fantadomat
Arcane
I honestly don't believe this data,it seems too inflated. I am curious at how much of those sales are epic buying copies from themself.
I thought TOW was a bestseller. Anyway, Epic was not the only distribution venue for the game, right?
Not sure how much to trust estimates anyway though really. And yeah, Outer Worlds is impacted by Game Pass, which is the depressing future.
Even with gamepass
Even with gamepass
This is silly, Game Pass is a big fucking "even". PC gamers have been trained for a decade by Steam sales to seek the best prices available.
I wonder how many of those 154,000 are Windows 7 holdouts who just couldn't use Microsoft's store.
150K is really not alot, with all the fanfare from Private Division I would have thought it sold upwards of 1 mio by now.
This is only EPIC, right? But then again theres no Steam so only additional source is physical PS4/Xbone?
Join now and get your first 3 months for only $1.
How is a games sales being impacted by GamePass a *depressing future* from a customers perspective?
It looks like a quality game!Even with gamepass, Obsidian barely outselling a meme goose game is terrible. New Vegas sold millions.
How is a games sales being impacted by GamePass a *depressing future* from a customers perspective?
The death of ownership and rise of subscriptions has a fuckton of downsides for consumers that won't be obvious until it really gets rolling. Exclusives, an abundance of services, perpetual payments to play your favorites... look at the streaming video channels for what it will become. If you're one of the many who don't care about these downsides that's fine, but I do.
Yeah, but as I said thats a much bigger problem than Gamepass alone and started in 2005 with Steam. You don't actually own anything on these services either and they absolutly can block your access to them, your dealing with exclusives already and perpetual payments have been a thing for years regarding online multiplayer on consoles (needing to sign up to their respective online services to play multiplayer).
Yeah, but as I said thats a much bigger problem than Gamepass alone and started in 2005 with Steam. You don't actually own anything on these services either and they absolutly can block your access to them, your dealing with exclusives already and perpetual payments have been a thing for years regarding online multiplayer on consoles (needing to sign up to their respective online services to play multiplayer).
I'm against DRM and buy everything I can on GOG, but even when I buy something on Steam it's very different from a subscription service. They technically could take your games, but they don't and have massive incentive not to since it would destroy their business. You buy one and you have perpetual access for a one-time payment. If you don't see a difference between that and a subscription game access service, I don't know what to tell you.
Someday every EA, Ubisoft and Sony will have their own service with a bunch of exclusives and you'll see the difference then.
It looks like a quality game!Even with gamepass, Obsidian barely outselling a meme goose game is terrible. New Vegas sold millions.
They have multiple times already. My first account also got nuked. Thankfully I didn't have alot on it back then. If you fuck up or something happens or you're suspected of something (large scale cheating for example) it will happen. And then you're left with nothing and them just being able to say you broke their TOS.
Why is this fckn thread still alive? The game was garbage nobody will even remember it a year from now. Let it die. Let it die you fuckers!
Why are people obsessing over sales when they don't matter to either obsidian or Microsoft?
Obsidian gets paid regardless of sales because Microsoft is desperate for any non tps/fps games for its gamepass system. And the budget is peanuts for Microsoft anyway.
The Outer Worlds / Obsidian Entertainment
Senior Narrative Designer (Team Lead)
Shipped titles: The Outer Worlds (PC, PS4, Switch, Xbox One | Single-Player Sci-Fi RPG)
Rated 86 on Metacritic
Awards: to be added
Work experience:
- managed a team of game designers and writers to implement core features such as:
- the critical path/main storyline content
- companions
- recruitment, character quest, main conversations, banter, POI barks, interjections, voice sets
- player ship
- ADA, the crew meeting, ship events, companion decor, player mementos
- Phineas' orbital lab
- voice sets
- combat and ambient chatter for all factions and speaking creatures in the game, including companions
- designed and wrote
- companions
- SAM
- Vicar Max (co-wrote with Leonard Boyarsky)
- iconic, main characters
- ADA, the Unreliable's Autonomous Digital Astrogator
- Hiram Blythe, the Information Broker
- Catherine Malin, a SubLight boss
- Slaughterhouse Clive, the self-proclaimed Boarst King of Monarch
- The Corporate Compliance Crew (also known as the C3s): Berthold, Donald, Addie, Hudson, Joy, and Lance
- Also, some minor but memorable characters including but not limited to: Nelson Mayson, Agnes & Tucker Needham, Jesse Doyle, Ellen Chawla, Edna Ingmire
- area content and regional storylines
- Monarch: Fallbrook, C&P Factory, Stellar Bay
- The Groundbreaker
- factional characters (establishing a voice unique to the faction)
- SubLight (the game's organized crime outfit)
- Automechanicals (the game's robots)
- quests, computer terminals, examinables / journals, items, and decor descriptions
- oversaw voice recording and character casting
- created marketing materials, ad copy, and trailer scripts including:
- Gameplay trailer: "Come to Halcyon"
- provided narrative direction, co-wrote trailer script
- Taco Bell Commercial: "A Taste of Power"
- assisted final script, co-wrote early script "Play It Your Way"
- participated in pr and community outreach
Slaughterhouse quest was one of the few memorable ones from the entire game tbh
- Slaughterhouse Clive, the self-proclaimed Boarst King of Monarch