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Deus Ex: Human Revolution, the Codex verdict?

Deus Ex: Human Revolution?

  • 11/10: Your dream game. Better than anything you have ever played, or ever will

    Votes: 5 1.6%
  • 10/10: The best game you have ever played

    Votes: 0 0.0%
  • 9/10: One of the best games you have ever played

    Votes: 14 4.6%
  • 8/10: Really good

    Votes: 71 23.1%
  • 7/10: Not too shabby, a few minor flaws but mostly good

    Votes: 136 44.3%
  • 6/10: Some good, some bad...average

    Votes: 43 14.0%
  • 5/10: Meh...you didn't like it but don't feel strongly about it

    Votes: 9 2.9%
  • 4/10: A few good ideas, but mostly crap or poorly implemented

    Votes: 19 6.2%
  • 3/10: Your brain has repressed memories of playing it, thankfully

    Votes: 7 2.3%
  • 2/10: One of the worst games you have ever played

    Votes: 2 0.7%
  • 1/10: The worst game you have ever played

    Votes: 0 0.0%
  • 0/10: A Lovecraftian nightmare child. Worse than any game you have ever played

    Votes: 1 0.3%

  • Total voters
    307

Jacob

Pronouns: Nick/Her
Patron
Joined
Dec 24, 2015
Messages
3,336
Location
Hatington
Grab the Codex by the pussy
1. Why did Malik have that mole?
2. Why did she has to be named Malik? That's a masculine named ffs. Did you name your daughter Reynold?
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
6,230
Malik is her surname. It's also possible it's a reference to a character of the same name in System Shock 2, but I highly doubt that. I doubt the devs had even played Shock 2. Likely just coincidental.
 
Joined
Dec 17, 2013
Messages
5,106
How the fuck does the Magnum revolver, the single coolest weapon in this game, have a crooked, off center iron sight? And how the fuck has Ubisoft not fixed this in all this time? Wars have been fought over lesser slights...
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
How the fuck does the Magnum revolver, the single coolest weapon in this game, have a crooked, off center iron sight? And how the fuck has Ubisoft not fixed this in all this time? Wars have been fought over lesser slights...

Don't remember that issue, but the magnum sucks anyway for this game. Especially on "Give Me Deus Ex" difficulty you need to use stealth, and the magnum alerts everyone in a 4 block radius.
 
Joined
Dec 17, 2013
Messages
5,106
Not really, I use it just fine (with laser mod, since iron sights don't work) on this difficulty. Shoot outs are difficult, but can be done, especially if you use cover properly. I switch between stealth and combat as the mood takes me.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Of course it can be done, I just don't think the game works well as an all-out shooter. If you disagree though that's cool. The genre is supposed to allow different playstyles.
 
Joined
Dec 17, 2013
Messages
5,106
I had a really cool shoot-out the other day: was sneaking through Garden Pods, carelessly killed some spec-op merc so his body fell right under a camera. Next thing I know, 3 spec-ops walk right into me, so in sheer panic, I let loose with the magnum from the hip with the laser sight, 3 headshots later they are all dead, and I am at 5 hitpoints.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
I have beat it once without using cover system (except for screenshots) on Deus Ex difficulty. I was sneaking a lot but also engaged in some shootouts. It was doable but rather demanding without magical wallhack of headshots.
the game is only worth playing if you unbind the cover button
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
I have bound it somewhere uncom
I have beat it once without using cover system (except for screenshots) on Deus Ex difficulty. I was sneaking a lot but also engaged in some shootouts. It was doable but rather demanding without magical wallhack of headshots.
the game is only worth playing if you unbind the cover button
I bound it somewhere uncomfortable instead (~other end of KB).
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
I have beat it once without using cover system (except for screenshots) on Deus Ex difficulty. I was sneaking a lot but also engaged in some shootouts. It was doable but rather demanding without magical wallhack of headshots.
I've never used the cover system in HR or Mankind Divided and beat them both several times on Give Me Deus Ex, including pacifist runs as well as murderhobo playthroughs. Whether you're sneaking or just murdering everything, it's perfectly doable and I'd recommend it to everyone. The lack of leaning is a bummer, but the games give you more than enough tools to survive without it. The radar alone has several augs related to it, and for trickier situations there's the wallhack aug, aside from which you have a working pair of ears.

I wouldn't rate Human Revolution anywhere near as high if playing without the cover system wasn't a genuine option.
 
Joined
Aug 10, 2019
Messages
1,307
7/10

The shooting is fun, the stealth is fun, hacking minigame is the best ever, a few ways to do each quest, terrible ending, okay story (more anime than deus ex), edgy protagonist. I really like the presentation. They should've named it Deus in the Shell imho.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
Of course HR can be beat as an all out shooter without using the sticky cover system, with enough persistence and using all the tools available (cloak and wallhack augs, radar system, weapon upgrades etc.) anything can be done.

However the game is absolutely not designed around it, even with maxed ballistic aug Jensen is very fragile (about as durable as your shirt and tie wearing cop) and some enemies are quite bullet spongy (unless you use the OP AP pistol). It's especially hilarious come bossfights when the dichotomy between the narrative and gameplay becomes especially strong, well except Namir because by the time you reach him you can kill him in like two seconds with upgraded shotgun.

Now the original DX gets it right, JC can be a terminator, a sneak specialist or a combination of the two. There is no optimal/intended way to play the game and the levels are not designed around stealth and bullshit sticky cover system, just one of the many ways in which original is superior. I've said this before but in terms of gameplay and level design, Dishonored is much more of a successor to DX than HR.
 
Joined
Dec 17, 2013
Messages
5,106
Ugh, the second boss (the tranny looking russian chick) was retarded. Does next to no damage, but bullet-spongy to the n-th degree, and stealths and runs around at bullet speed constantly. All it needed was circus music.

Finally managed to take her down by shooting at the tower thingies until they electricuted her through the water, and then unloading the heavy machine gun at her while she was stuck. Still took about 4-5 times, and a total of close to 150 bullets.

Bullet sponge bosses should be forbidden in games.
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
Of course HR can be beat as an all out shooter without using the sticky cover system, with enough persistence and using all the tools available (cloak and wallhack augs, radar system, weapon upgrades etc.) anything can be done.

However the game is absolutely not designed around it, even with maxed ballistic aug Jensen is very fragile
If "all-out shooter" means playing it like Doom, then sure, you'll be having a hard time. Exposing yourself in combat is generally a bad move, as it should be. The point is that the cover system itself is very much optional, and sticking to first person works just fine. Is it harder than using the cover system? Probably, but I never found it frustrating or unfair, and both stealth and combat work well that way. The lack of leaning is the only real complaint I have.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,505
It's genuinely difficult game, first you need to sneak around all the enemies. Then you need to murder them all. From front normal route, or by returning to starting point probably doesn't matter. Actually it might be more ironic to kill them when you are returning to starting point then go back.

Cover isn't that great. I remember how 3x when I was hidden behind box and people shoot from front and behind, when stealth failed during blind ironman I said, if I killed them before it would be so easy. And of course main character doesn't have armor of this one.
RBsYSUN.jpg
 

Jack_Deth

Augur
Patron
Joined
Dec 13, 2002
Messages
266
Insert Title Here
Nostalgia gripped me on my playthrough of Human Revolution so I enjoyed it other than the shite boss battles. Those same rose-tinted glasses didn't carry over to Mankind Divided though.
 
Joined
Dec 17, 2013
Messages
5,106
I am close to finishing it on Give Me Deus Ex difficulty (at last boss battle now). It's not a terrible game I guess, but it completely bored me to death by the end. Several main culprits:

1. Quest markers - Every quest, you just follow the x on the map or radar, never have to think or study the environment, really takes a lot out of the gameplay.
2. The incoherent, nonsenstical storyline - Just a complete clusterfuck of different shit thrown together (augmentations, illuminati, private contractors, corporations, governments, different characters, etc), and it's usually coming at you rapid-fire during in-game speech (unlike say written text which you could take some time to digest), so after a while, I just couldn't give a damn about any of it.
3. Boring stealth - the game almost encourages combat because stealth is boring. Cover system for it or the invisibility aug, bleh. The stun gun looks like a remote control, and you can't do melee takedowns in a free form way.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
If "all-out shooter" means playing it like Doom, then sure, you'll be having a hard time. Exposing yourself in combat is generally a bad move, as it should be. The point is that the cover system itself is very much optional, and sticking to first person works just fine. Is it harder than using the cover system? Probably, but I never found it frustrating or unfair, and both stealth and combat work well that way. The lack of leaning is the only real complaint I have.

Let's call it run and gun, like Doom or any number of old FP shooters without cover or health regen (Build Engine games, Quake, even RTCW). It's not like you rely completely on strafing in those games on higher difficulties, you still use cover and make choices about weapon selection and target prioritizing. However, you're not as fragile as Jensen and even if you are, the protagonist is not a Cyborg in a game which takes itself seriously and where other Cyborgs are walking death machines in comparison.

You can't run and gun in original Deus Ex at first either but focus on weapon skills and appropriate augs and eventually you can which makes for a very satisfying character progression. You should be able to have the same option in HR but you can't make a walking tank, the game doesn't allow it. Not because devs intended it to be challenging, heck 99,99% of their audience plays it using the sticky cover system (try finding a single video or even an internet topic about a no cover HR run) which makes the game a breeze either way. No, it's because they designed the game around the cover system, that's why there's no leaning, why Jensen can't take a few pistol shots, why he has free health regeneration and why the level design is so rife with chest high walls.

As I said, it's not strictly about challenge for me here. I beat the game several times, always on Deus Ex and never used sticky cover besides the first time I played a tutorial. However, there are a number of ways to make any game challenging without breaking the narrative and there's no doubt in my mind that HR would have been a significantly better game if it was designed purely as FP.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,616
When I played Human Revolution I imposed a no-guns restriction on myself to increase the difficulty.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
1. Quest markers - Every quest, you just follow the x on the map or radar, never have to think or study the environment, really takes a lot out of the gameplay.
Turn it off then. :M

Yes, DX:HR is one of a handful of games where you can remove the quest markers and not have any issues outside of a couple very rare exceptions. Dishonored is another. I never played the games with markers on, not even my first go.

As for ignoring the cover system, I'll have to give it a go sometime. I did one playthrough where I ignored melee takedowns and only used the stun gun thing.
 

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