it uses Expedition mechanics.
Huh, might be one of the randomized quests, where did you find it? (Spoiler tag the answer I guess)If any one is looking for an excuse to start another playthrough, there's a new early game quest that's pretty fun. I think it was added this week, since I've never seen it before, and it uses Expedition mechanics.
Found this on Reddit:Huh, might be one of the randomized quests, where did you find it? (Spoiler tag the answer I guess)If any one is looking for an excuse to start another playthrough, there's a new early game quest that's pretty fun. I think it was added this week, since I've never seen it before, and it uses Expedition mechanics.
Huh, might be one of the randomized quests, where did you find it? (Spoiler tag the answer I guess)If any one is looking for an excuse to start another playthrough, there's a new early game quest that's pretty fun. I think it was added this week, since I've never seen it before, and it uses Expedition mechanics.
Interview with Dejan Radisic – “Underrail”, game development, and some advice to upcoming game devs
by Guest Author> in Interviews - 12/21/19 at 2:51 AM
Nenad
A lot of people say that Underrail is hard, sometimes even too hard. Did you plan to make a game like this, and do you think the games today are too easy?
Dejan
I don’t necessarily agree with the notion that Underrail is hard, and would say that it requires the player to be involved and pay attention. Once the player is familiarized with the game mechanics and weapons at hand, the game gets a lot easier.
Since the game expects the player to make the effort and pay attention, it can look too hard for new players.
When it comes to today’s games generally, I think we have a wide variety of games, thanks to digital distribution, especially when it comes to “niche” games. I think that people today have no problem, finding the games that they find hard or challenging.
Huh, might be one of the randomized quests, where did you find it? (Spoiler tag the answer I guess)If any one is looking for an excuse to start another playthrough, there's a new early game quest that's pretty fun. I think it was added this week, since I've never seen it before, and it uses Expedition mechanics.
The starting dialogue event you can't miss. The area you need to go to is a little less obvious,
There's the map near the Junkyard where there's a guy who has been hurt by Burrowers in the upper-left corner. In the bottom-left corner, there's some lockers that can be looted. I noticed the wall was missing (blown up), and if you go through it, there's an entrance to a new zone.
Burrower attack doesn't do two damage types, it does pure mechanical damage and then applies poison as a status effect. If you fully resist the mechanical damage you also ignore the poison.Finally got some time for expedition. Fucking locusts man! And that is after the hives are nerfed from what I hear.
I don't get how their damage is calculated. I've got this god-mode plate armor that protects me from most forms of mechanical damage but these guys are doing both mechanical and bio which does not make sense. The mechanical damage is absorbed but the bio applies fully.
Is this a bug? Burrower's spikes, for example, are also doing combined damage. But if you block the spike the bio damage does not apply because there was no penetration to apply the poison. From the sound and animation of locusts, it seems they too are shooting spikes but they completely bypass armor with their bio damage and basically do both damage types simultaneously. How does it work exactly?
That's what I meant. The burrowers deal mechanical and after that poison, the locusts do mechanical + bio. It is the same attack from different monsters but it doesn't play by the same rules. How can a noxious spike be deflected by armor but still poison your body somehow? I am asking whether it is by design or is it a bug?Burrower attack doesn't do two damage types, it does pure mechanical damage and then applies poison as a status effect. If you fully resist the mechanical damage you also ignore the poison.
Locust attack doesn't have poison, it just does a combination of mechanical and bio damage.
It's by design.That's what I meant. The burrowers deal mechanical and after that poison, the locusts do mechanical + bio. It is the same attack from different monsters but it doesn't play by the same rules. How can a noxious spike be deflected by armor but still poison your body somehow? I am asking whether it is by design or is it a bug?Burrower attack doesn't do two damage types, it does pure mechanical damage and then applies poison as a status effect. If you fully resist the mechanical damage you also ignore the poison.
Locust attack doesn't have poison, it just does a combination of mechanical and bio damage.
Maybe the spike contains poison gas so if your armour blocks it it shatters and gets you anyway.That's what I meant. The burrowers deal mechanical and after that poison, the locusts do mechanical + bio. It is the same attack from different monsters but it doesn't play by the same rules. How can a noxious spike be deflected by armor but still poison your body somehow? I am asking whether it is by design or is it a bug?
oddity for the first timeHey bros I just bought Underrail on sale and Im wondering what's the better option Classic xp system or Oddity xp?
Oddity is the intended system. Classic is there for people who think grinding is cool. If you really like grinding you can pick it.Hey bros I just bought Underrail on sale and Im wondering what's the better option Classic xp system or Oddity xp?
Classic is a legacy system that was more or less a placeholder from before oddity was implemented. It's only still in the game because there was no real reason to remove it. It works, but doesn't get any adjustments anymore. You level a lot faster on classic than on oddity as a result.Oddity is the intended system. Classic is there for people who think grinding is cool. If you really like grinding you can pick it.Hey bros I just bought Underrail on sale and Im wondering what's the better option Classic xp system or Oddity xp?
The funny thing is you don't need doctor to save that guy. He only starts bleeding once you talk to him, so if you stealth downstairs and rescue his girlfriend, they'll skip right to the reunion dialogue.I always avoid that zone if I do not have the Doctor feat...
Hey bros I just bought Underrail on sale and Im wondering what's the better option Classic xp system or Oddity xp?