Cursed Beaver
Unwanted
- Joined
- Apr 5, 2013
- Messages
- 135
I'm currently writing a paper for uni, about the view Teutonic Knights had on the pagans.
And damn, you know what? Medieval Baltic would be the perfect setting for an RPG. Base it on Christian as well as Baltic Pagan mythology, and leave out all the standard fantasy crap. You can have interesting characters with different viewpoints - some pagans who are tolerant of Christianity and worship Jesus along with their own gods, some Knights who are just in it for the honor and glory and don't see the pagans as enemies of christianity but as noble opponents in battle, some more radical ones who think all pagans are tools of the devil, etc etc.
You have several sides in the conflict - the Knights of course, then the pagans who fight them, some pagans who ally with the Christians to get protection from the knights, some christian cities who are opposed to the Order (Riga)... and it'd be a gritty and brutal setting without trying too hard. There'd be a lot of military campaigns of pagans and christians against each other, including the pillaging of villages by both sides. Merciless guerrilla warfare.
And in the middle of it, there could be a storyline with mythological elements. Something like in that Czech game Inquisitor, where you have to investigate dark rituals - only here it would be based purely on Christian and Pagan mythology, no fantasy crap at all.
That would be so awesome.
Historic RPG's FTW. They are by far the most believable, authentic and rigorous kind and allows complex yet realistic plot.
Why do we need unreal fantasy and speculative science fiction, when we have 2500 years of perfectly documented international history to draw from? not even counting the 3000+ more years of early, more mysterious civilizations.
I don't mind some fantasy/sci-fi from times to times, but history is underused in video games.
I like the absence of simplistic polarization, especially the overused tropes of the reasonable pacifist vs warmongering fools.