Ismaul
Thought Criminal #3333
One of Epic Games Store's biggest selling points for customers has been its distribution of free games.
One of Epic Games Store's biggest selling points for customers has been its distribution of free games.
Zero games in epic store i want to pirate so it's even less games i want to buy.
Wtf, i must give money for classic RPG's: M&M1-6, W1-7, GoldBox to GoG, Steam?! Do Bradley, Caneghem still get extra shekel?!
Are you saying that I can just waltz in to my local book store and leave with a copy of Don Quixote without paying because Cervantes won't see a dime from it? Cool!
https://www.gutenberg.org/
Yes.
Zero games in epic store i want to pirate so it's even less games i want to buy.
Wtf, i must give money for classic RPG's: M&M1-6, W1-7, GoldBox to GoG, Steam?! Do Bradley, Caneghem still get extra shekel?!
Are you saying that I can just waltz in to my local book store and leave with a copy of Don Quixote without paying because Cervantes won't see a dime from it? Cool!
https://www.gutenberg.org/
Yes.
Dude that's an ebook. Horrible things, I avoid them whenever I can.
Nigga, you wat? Why RPG codex should be hyped?The program has been successful enough that Epic also announced today it will be offering weekly free games throughout 2020
Zero games in epic store i want to pirate so it's even less games i want to buy.
Wtf, i must give money for classic RPG's: M&M1-6, W1-7, GoldBox to GoG, Steam?! Do Bradley, Caneghem still get extra shekel?!
Are you saying that I can just waltz in to my local book store and leave with a copy of Don Quixote without paying because Cervantes won't see a dime from it? Cool!
https://www.gutenberg.org/
Yes.
Dude that's an ebook. Horrible things, I avoid them whenever I can.
Zero games in epic store i want to pirate so it's even less games i want to buy.
Wtf, i must give money for classic RPG's: M&M1-6, W1-7, GoldBox to GoG, Steam?! Do Bradley, Caneghem still get extra shekel?!
Are you saying that I can just waltz in to my local book store and leave with a copy of Don Quixote without paying because Cervantes won't see a dime from it? Cool!
https://www.gutenberg.org/
Yes.
Dude that's an ebook. Horrible things, I avoid them whenever I can.
Interestingly enough, computer games are also entirely digital. Buying them from Steam or GoG does not even give you a boxed copy! It is an entirely digital good! Just like that ebook you can download for free because its author is long dead and wouldn't see a single cent if you purchased the book.
Downloading M&M1-6, Wiz1-7, GoldBox etc from an Abandonware site is pretty much the same as this.
Piracy is wrong.
Nigga, you wat? Why RPG codex should be hyped?
Dude that's an ebook. Horrible things, I avoid them whenever I can.
429M for Fortnite seems really low
"selling point", as in the main thing about a product that makes people want to have/use it. In this case they're attracted by the freebies and become regular customers.One of Epic Games Store's biggest selling points for customers has been its distribution of free games.
Given the source of the 2017 Steam numbers was a rough estimate and wasn't counting free to play purchases/DLC/etc and was pulled from Steamspy who was datamining for Epic apparently (I think? I don't really remember) that's probably why we haven't heard shit for 2018 and 2019.I mean, i have used EGS to get some freebies and the same goes for a lot of people, so they aren't exactly wrong about that.
Curious about something, people seem to mention the 2017 numbers for Steam, did we never hear what they were in 2018 and still nothing of last year?
PURGE THE ELF!
"selling point", as in the main thing about a product that makes people want to have/use it. In this case they're attracted by the freebies and become regular customers.
"selling point", as in the main thing about a product that makes people want to have/use it. In this case they're attracted by the freebies and become regular customers.
However I see no reason for this to play out in practice long-term unless Epic drastically improves the client
It's hardly about the quality of the client. It's much more about force of habit.
I don't think your theory of it all being about new customers holds water, since the exclusives game is all about making people switch from other platforms,
The Steam client, whatever you or I might think of it, offers a lot of people a lot of features they genuinely love.
You do understand that steam launched in 2003 when none of the modern features were a thing and even then was better then any alternative that existed both in features and usability?I don't think your theory of it all being about new customers holds water, since the exclusives game is all about making people switch from other platforms,
How is it all about making people switch? New customers also have only one choice if they want that exclusive so they become Epic customers.
And of course they'd want to get customers from Steam too if they can. But new customers count as that too. Somebody who comes first to Epic is one less person that goes to Steam first and possibly stays there.
The Steam client, whatever you or I might think of it, offers a lot of people a lot of features they genuinely love.
It does now. It didn't at the start. And people still stuck with it. If it was never updated, and people stayed there (because they didn't have any other choice) do you think they'd have jumped to Epic if they came up with a better client?
The strategy seems to be working according to the infographic T_T posted last page. "Everyone switching to Epic" is not a realistic idea in the short or long term so I imagine the short term is to get a foothold in the market (achieved?) and long term is to become Gaben's biggest headache, and they're improving the client when it becomes necessary.Epic's theory is people will use the client to get the freebies and some exclusives and then transition into becoming regular customers. However I see no reason for this to play out in practice long-term unless Epic drastically improves the client (which they're barely bothering to do at the moment), or offer some other consistent incentive. I'd like to be a fly on the wall during their long-term planning meetings, because I have a feeling they're missing the crucial step between "force people to come here" and "everyone switches to Epic!"
At the start, it offered an easy way to keep your Valve games up to date so you could play with others using the same version. This is what it was made for in the first place, and it was a first.The Steam client, whatever you or I might think of it, offers a lot of people a lot of features they genuinely love.
It does now. It didn't at the start. And people still stuck with it. If it was never updated, and people stayed there (because they didn't have any other choice) do you think they'd have jumped to Epic if they came up with a better client?
The strategy seems to be working according to the infographic T_T posted last page. "Everyone switching to Epic" is not a realistic idea in the short or long term so I imagine the short term is to get a foothold in the market (achieved?) and long term is to become Gaben's biggest headache, and they're improving the client when it becomes necessary.