Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Kenshi - open-ended sandbox RPG set in a desert world

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
5,801
They're changing the engine to Unreal for Kenshi 2, so that's gonna take a long while - learning how to work with a new engine takes time.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,087
stolen from steam

321C8A7B27DE667A8F12927F5E210BAA111FB76B
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,087
Why is it better?

Living World has a lot more content than Reactive World.

Deadcat Revival
The player can help Deadcat recover their lost settlements and rebuild them! If you kill Cannibal Grand Wizard, Deadcat will get their old capital and Ghost Village back. If you kill Meatlord, Deadcat will get First Village back.

Deadcat villages in Dreg and Outlands now have traders and gate guards instead of just locked gates.

Cannibal Hunters Expanded
You can talk to the Cannibal Hunters at their base The Bastion to turn in cannibals with a bounty!

Anti-Slavers Expanded
Anti-Slavers will take over many locations from the United Cities and Slavers if the Slave Masters are killed and use them as a base of operations. The player can build buildings and help rebuild these newly liberated locations.

Tech Hunters (game start or ally)
You can start the game as a Tech Hunter in a Waystation or you can join the Tech Hunters by talking to a Tech Hunter recruiter at a Waystation or a Bar in one of their towns. Tech Hunters will help defend the players outpost from bandits attacks.

Reavers (game start or ally)
The player can start as a Reaver recruit and help Reavers expand their territory! There are quartermasters in Ark and Reaver Camps that the player can trade with. Reavers will also help defend the player's base.

Shek Kingdom and Holy Nation
The player can help the Shek Kingdom or Holy Nation in their war and help them take over towns (including the Hub!) and minor locations such as Holy Farms from the other. New Holy Nation unique characters have been added to Rebirth, Narko's Trap and Okran's Fist to act as World State triggers. This means the player can more conveniently wage war against the Holy Nation and take their settlements one by one.

The Holy Nation can also expand to the Desert and take settlements from the United Cities!

Rebel Farmers Expanded
If the player is allied to the Rebel Farmers they will take over many locations from the Slavers and United Cities if the Nobles and Slave Masters are dead. The player can help rebuild these locations. Many towns will be taken over by Empire Peasants if the player wins the war against Tengu.

United Cities, Trader's Guild and Slaver Traders
The player can help United Cities, Trader's Guild and Slave Traders take over settlements from their enemies and expand the territory. If Tinfist is killed, Slavers and United Cities will grow stronger.

Kral's Chosen (game start)
Players that love challenge can start as a Shek allied to Kral's Chosen and help them take over the Shek Kingdom and even the Holy Nation! Kral's Chosen will in turn help defend the player's base from their enemies.

Join the Swamp Gangs!
All Swamper gangs are joinable! Talk to the gang bosses about joining the Blackshifters, Stone Rats, Grayflayers or Twinblades!

Swampers Expanded
Swampers will get more active in the Swamp if the local bandit factions are defeated. You can encounter Swampers travelling between villages and so forth.

Joinable Dust Bandits
You can talk to Dust King at his tower about teaming up with the Dust Bandits.

Southern Hive
Fogmen take over Southern Hive's villages and capital if the Southern Hive Queen is killed. But if the Western Hive Queen is alive, they will take over the Southern Hive if you kill the Fogmen!

Black Dog
Black Dog base is fixed and their HQ is no longer blocked by rocks. They also now have gate guards and don't get instantly killed by Reaver patrols.

Joinable Minor Factions
You can join minor factions such as Mongrel or United Heroes League if you meet the requirements. Talk to a faction leader to find out more.

Yabuta Outlaws fixed
Yabuta Outlaws are now fixed. If Yabuta is released from prison, you can find him at Fort Simion if you're not allied to Rebels Farmers. If you are, you can find him at Cactus Den if Sand Ninja Oni is dead.

Many more World State triggers
Many large and small locations will be taken over by another faction depending on whether important people are alive and who the player is allied to.

Helpful Towners
Many towns have one or more villagers that will help defend their home from wild animals and carry knocked out guards and towners to a bed if possible. This will help towns survive random animal attacks and not get wiped out so easily.

Mourn Expanded
Mourn has a bit stronger Tech Hunter presence so that the town doesn't get so easily wiped out by Skin Spiders and Beak Things.

Shopping Visits
The player's outpost can be visited by people wanting to buy things if there are neutral towns nearby.

NPCs can buy stuff and have first aid kits
Many NPCs now have basic first aid kits in their inventory so that they can fix their wounds after a fight. Also many NPCs with Shopping in their AI now have a little bit of money to buy basic things.

Writing and Scripting Fixes
Living World fixes many smalls errors in writing and scripting.

NOTE: Living World is 100% lore friendly and does not change the atmosphere of Kenshi or mess with the gameplay. This mod doesn't add new factions or towns, or otherwise overpopulate the world.

Compatibility:

Living World works well with various "Expanded" mods such as Circumsoldier's Cannibals Expanded.

Reactive World works with Living World but there will be minor problem in the northern part of the map with Cannibals, Deadcat, Holy Nation and Rebel Famers. Swap the mod loading order if Deadcat doesn't take over settlements from the cannibals if using Reactive World. Reactive World also changes cannibal shacks to stone mines which makes Deadcat Capital and villages look empty.

Kaizo has major problems including game crashing. Do not use Kaizo with Living World.

There can be some overlaps with other mods that affect world state overrides but you can choose which mod takes priority in the mod loading list.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,510
Codex USB, 2014
Darn, I just started a new game using Reactive World. :negative: Can I install Living World without restarting my game or will it ruin it?
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,510
Codex USB, 2014
Thanks, I forgot about the import feature. Worked fine. I'm now training up my armless dude who got BTFO by slavers so I can escape to the Holy Nation.
 

Open Path

Learned
Joined
Jun 25, 2017
Messages
67
Location
Hesperides
I'm going to start a new playthrough with reactive world. My idea is to try a base building playthrough -my first one was exploration / tech hunter mode for 150 hours-, a faction build, with large number of members an several parties to expand on northern-eastern parts of the game mostly -in my first playthrough I wandered more than 90% of the time in the western central/south part of the map-, maybe with settlements centered around crab raiders zone, to finally attack "the final boss" as in my first game I defeated the "first boss" only. Probably I will try ethnic exclusivity this time, a scorchlander expansion on East and North.

I have a couple of questions:

-What's the best mod to change economy "dinamicity"? I see that Reactive World adds more active AI buying on your settlements, but what about changing prices by zone, your actions affecting economies or more diverse traveling merchants?

-What do you think is the best mod for expand player settlements, max player faction members and player parties for a "nation building" playstyle? Is there some other good mod to add even more flavour to the settlemet building style?
 
Last edited:

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I'm going to start a new playthrough with reactive world. My idea is to try a base building playthrough -my first one was exploration / tech hunter mode for 150 hours-, a faction build, with large number of members an several parties to expand on northern-eastern parts of the game mostly -in my first playthrough I wandered more than 90% of the time in the western central/south part of the map-, maybe with settlements centered around crab raiders zone, to finally attack "the final boss" as in my first game I defeated the "first boss" only. Probably I will try ethnic exclusivity this time, a scorchlander expansion on East and North.
can't help you directly atm but seth's vídeo has his mod list and there's trade things in there that accomplish this
 
Joined
Mar 3, 2010
Messages
8,865
Location
Italy
so i caved in and spent money, because after all kenshi deserves it and i already spent a lot of time on the extended demo. after all the patches, it still has the same issues.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,510
Codex USB, 2014
vjdy7e1.jpg

After weeks of toiling as a slave and finally escaping, I was in the desert, starving, wounded and left for dead. But this stick dude I freed earlier saved my life. Thanks to him we made it all the way from the Free Cities, through the Holy Nation and south to Squin. Thank you, stick buddy. :salute:
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,323
Location
Jersey for now
Weeks as a slave? I'm 6 months in as two Shek berserkers taken in a raid. Already Kell Iron-Hide has beaten 6 guards horrifically, and caused another four to be enslaved as punishment due to their inability curb his violence.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,349
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Weeks as a slave? I'm 6 months in as two Shek berserkers taken in a raid. Already Kell Iron-Hide has beaten 6 guards horrifically, and caused another four to be enslaved as punishment due to their inability curb his violence.
My absolute nigga
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,323
Location
Jersey for now
In game, the holy sentinels get enslaved when you beat them unconscious, take their shit, and throw them in a cage.

Eventually another holy sentinel will put chains on them. Best part is they still talk shit to you as if they were guards, so beating them further as inmates just makes it fun.
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
Humans with the best skeleton limbs are op, or at least were. I made my elite group of 4 all robotic limb and they destroyd absolutely everything.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom