearing after learning new plan
  • Buying multiple cigars if you do not have any cigar in your inventory counts as one cigar
  • Trading for the first time with an NPC shows wrong cigar buy value
  • Player can trade with Marino in Asylum during Cutscene
  • Navigational Hub Switch UI issues
  • Travel Map labels won’t disappear
  • Resetting rest screen or closing rest screen does not clear activities properly
  • Right-clicking rest activity clearing icon
  • Research can continue after selling required items
  • Canceling Rest window does not remove Research Plans
  • Faithful perk can be acquired with all belief systems
  • Rest UI to properly reset selected research activities when closed with ESC
  • Combat Summary does not account for Angst increase effects
  • Incorrect values of Total Angst and XP displayed with mouse hovering over corresponding bars in Character Sheet
  • Pause and Quick load menus can be invoked with keyboard shortcuts while they should be unavailable
  • Background and Archetype descriptions does not update after language switch
  • Exploration menu settings button does not show in-game menu
  • Exploration Menu "Options" hover text stays on screen after click
  • Researching more blueprints than you can could break rest progression

Audio
  • Tab Menu click sound does not read volume from SFX Volume
  • Missing Warehouse Flesh Devourer Music

Cutscene
  • Nameless Soldier end game cutscene codes not working accordingly to the narrative
  • Party gets stuck when Richter returns back
  • Nithon Lost Man cutscene player while Lost Man is in party.
  • Burning man cutscene (quest The Lost Patent) is auto triggered when main street loaded if player did not give him match
  • Keelan combat cutscene not unregistering from cutscene events properly causing encounter combats to freeze if restarted

Dialogue
  • Black Lips Return dialogue and companion interaction issues
  • Theater Cultist gender addressing issues
  • Chad initiates dialog in Travel Map after running away from Wjatal in Dead Willows
  • Marino now properly wants his 40 cigs
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
Remove flee cells from Outsider lynch combat

Ah, nuts. I thought it was hilarious and actually appropriate that you can run away upon immediately entering combat, then the Outsider catches up with you behind the building. A bit disappointing that you're now expected to kill a certain amount before you can run away. :M
 

GandGolf

Augur
Joined
Feb 22, 2013
Messages
854
Location
Rivendell
Ah, nuts. I thought it was hilarious and actually appropriate that you can run away upon immediately entering combat, then the Outsider catches up with you behind the building. A bit disappointing that you're now expected to kill a certain amount before you can run away. :M
That'd be funny if you run away then the Outsider opens up a can of whoop ass on you next time you meet.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
That'd be funny if you run away then the Outsider opens up a can of whoop ass on you next time you meet.
Well if you run away then the mob kills him. The choices are don't get involved, talk the mob out of it, or fight them. It'd be peculiar to hold a grudge against someone for trying to save you and then deciding to beat it against overwhelming odds.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
I've found it's possible to select the gun seller a 2nd time (thereby opening a second window that partially overlaps the 1st) by tapping my touchscreen on the can of beans.
 

GandGolf

Augur
Joined
Feb 22, 2013
Messages
854
Location
Rivendell
I've found it's possible to select the gun seller a 2nd time (thereby opening a second window that partially overlaps the 1st) by tapping my touchscreen on the can of beans.
It'd probably be better to report the bug on the Steam or GOG forums. And maybe include a screenshot.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,428
Location
Grand Chien
So who are the best companions in everyone's opinion?
butler with fists and fists perks, unless he was nerfed.
You can have two though, right? And Butler restricts you to specific classes. I'm talking more about the standard companions.
combat-wise it's probably undead soldier. Story-wise - Outsider.
Is he the one who fires infinite bullets from his gun?

I'm thinking I might take The Nameless Soldier and Sonia Green Carter, since her abilities are quite useful
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
Ah. Bugger that. Or.. is it worth it? That sounds horrendously expensive.
He's definitely worth it. The money crunch is something you only have to deal with in the beginning, you start rolling in cigs quickly enough.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,557
Is he the one who fires infinite bullets from his gun?

I'm thinking I might take The Nameless Soldier and Sonia Green Carter, since her abilities are quite useful
No, that's the henchman you can recruit for 20 cigs/day.
Ah. Bugger that. Or.. is it worth it? That sounds horrendously expensive.

If you're a cheapskate you can convince him that it was destiny that led him to you and he shouldn't be so greedy. He'll then work for free (he still leaves after Blasted Street).
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
Is this game good now after the patch?
Still tons of bugs left and even the combat speed wasn't improved enough. Walkiing animations are quite fast now during combat, but all other animations are as slow as they were before. If you didn't like it before, I don't think you will like it now.
What bugs are left?
There are still skills that don't work as advertised. Other more technical bugs are still present, e.g. character walking backwards.
 

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