Falksi
Arcane
Play something good instead
Makes me wonder whether I need to play Fallout again to check if the combat was any better there.
The followers can actually be a pain in the ass as they can and will wade into combat with weapon and armour destroying mobs without a care in the world. Or they get in your way when you are the melee monster and they are the healer support (Jenna, I am looking at you), and promptly get their head punched in.Combat in Arcanum is just a middling annoyance in the way of the quests and atmosphere. Just grab whatever OP thing you can and/or an army of followers to punch things and just breeze through the combat in real time.
It is not as much the wolf in the crashed zeppelin part but the wolf when you leave the zeppelin area but don't understand that there is a fast travel option. There is a group of wolves on your way that are going to thrash low level characters, Virgil or not, though of course I remember they won't beat Harm.who the fuck can't get past the crashed zeppelin part??people out there will die constantly to the wolfs in the first area
The combat in Arcanum is absolutely terrible, enough so that I had to just stop playing. People constantly cite PS:T as having terrible combat, but it's not even close to as bad as some of the games people absolutely faun over on the Codex.
PST combat probably counts as "just fine" for casual RPG players
Fair enough. Maybe I'll eventually give it another go, but I don't see myself dredging up enough willpower to do so in the near future.Arcanum in particular requires you to fight the game and learn a specific way of playing to enjoy it, which many people simply aren't willing to do. (I don't necessarily blame them.)
I've had more fun with Arcanum combat than I ever did with PST, though. Arcanum might be flecks of delicious sugar someone blended with candy wrapper, but PST combat is warm beer in a tankard.
It's hard not to break Arcanum's combat no matter what kind of build you take.
I think there's literally a single challenging fight in Arcanum (Stringey Pete) and it's entirely optional. Taking on Lucan at Shrouded Hill (again optional) might also take a bit of finesse if you don't have a combat-spec'd character.
is your avatar from FO3 or what? if you need to replay FO1 to remember the game, remove the T-51b helmet from your avatar or face many "not sure if serious" ratings, "pal"Makes me wonder whether I need to play Fallout again to check if the combat was any better there.
you find Arcanum fun and have a Roger Zelazny title as your username? double whammy, sir; double whammysnip
Well, Arcanum was one of my the very first RPG and I've played it a lot. Piece by piece, I was exploring it, learning, and could not stop but awe about depth of the game, variaty and overall freedom (silly me, I was took for granted many aspects of it back there).you find Arcanum fun and have a Roger Zelazny title as your username? double whammy, sir; double whammysnip
Arcanum is my absolute favourite RPG of all time, but let me be straight: what difficulty? The game is laughably easy if you play anyone else than a pure tech build.
Every type of combat build being viable doesn't mean the game is balanced, it means literally the opposite. A character should not be viable in combat if it spreads its points around willy nilly, only needing a specific ability or weapon or w/e to beat every enemy in the game.Frankly the game is actually pretty well balanced in that every combat build breaks the game pretty easily, its just that the design of Arcanum means that some builds break the game by picking a certain spell in character creation while other builds need to hunt down schematics and shop around and get a few NPCs, but they still cruise through effortlessly once they've got their stuff.
Every type of combat build being viable doesn't mean the game is balanced, it means literally the opposite. A character should not be viable in combat if it spreads its points around willy nilly, only needing a specific ability or weapon or w/e to beat every enemy in the game.Frankly the game is actually pretty well balanced in that every combat build breaks the game pretty easily, its just that the design of Arcanum means that some builds break the game by picking a certain spell in character creation while other builds need to hunt down schematics and shop around and get a few NPCs, but they still cruise through effortlessly once they've got their stuff.
Underrail is one of the best examples of a balanced game in terms of combat and what each character can do. Many different combat builds are reliable, but it requires careful planning and stat distribution. The game has a constant difficulty curve throughout right up until the very end of the game, and it manages this with a ton of different options.
People like to give Arcanum a pass for all the ways it fails as an actual game because of how engrossing it is in regards to its writing, world building, C&C, etc. Give the game props for what it's good at, but acknowledge its weaknesses where they exist. There is a reason why Troika is known for having broken games; for everything that they did right, there was another thing that they completely fucked up.