Necroscope
Arcane
I thought the first part will end after the bicycle chase and that's not even 1/10 of the game.
Wait until the dev team suddenly remembers you can go back to Midgar in the second game.
Why? It was all in a single game originally to begin with.
I'll be surprised if Squeenix manages to finish this remake. Each successive release will sell a fraction of the one that comes before it. Basically, the money won't even be there once the spectacle of Aeris's new death CGI rhythm dance minigame is spoiled for everyone and they finally get to see Cloud in a dress or whatever. People are quick to move on and the first game will be enough for most casuals.
I'm patiently waiting for the PC release. I don't care about this remake either way, but it's imperative I have a mod to remove Tifa's sports bra before I even consider launching the game.
I wonder how do they plan to pull off the rest of the game given that the first part, which takes place in Midgar, feels like a game within the game and the moment you enter the world map the tone of the journey changes completely; there are no more closed urban settings - only small towns and villages. I always thought it was a very inconsistent idea for a game.
Why does the entire game have to be expanded at the same rate that Midgar was? Sure, expanding Midgar by 30x while keeping the rest the same causes some weird problems, but it doesn't have to be a 1:1 ratio.
The thing is, the post-Midgar game doesn't actually have as much content as you think it would from the sense of space and freedom the game gives you. The world map is often a linear maze until late Disc 2 where you follow the breadcrumb from one scripted event to another. Many locations like Cid's town have nothing in them and nothing happening except the couple scripted events that you go for, and many areas are only used once.
So it's a question of whether they turn Cosmo Canyon into a "open world RPG town" with sidequests, or it stays more or less a scene in a scripted story-driven game just with some extra fights and cutscenes added in.
Junon is mid sized and you're there for a brief period of time during which you are supposed to be in a hurry.I wonder how do they plan to pull off the rest of the game given that the first part, which takes place in Midgar, feels like a game within the game and the moment you enter the world map the tone of the journey changes completely; there are no more closed urban settings - only small towns and villages. I always thought it was a very inconsistent idea for a game.
What about Junon? Aside from that it makes sense to me. Their world is still in the early stages of industrialization and most people are dirt poor.
Hojo is the figure that maintains a more interesting set of connections between Shinra, Sephiroth, Jenova and the world, of course, as well as Aeris, Vincent and the Prof. Guy is the true thematic glue for the game beyond Midgar.
Hojo is the figure that maintains a more interesting set of connections between Shinra, Sephiroth, Jenova and the world, of course, as well as Aeris, Vincent and the Prof. Guy is the true thematic glue for the game beyond Midgar.
Yes, but his role is a bit diminished by japanese devs tendency to be bathshit crazy.
I mean him just chillin' with two hot babes at costa del sol and your party being like *whatever* still ranks up there with the most bizzare thematic breaks in video gaming.
I think that what really helped was the fact that the game has very basic 3D graphics and animations outside of combat, hence a lot is left to your imagination. In full modern glory it's bound to turn into a cringe fest.I do think that weird mix of tones helped FF7 be less of a cringy melodramafest that it will probably be in the remake, though. Can you imagine full on gritty cinematic DYNE NOOOOOO!!!! voiced by black animu Barrett? Or dear god any and every scene involving full voiced CG Vincent?
I do think that weird mix of tones helped FF7 be less of a cringy melodramafest
I think that what really helped was the fact that the game has very basic 3D graphics and animations outside of combat, hence a lot is left to your imagination. In full modern glory it's bound to turn into a cringe fest.
Duraframe - that's fair. I think you're right.
I think the original game had a lot of unresolved tensions around the juxtaposition kaisergeddon mentions, though. On one hand I liked how Shinra starts out as an overwhelming totality, but is shown up as a tiny speck in a world that in many ways remains untouched and not properly understood by Shinra. On the other hand it stretches the imagination when Shinra apparently have their hands deep in Gold Saucer, Wutai, and everywhere else, but even a village like Kalm next door seems pretty peaceful and unbothered. Honestly, I don't think the writers had it all figured it out, I think it was partly a byproduct of typical animu "oh bad guy X turns out to be just a puppet of supernatural extraordinary bad guy Y".
Hojo is the figure that maintains a more interesting set of connections between Shinra, Sephiroth, Jenova and the world, of course, as well as Aeris, Vincent and the Prof. Guy is the true thematic glue for the game beyond Midgar.
I'm far from expecting them to expand every location, in fact, I think it would a good idea to omit some of them and focus on those of particular interest.
You don't have much freedom in this game to begin with and Midgar is no exception to the rule. That said, wherever you go you can fool around a bit - get into houses and find some loot/talk to people, buy some stuff - even in Cid's town.