samuraigaiden
Arcane
If it doesn't Wizardry, it doesn't matter.
Phoenix Downs don't raise the dead, they wake up an unconscious character. The killing doesn't happen until everyone's knocked out.So D&D handled it pretty well if you ask me. Meanwhile, I have no idea what is going on in Final Fantasy. Any idiot can be raised from the dead with 100 gil spent on phoenix down. So why is there any death at all in Final Fantasy? Unless reaching zero hit points represents something that isn't death, and phoenix down is some kind of revival more akin to smelling salts, then no one should ever die in Final Fantasy. But that's an issue that's never discussed.
ALL RPGs suffer from this. The moment you gain the ability to raise the fucking dead, any plot point revolving around people DYING is immediately null and void, but the writers don't ever think through the implications of this system.
Botch: A fireball erupts in the vampire's palm, causing one point of aggravated damage. All blood points spent are lost.
Failure: The vampire fails to conjure any flame, and must wait until her next turn to try again. All blood points spent are lost.
Success: The vampire successfully creates the flame.
sanderson's laws of magic( https://faq.brandonsanderson.com/knowledge-base/what-are-sandersons-laws-of-magic/ ) established on the second law that the limitations are more interesting than the magic itself when you are writing fiction. Eg, the power to control flames is less interesting than the risk of losing control over flames and damaging yourself and how much flame can you control. In TTRPG and CRPG's, the best magical systems that i played has interesting drawbacks.
Indeed. Still - and I agree with Victor here - the costs of doing something like that should be extremely prohibitive, and by that I don't mean simply money-wise. Otherwise you should explain why rich people don't stay dead.Harthwain true, but you're looking at it from a different angle. You're considering how raising the dead affects the game from the perspective of gameplay mechanics. One might argue that the gameplay is more important than the narrative. But a really good game should consider how raising the dead would affect the world from the perspective of narrative/world-building/story.
The way Warhammer does it is that non-wizzards aren't using superpowers but normal abilities. In the exchange it's really risky to use actual magic, but these effect carry a lot more weight (provided you won't screw up casting).But in a game, it would really suck for wizards if fighters, paladins, rangers, barbarians, and rogues all get superpowers, but because those powers are not "magic," there's no drawback to using them.
Otherwise you should explain why rich people don't stay dead.
We're not talking about that though. Or at least I thought it was obvious enough to not mention people dying of old age.Otherwise you should explain why rich people don't stay dead.
No D&D spell can bring back anyone who dies from old age.
Nor those who have been desecrated.Otherwise you should explain why rich people don't stay dead.
No D&D spell can bring back anyone who dies from old age.
Doesn''t apply to Resurrection which can bring back anyone.Nor those who have been desecrated.
The condition of the remains is not a factor. So long as some small portion of the creature’s body still exists, it can be resurrected, but the portion receiving the spell must have been part of the creature’s body at the time of death. (The remains of a creature hit by a disintegrate spell count as a small portion of its body.) The creature can have been dead no longer than 10 years per caster level.
As per AD&D rules:>Doesn''t apply to Resurrection which can bring back anyone.
Funny. Jaheira explicitly says that Khalid can't be brought back because his body was desecrated.
This miracle restores life and strength to any living creature (including elves), as long as they died within 10 years per caster level and some portion of the dead creature remains (the DM may impose a penalty to success if there is little left). If the character succeeds on the resurrection survival check, they are at full health and ready to perform strenuous activity instantly. The spell cannot bring back a creature who has died of old age or natural causes, and ages the caster 3 years. After casting this spell, the caster requires one day of bed rest for each experience level or Hit Dice of the resurrected creature.
Perhaps my memory fails me here, but wasn't that just Jaheira grasping for an easy explanation why Khalid wasn't responding to being resurrected, rather than willing to face the fact that Khalid was not willing to be ressurected?>Doesn''t apply to Resurrection which can bring back anyone.
Funny. Jaheira explicitly says that Khalid can't be brought back because his body was desecrated.
Nah, it was just a plot device for forcing a romance onto the player.Perhaps my memory fails me here, but wasn't that just Jaheira grasping for an easy explanation why Khalid wasn't responding to being resurrected, rather than willing to face the fact that Khalid was not willing to be ressurected?>Doesn''t apply to Resurrection which can bring back anyone.
Funny. Jaheira explicitly says that Khalid can't be brought back because his body was desecrated.
Inclined.Nah, it was just aPerhaps my memory fails me here, but wasn't that just Jaheira grasping for an easy explanation why Khalid wasn't responding to being resurrected, rather than willing to face the fact that Khalid was not willing to be ressurected?plot device for forcing a romance onto the player.
Not all RPGs have rez.ALL RPGs suffer from this.NWN2 also suffers from "you can kill revived party members with Raise Dead except if they died in a cutscene BS" that i particularly hate. NWN2 is a amazing game but has this huge flaw...
Dark Souls is an arcade game, not a cRPG. Arcade games are traditionally easy to learn and hard to master, while with cRPGs is the other way around. Your point is moot.I remember when people kept saying that everything has to be easy, because people can't handle a challenge, and then Dark Souls happens. Not long after that we have the whole souls-esque bonanza. ... But in order to see that someone has to make a game that takes risks and doesn't treat people like imbeciles.
Chess is not a cRPG either. Moreover, chess is in decline all over the world.I remember when people kept saying that everything has to be easy, because people can't handle a challenge, and then Dark Souls happens.
In the meantime, there are 600M chess players.
Amazing video
He mentions why magic on most video games makes no sense. And mentiosn Brandon Sanderson around 14min.
He mentions the "transmute ore" around 16 min. Imagine being able to create gold in a gold base economy.
Around 23 min, he mentions how a single spell (bound sword) would change a lot skyrim economic.
Note that on Morrowind, the dark elves made their slaves wear special arm bands that sapped all their magic power, so they couldn't use it to escape or fight back, on Skyrim, people take ZERO measures vs magic users in prisons.
Deluded. It achieved little only in comparison with your armchair dream gaems that go against the medium limitations.It's quite appalling to realize how precious little has been achieved with games, despite the industry being filthy rich and a couple decades old by now.
You rated my post as retarded, because you completely missed the point I was making in the first place? Talk about being retarded...Dark Souls is an arcade game, not a cRPG. Arcade games are traditionally easy to learn and hard to master, while with cRPGs is the other way around. Your point is moot.I remember when people kept saying that everything has to be easy, because people can't handle a challenge, and then Dark Souls happens. Not long after that we have the whole souls-esque bonanza. ... But in order to see that someone has to make a game that takes risks and doesn't treat people like imbeciles.
You rated my post as retarded, because you completely missed the point I was making in the first place? Talk about being retarded...
I'm not at all familiar with Brandon Sanderson's books. Are wizardy-types the only ones who use magic in his books? I can see how magic could give great power with dangerous side-effects in a book, and you could have a great plot without worrying about game balance. But in a game, it would really suck for wizards if fighters, paladins, rangers, barbarians, and rogues all get superpowers, but because those powers are not "magic," there's no drawback to using them.
Your argument is that Dark Souls success shows that developers don't need to dumb down their games. But Dark Souls is an arcade game and it has a different target audience from cRPGs so your point was moot.