Go back to RPGwatch dipshit!Nobody is interested in your 300 year old games, grandpa.
Both are great games mate,but they haven't aged well. It is worth playing to every RPG fan,but it is not something that i die from desire to replay every year.I wish there was more discussion of Might & Magic I and II. They still remain the best of the series.
Care to explain in details ?
I've gushed over MMII in other threads, so I don't want to sound repetitive. But using that game as an example, some objective qualities:
I like Isles of Terra and Xeen very much, too, and those style of Might & Magics I include in the top five best cRPGs as well. However, the earliest Might & Magics provide the foundation for most of the features that would be introduced onward, and in some cases, the latter games (post VI) clearly lost something.
- Larger active party
- Roster to build dozens of extra characters who can be swapped in and out at any time
- Hirelings that provide skills, in addition to joining and fighting like other party members
- 100% turn based combat with tactical positioning
- Grid based and coordinate based map exploration
- Arcane magic system requiring gem components
- Gorgeous stylized map that correlates to the gameworld
- Hundreds of fantastic weapons/items with varying power levels and alignment based
Nobody is interested in your 300 year old games, grandpa.
Gems are really not that much of a problem. They are only really relevant in the early game, but then you get them so often- it is never really something to think about.Nobody is interested in your 300 year old games, grandpa.
CORRECTION : You is not interested. I an really thinking on trying M&M I/II. I don't like the gem requirement but wanna see how the franchise started.
I wish there was more discussion of Might & Magic I and II. They still remain the best of the series.
Care to explain in details ?
I think there is. I don't remember exactly, but I am pretty sure that I had edited some hexes on my save games years ago to overcome that limit. I remember it being a little tricky but it might be my memory playing tricks on me (I think something like saving the game or maybe finding the artifact restored the standard limit which was 13 or sth like that).Is there any way to disable the artefact limit in MM7? Most of them are pretty shit anyway and the obelisk/arcomage quests have shit rewards too. It is shame that i can't collect that shit .
Temple, but not every temple. Check this out http://www.pottsland.com/mm8/skills/basic_town.shtmlWho can teach REGENERATION https://mightandmagic.fandom.com/wiki/Regeneration_(MM8) to my main lich and some characters on my party without the skill? Passively regen health would be amazing.
I think there is. I don't remember exactly, but I am pretty sure that I had edited some hexes on my save games years ago to overcome that limit. I remember it being a little tricky but it might be my memory playing tricks on me (I think something like saving the game or maybe finding the artifact restored the standard limit which was 13 or sth like that).Is there any way to disable the artefact limit in MM7? Most of them are pretty shit anyway and the obelisk/arcomage quests have shit rewards too. It is shame that i can't collect that shit .
There are MODS for this game wtf?! Anyone here have played with these and can tell me more?
mm8 keeps haunting me and i might give it another run.
I wish to do 3man party, no dragons. My knowledge is rusty and I dont remember specifics, yet wish to obtain specific party composition early.
Main vampire.
No members swapping for better counter parts, no recruiting to ditch later. Im confident i can escape island solo just fine.
I dont want to run around the woods to collect lvl 50 uber menshen early. I prefer to see my dudes grow and not have weirdly spent points. Lets say only 1st and 2nd companions tiers(up to lvl15).
2nd spot would be necro as i like alchemy and pernament lifesteal on weapons
this leaves 3rd spot. Im thinking either 2nd vampire or elf. Vampire allows my whole party to be covered by regeneration. Elf gives disarm and general skills. It feels somewhat silly to have drizzt, vampire and lich in party. vvn at least feels like fitting a theme.
Would welcome advice and which party members to grab(i bet someone here like Pope Amole II got a spreadsheet with viable party members, i recall some were bad).
mm8 keeps haunting me and i might give it another run.
I wish to do 3man party, no dragons. My knowledge is rusty and I dont remember specifics, yet wish to obtain specific party composition early.
Main vampire.
No members swapping for better counter parts, no recruiting to ditch later. Im confident i can escape island solo just fine.
I dont want to run around the woods to collect lvl 50 uber menshen early. I prefer to see my dudes grow and not have weirdly spent points. Lets say only 1st and 2nd companions tiers(up to lvl15).
2nd spot would be necro as i like alchemy and pernament lifesteal on weapons
this leaves 3rd spot. Im thinking either 2nd vampire or elf. Vampire allows my whole party to be covered by regeneration. Elf gives disarm and general skills. It feels somewhat silly to have drizzt, vampire and lich in party. vvn at least feels like fitting a theme.
Would welcome advice and which party members to grab(i bet someone here like Pope Amole II got a spreadsheet with viable party members, i recall some were bad).
You get a Vampire chick and a Necro guy at the tavern on the starting island. They will both be lvl 5 and eager to join.
yeah but then looking at devlin and nathaniel -> 2nd one got crazy amount of skill points so with my rules its better to wait and get him
He does not have any requirements.Fair enough, but Nathaniel has a reputation requirement, I think.
this leaves 3rd spot. Im thinking either 2nd vampire or elf. Vampire allows my whole party to be covered by regeneration. Elf gives disarm and general skills. It feels somewhat silly to have drizzt, vampire and lich in party. vvn at least feels like fitting a theme.
Would welcome advice and which party members to grab(i bet someone here like Pope Amole II got a spreadsheet with viable party members, i recall some were bad).
What is effective skill lvl needed, max for disarm and perception in mm8?