Can't we just leave this piece of decline back in the last decade where it belongs?
FWIW.....
TW1 - Very enjoyable RPG but requires significant effort to enjoy because of the terribly dull combat, and brick wall that is the swamp level. But it's strength lies in making you feel like a Monster Hunter, with creation & application of potions, traps & oil etc, and that is spot on.
TW2 - Brilliant. I fucking love it. Hated it at first, but after around 10 hours it clicked. Those first 10 hours I spent lambasting the more popamole nature of the game, and struggling to take to it. But once I was over that hurdle it became apparent just how brilliant an RPG this is. It has many strengths, but it's biggest ones are how significant skill choices are & how they effect the game (on the hardest level), but more so the choice & consequence aspects of the game. Seriously not only do your choices take you on a whole new different path, but there are paths within paths, and choices within choices. It took me 5 playthroughs to see it from all angles, and playthroughs 2, 3 & 4 were all thoroughly enjoyable. It also captures the feel of the world. When I'm in Flotsam I feel like I'm in a quaint little village with a ton of character, whereas every village in TW3 feels exactly the same. And it strikes a superb balance of grounded, earthy low fantasy and fanciful, magical high fantasy. You see the lows of the everyday soldier camping for war, you feel the highs of touring the war towers with the king; you're just a bloke doing his job, but you're also a man on the run who gets caught up in an epic adventure etc.
If you hate TW2 and have played it all the way through, fair enough. If you hate it but haven't got past Flotsam, or taken the "Elf" path then you've not even scratched the surface.
TW3 - What a total bag of boring wank. Seriously, I'm still amazed to this day that so many lap it up. They've taken TW2, removed any path-changing real C&C, dulled it down to a series of fetch quests, and stretched that 40-60 hour journey over 100 hours and rammed it full of filler. Do potions/traps/oils matter any more? No, level up. Do you discover wondrous monsters at every turn now? No, it feels like a day job because each one is ten a penny. You spend a massive chunk of this game running from A to B, and holding down the Witcher Senses button. Seriously Assassins Creed: Origins does investigatory work better, at least in that you actually have to look around & can miss things. And the fact that they set the whole game up to be a tense, hide & seek race for Ciri against the Wild Hunt, but then decides to build a game around you plodding along & doing every menial job between here & Timbuctoo is laughable. There are around 5-10 enjoyable quests in there, and the cutscenes are done very well, but it's a fucking chore of a game. Gets a whole Codex Troll for the Bloody Baron quest alone.
TW3 Expansions (Blood & Wine + Heart of Stone) - Way more like it. It's amazing what a difference it makes to TW3 experience by simply tightening up the world, & adding enemies you actually have to think about. But the real incline is having 2 well structured, cohesive, fleshed out main stories which aren't drowned out by filler or fetch quests. It still lacks the depth the other 2 games did, but I'd much sooner have seen TW3 broken up into 5-10 "mini-stories" like these ones.
Somewhere between TW1 & TW2 & TW3 Expansions is an amazing game that I'd like to see. All the C&C + ease of access & action of TW2, all the depth & more CRPG elements of TW1, all the modern polish of the expansions.
But from the looks of Cyberpunk 2077 we'll never get that or anything remotely good from these Skyrimmers ever again.
Thankyou for listening.